Yepleileilol wrote:by the way
darkplaces iirc only supports up to 2 stages
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#define Q3SHADER_MAXLAYERS 2 // FIXME support more than that (currently only two are used, so why keep more in RAM?)
Yepleileilol wrote:by the way
darkplaces iirc only supports up to 2 stages
Code: Select all
#define Q3SHADER_MAXLAYERS 2 // FIXME support more than that (currently only two are used, so why keep more in RAM?)
I see darkplaces is in testing and unstable, but I've never seen a Quake engine in the stable repository (like lenny or squeeze) before.xaGe wrote:..That's funny because I run the Darkplaces quake engine all the time in Debian.
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self = spawn();
self.origin = '0 0 0'; // put some calculation here!
monster_army();
Those libraries are not GPLreckless wrote:btw source allready makes use of GPL code (libpng jpeg and zlib) so i think it should be ok