Search found 1109 matches

by Urre
Tue May 25, 2010 7:44 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6130625

GiffE: I bet he meant leileilol

Sajt: awesome! I want shaders like that too.
by Urre
Tue May 25, 2010 7:41 am
Forum: General Discussion
Topic: Unity, Google and You.
Replies: 6
Views: 3330

Hehe!

Seriously though, this is awesome shit, read about it some days ago.
by Urre
Mon May 24, 2010 11:55 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6130625

What is it if not post-process? Looks cool nonetheless! Might be cool combined with the edge detection post-process :)
by Urre
Sun May 23, 2010 7:30 pm
Forum: Gameplay & Design
Topic: Stealth gameplay
Replies: 22
Views: 17654

You can make the player being easier to track while using the radio, so the obvious advantage is partially compensated by the guards having a bigger chance to find him. In other words, the player is discouraged to keep the radio on all the time. Using it sparingly can provide enough information wit...
by Urre
Sun May 23, 2010 7:16 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6130625

I like anything that fits the given game. I generally dig the look of post-process outlining, it's a yummy dirty look, reminds me of Okami.
by Urre
Sun May 23, 2010 5:10 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6130625

Image

:o
by Urre
Sun May 23, 2010 11:32 am
Forum: General Discussion
Topic: One-button car game
Replies: 22
Views: 5891

Official release! - thanks motorsep and Spirit!

Wicked trailer here!

Happy exploding!
by Urre
Sun May 23, 2010 11:31 am
Forum: General Discussion
Topic: One-button car game
Replies: 22
Views: 5891

Thanks for all the suggestions! :)

I should work on making it support multiple tracks, currently there's a lot of hardcoded stuff.
by Urre
Sun May 23, 2010 10:30 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6130625

Very cool! Can I steal this and release as GPL?

EDIT: Hm, I can't figure out where in default.glsl to put this?
by Urre
Sat May 22, 2010 2:23 pm
Forum: General Discussion
Topic: One-button car game
Replies: 22
Views: 5891

No there is no godmode, the bomb was actually simply added because you'd get stuck on walls constantly. It was a fun thing, so I figured it should be the theme of the game :P Thinking about it, I could add a godmode, which makes the bomb explode but not kill you, and the bomb would be able to re-exp...
by Urre
Thu May 20, 2010 9:49 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6130625

Thanks :)
by Urre
Thu May 20, 2010 10:22 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6130625

Chip wrote:How did you add shadows to trees only and not to surrounding areas?
r_shadows 2 in console. Makes it cast shadows from all models, you can even alter the angle, and you can also use shadowmapping with this technique.
by Urre
Thu May 20, 2010 6:48 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6130625

Thanks!

Error: cool!
by Urre
Wed May 19, 2010 10:32 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6130625

I made a new trailer for Strap-on-bomb Car, I just couldn't help myself :P

Dubstep rules, on occasion

The game itself will officially be released soonish!
by Urre
Wed May 19, 2010 5:51 am
Forum: QuakeC Programming
Topic: Physics-based Gibbing
Replies: 10
Views: 1637

I implemented gibs using Twig once, and it was mostly cool but unreliable. In certain cases if they get going really fast or got stuck or something (good way to test: blow up explobox in e1m1) they could bring the framerate nearly to a halt. Yeah, I've discovered lots of problems with high-speeds o...