Search found 559 matches
- Wed Jan 22, 2014 7:30 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127446
Re: What are you working on?
Thanks sock. It's an interesting, but complex problem. They do a number of interesting things in stock code; there's a small area with a low wall and a quite large entrance/exit. They can find their way in really easily, but can take hours to get out; bit like a fly in a room with an open window. I'...
- Wed Jan 22, 2014 5:21 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127446
Re: What are you working on?
Thanks frag.machine. Quick look has made me think that: void(float howquick) MauveWalk = { self.ideal_yaw = vectoyaw(self.goalentity.origin - self.origin); ChangeYaw(); if (!walkmove(self.angles_y, howquick)) movetogoal(howquick); }; is it, and a quick guess makes me think it goes in ai_run However ...
- Wed Jan 22, 2014 3:02 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127446
Re: What are you working on?
Been tinkering with enemy code. As a starting point I've made them always looking for you and able to track you down wherever you are in the map. This is hokey and based on code from these very forums; it's a starting point, and one I want to build upon, e.g. you being more easily found if running, ...
- Sun Jan 19, 2014 1:21 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127446
Re: What are you working on?
GB: your post made me smile :) You're right, of course; I have promised myself that my *next* mod won't even begin until I've learnt a new editor. (As my current one's been on the go for 7 years, my breath is not held...) Negke: Thanks a lot. It looks very similar to WC 3.3 (there's obviously a very...
- Sat Jan 18, 2014 10:38 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127446
Re: What are you working on?
I'm back on the horse again, after one of my customary breaks. Back to finding workarounds to the annoying problems that plague making a big map in old tools. Currently replacing all the old street light prefabs with the new one I did ages ago. Not made easy by lots of entities and indeed brushes no...
- Wed Oct 23, 2013 3:15 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127446
Re: What are you working on?
Bit of self-indulgence (shock!) in latest blog. It's a video tour of the map, firstly just to play with video quality and secondly as it's useful to play videos back to notice stuff about the level you (well, I) don't always spot when playing it. (Especially lighting and how newer areas, while far f...
- Wed Oct 23, 2013 3:05 pm
- Forum: QuakeC Programming
- Topic: Player Speed
- Replies: 7
- Views: 2385
Player Speed
I have done a search for this, but results were almost but not quite what I was after. Probably needed to spend more time. Lazy. Anyway; player speed. I've messed with player speed before; slowing them down dependant on what weapon was being carried. However, I'm still unsure about a few things: 1) ...
- Mon Oct 21, 2013 3:22 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127446
Re: What are you working on?
Finished (ish) the damaged end of the flats. Tired of trying to make semi-effectve rubble and lose walls etc., so I'll add tidying it up to the list of "things to do when it's done". Going to break from the flats, in spite of the more interesting internal aspects that need doing, to work ...
- Sun Oct 20, 2013 4:44 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127446
Re: What are you working on?
The most important Quake related blog update ever! Puddles!
http://earthquakemod.wordpress.com/2013 ... 0_10_2013/
http://earthquakemod.wordpress.com/2013 ... 0_10_2013/
- Sat Oct 19, 2013 10:08 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127446
Re: What are you working on?
Finished (ish) the damaged end of the flats. Tired of trying to make semi-effectve rubble and lose walls etc., so I'll add tidying it up to the list of "things to do when it's done". Going to break from the flats, in spite of the more interesting internal aspects that need doing, to work o...
- Thu Oct 03, 2013 10:19 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127446
- Fri Sep 27, 2013 7:03 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127446
Re: What are you working on?
This week I have been very much struggling with WC struggling with my map that engines don't struggle with. Kind of sorted now. Added external doors, windows and external lights to the block of flats. Took fog out of the map and replaced with _sumlight to a mostly positive effect. Now on the second ...
- Mon Sep 23, 2013 11:54 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127446
Re: What are you working on?
Sock, what editor do you use for Quake mapping?
- Mon Sep 23, 2013 11:40 am
- Forum: Mapping
- Topic: Worldcraft - parts of the maps disappearing....
- Replies: 5
- Views: 2021
Re: Worldcraft - parts of the maps disappearing....
Yep TrenchBroom is providing a solution, I can see all the map components and everything's functional. I'm struggling to get used to a new way of mapping (old dog - new tricks etc) but using a combination of WC and TB means I can keep on going. Happy days.
- Mon Sep 23, 2013 11:38 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 139219
Re: The TrenchBroom Level Editor for Quake
No problem. It's still enabling me to stay on track with my mod, which is wonderful