Search found 232 matches

by Barnes
Sun Jan 21, 2018 2:25 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123644

Re: What are you working on?

console background anim lighting test
https://www.youtube.com/watch?v=-GbgrbGslpM
by Barnes
Mon Nov 27, 2017 5:07 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123644

Re: What are you working on?

I do not know...
I just go to the forum 1-2 times a day
by Barnes
Mon Nov 27, 2017 3:41 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123644

Re: What are you working on?

by Barnes
Tue Nov 21, 2017 8:12 am
Forum: General Discussion
Topic: fhdoom
Replies: 33
Views: 30364

Re: fhdoom

my card support 4.6 :lol:
by Barnes
Mon Nov 13, 2017 1:59 pm
Forum: General Discussion
Topic: fhdoom
Replies: 33
Views: 30364

Re: fhdoom

revelator wrote:And if you card does not support OpenGL 3.3 minimum then your totally out of luck, no voodoo cards allowed here hehe.
Cut off 3.x!!! Only 4+ only hardcore
by Barnes
Sun Oct 29, 2017 9:17 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123644

Re: What are you working on?

oh yes, shells looked not good, i'm know....
by Barnes
Sat Oct 28, 2017 6:57 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123644

Re: What are you working on?

by Barnes
Thu May 25, 2017 5:04 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123644

Re: What are you working on?

update cin filter effect (download video for hi quality, google disk make low quality preview)
https://drive.google.com/file/d/0B49RlX ... HFfX2ctSXM
by Barnes
Sun May 21, 2017 4:44 pm
Forum: General Programming
Topic: xInput (xbox360 controller) in quake engines
Replies: 3
Views: 6229

Re: xInput (xbox360 controller) in quake engines

now all work fine
tnx :wink:
by Barnes
Sun May 07, 2017 11:36 am
Forum: General Programming
Topic: xInput (xbox360 controller) in quake engines
Replies: 3
Views: 6229

xInput (xbox360 controller) in quake engines

Some time ago i'm add based xbox360 controller support (based on directQ)
By default left and right lower triggers work as sticks, not as buttons. MH use it for strafe move.
We can map this triggers to some buttons (fire, jumps...)?
by Barnes
Mon Apr 24, 2017 2:45 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123644

Re: What are you working on?

Perspective correction for hi-FOV values

fov 130, no correction
Image

with correction
Image
by Barnes
Tue Apr 18, 2017 2:59 pm
Forum: Engine Programming
Topic: Hardware Occlusion queries.
Replies: 15
Views: 11965

Re: Hardware Occlusion queries.

That's a start :) thanks barnes. Ah, yes... Some explanations: 1 - u_depthParms - for infinity far plane depthParms[0] = r_zNear->value; // 3.0 by default depthParms[1] = 0.9995f; or for standart projection matrix scale = 1.f / (1.f - r_zNear->value / r_zFar->value); depthParms[0] = r_zNear->value ...
by Barnes
Fri Apr 14, 2017 9:45 am
Forum: Engine Programming
Topic: Hardware Occlusion queries.
Replies: 15
Views: 11965

Re: Hardware Occlusion queries.

soft particles shader out vec2 v_texCoord0; out float v_depth; out vec4 v_color; uniform mat4 u_modelViewProjectionMatrix, u_modelViewMatrix; layout(location = 0) in vec3 att_position; layout(location = 4) in vec4 att_color4f; layout(location = 5) in vec2 att_texCoordDiffuse; void main (void) { v_te...
by Barnes
Wed Apr 12, 2017 5:15 pm
Forum: Engine Programming
Topic: Hardware Occlusion queries.
Replies: 15
Views: 11965

Re: Hardware Occlusion queries.

The occlusion quary is very strongly tied to rasterization. For this is what you want to cut out should be very heavy. Overhead at high resolutions of the screen is huge. It will save a bit the use GL_ARB_occlusion_query2 (ANY_SAMPLES_PASSED), but there will be a synchronization problem. We can solv...