Search found 1120 matches

by Dr. Shadowborg
Fri May 05, 2017 1:06 am
Forum: General Discussion
Topic: Quake "champions"
Replies: 46
Views: 46969

Re: Quake "champions"

Quakeguy trailer released. And he talks. Well, trash talk. Like Duke Nukem. :/ https://www.youtube.com/watch?v=d-TaJO_58ZE Watched it. Looks like Q3A, and judging from the comment Quakeguy makes at the end, a sequel to it. Doesn't really get me hyped though. Also, hes nowhere near as funny as Duke ...
by Dr. Shadowborg
Mon Apr 03, 2017 2:51 am
Forum: QuakeC Programming
Topic: Removing strafe jumping and bunny hopping
Replies: 2
Views: 4552

Re: Removing strafe jumping and bunny hopping

*Sees Bunnyhopping and Strafe Jumping mentioned and curls into a ball while swearing about Painkiller's snowy bridge and sobbing about how "people can't fly" and also that hell is constantly reloading savegames after falling to his doom* :shock: Jokes about personal trauma aside, maybe che...
by Dr. Shadowborg
Mon Oct 24, 2016 4:18 pm
Forum: Engine Programming
Topic: qbsp3 (Quake2) vertex corruption fix
Replies: 6
Views: 14093

Re: qbsp3 (Quake2) vertex corruption fix

Nice, I'll have to check it out too later. :smile:
by Dr. Shadowborg
Fri Oct 14, 2016 5:34 pm
Forum: Engine Programming
Topic: qbsp3 (Quake2) vertex corruption fix
Replies: 6
Views: 14093

Re: qbsp3 (Quake2) vertex corruption fix

Nice, I'll give this a try later in my modded jitspoe qbsp3 later as the point epsilon in faces.c was only set to 0.4. Thanks again! :smile: edit: whoops it was actually set to 0.04 in my version O_o. Nevertheless, this is something that is essential as q2bsp compile tools desperately need updating.
by Dr. Shadowborg
Wed Jul 13, 2016 5:58 pm
Forum: Quake Events
Topic: Quake 20th BirthDay
Replies: 41
Views: 69369

Re: Quake 20th BirthDay

Things are kinda hectic for me right now, and I've got nothing I feel is significant enough to be worth showing off right now, so I'll probably pass on opening a booth. :neutral:
by Dr. Shadowborg
Sun Jun 26, 2016 9:21 pm
Forum: General Discussion
Topic: Quake "champions"
Replies: 46
Views: 46969

Re: Quake "champions"

Finished my first run through it. Overall, pretty good architecturally. The last map (The Year ZERO) definitely had ammo and health issues though. (DO try to get monsters to infight) This definitely would have benefited from a custom progs.dat and some hipnotic weapons though. Now to do another run ...
by Dr. Shadowborg
Sun Jun 26, 2016 2:03 am
Forum: General Discussion
Topic: Quake "champions"
Replies: 46
Views: 46969

Re: Quake "champions"

ceriux wrote:is there also a website showing off screenshots or anything?
Just downloaded it, played the first map. Go ahead and download it, its only 5.3mb and good stuff.

My only complaint is that it could have used some hipnotic (missionpack1) stuffs.
by Dr. Shadowborg
Tue Jun 21, 2016 3:07 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125006

Re: What are you working on?

@mankrip: Nice engine work there, the second screenshot looks a lot better than the first, the floor in particular benefits greatly. :biggrin: @spike: As you expected, gl_texture_anisotropic_filtering 16 didn't do much without the bilinear / trilinear filtering turned on, gl_texturemode nll however ...
by Dr. Shadowborg
Sat Jun 04, 2016 1:18 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125006

Re: What are you working on?

ceriux wrote:i like that your textures dont look all blurry.
Thanks, I'm trying to go for a Doom / Duke3D / Quake fusion style. Doom and Duke3D map textures are generally not blurry, so I'm happy to hear that I'm hitting the mark. :biggrin:
by Dr. Shadowborg
Sat Jun 04, 2016 1:00 am
Forum: Mapping
Topic: using trenchbroom for q2map
Replies: 5
Views: 5533

Re: using trenchbroom for q2map

Tip of the day: -gamedir is your friend when using qbsp3 and arghrad. (compiling in the maps folder) I didn't have it set in my buildmap.bat for qbsp3. (it WAS set for arghrad) Ended up spending the last three hours trying to figure out why my animated textures weren't animating, including trying to...
by Dr. Shadowborg
Thu Jun 02, 2016 8:50 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125006

Re: What are you working on?

More textures, this time of a server and some arcade cabinet-ish computers. (All computers in the future look like arcade cabinets. Except for laptops. And those thingies that are installed in your power suit / HUD. :razz: )

http://postimg.org/image/tip0bwpin/
by Dr. Shadowborg
Thu Jun 02, 2016 8:27 pm
Forum: Mapping
Topic: using trenchbroom for q2map
Replies: 5
Views: 5533

Re: using trenchbroom for q2map

hey , thanks for the reply. would you mind taking a screen grab or so of your folder hierarchy to show off how these files should be in your mod/id folder? Even better, I made an infographic for you :biggrin: : q2bsp directory structure Also, another tool you might be interested in: http://pulkoman...
by Dr. Shadowborg
Wed Jun 01, 2016 4:35 pm
Forum: Mapping
Topic: using trenchbroom for q2map
Replies: 5
Views: 5533

Re: using trenchbroom for q2map

hey i was curious if anyone could assist me in what i need to know in order to use trenchbroom to make maps in the quake 2 format? I don't know the specifics of trenchbroom, as I don't use it. (None of my computers can run it) Shouldn't be too hard though as long as it supports exporting the textur...
by Dr. Shadowborg
Sat May 28, 2016 7:39 pm
Forum: General Discussion
Topic: FPS game. Need input.
Replies: 17
Views: 19021

Re: FPS game. Need input.

Health regeneration, auto bunny hop, no strafe jumping, etc, is just plain stupid. I get the whole "but newbs get pwned" thing, but when you dumb down a game, people eventually get bored and the game dies. Skill is an important part of the addiction process. Newbs who are cut out for it w...