Sevenx, maybe a bit late but..,
I'm willing to help you with the animation.
I would like to do something alike with the knight,
make it end up like this.
Search found 109 matches
- Mon Jun 26, 2017 12:13 am
- Forum: Gameplay & Design
- Topic: separation of body parts from the shot
- Replies: 12
- Views: 29437
- Fri Jun 23, 2017 12:12 am
- Forum: Modeling
- Topic: Fun with new Quake1 models
- Replies: 26
- Views: 28412
Re: Fun with new Quake1 models
The major block on making models for Quake is a good program to work with. I tried several, Milkshape, Max3d, Blender, but my fall always was the stubborn way these programs operate with modelling in general. It's been a great wish to model for Quake, but as these monsters were made with a rather ol...
- Wed Jun 21, 2017 4:13 pm
- Forum: General Discussion
- Topic: Quake "champions"
- Replies: 46
- Views: 46322
Re: Quake "champions"
I have not the slightest idea what it is on the next windows platforms, but I´m glad I´ve got Quake running on WinXp. It might be an older edition, but from what I have heard all later editions are more backswitched in order to make the comfortabillity of the user more efficïent. On the other hand, ...
- Wed Jun 21, 2017 4:07 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6121194
Re: What are you working on?
That´s looking good, Curieux! Gives a good insight to what could be appear to become a good map. Meself I´m working on a remake of an old map from Abandon, Crumb. And as I could expect it is growing a little on top of my hat. The good part is it´s well mapping with an example. The hard site is to av...
- Sat Jun 17, 2017 2:45 am
- Forum: Quake Events
- Topic: Quake 20th BirthDay
- Replies: 41
- Views: 68791
Re: Quake 20th BirthDay
Maybe a little late, but.., if you like some good old quake maps, I have two on the bootpage 2016. My last level FourFeather & a remake of Sin's "Gorge". Also a new player model for Quake1 with additional subroutines. Swimming, jumping. dodging, crawling. I would like to add them to Qu...
- Sat Jun 17, 2017 2:30 am
- Forum: Modeling
- Topic: Fun with new Quake1 models
- Replies: 26
- Views: 28412
Re: Fun with new Quake1 models
Resistance is futile!
- Wed Feb 15, 2017 6:09 am
- Forum: Modeling
- Topic: Fun with new Quake1 models
- Replies: 26
- Views: 28412
Re: Fun with new Quake1 models
Made an addon for catwoman. A little thin, and rather short ranged.
Maybe I should turn the whip into a bold striker.
Maybe I should turn the whip into a bold striker.
- Wed Dec 16, 2015 4:00 am
- Forum: Modeling
- Topic: Fun with new Quake1 models
- Replies: 26
- Views: 28412
Re: Fun with new Quake1 models
Well for now I'm working to get these monsters inside my new quake map.
It's almost done and I'm testing it.
You better might see them ingame.
I tried to send you a private message, but I get this warning:
The requested users to be added do not exist.
It's almost done and I'm testing it.
You better might see them ingame.
I tried to send you a private message, but I get this warning:
The requested users to be added do not exist.
- Tue Dec 01, 2015 1:56 am
- Forum: General Discussion
- Topic: Popular mods back in the day?
- Replies: 14
- Views: 13639
Re: Popular mods back in the day?
The Mission packs 1 and 2
Scourge Of Armagon / Dissolution Of Eternity
Quoth1 / 2
Beyond Believe / Mathias Worch.
Zerstorrer
Scourge Of Armagon / Dissolution Of Eternity
Quoth1 / 2
Beyond Believe / Mathias Worch.
Zerstorrer
- Tue Dec 01, 2015 1:34 am
- Forum: Modeling
- Topic: Fun with new Quake1 models
- Replies: 26
- Views: 28412
Re: Fun with new Quake1 models
@Qbism- I made a Dark young that only attacks with the upper side, so you can't see it coming. Its stand, walk and run poses are flat, which give it a very rare attack. @fragmachine- The commen qmle skins are h160/w320. It helps a lot by scaling up these dimensions. Most work is to connekt the seppe...
- Mon Nov 30, 2015 12:08 am
- Forum: Modeling
- Topic: Fun with new Quake1 models
- Replies: 26
- Views: 28412
Fun with new Quake1 models
Couldn't stand to leave The Quake1 without the Orb, so I scrunched it out Q3 and gave it the creep to that weary grunts. http://home.kpn.nl/lo2kf8/quake/models/rocketorb.gif Then I thought it time The Old One threw some young, that reversed in this DarkYoung. http://home.kpn.nl/lo2kf8/quake/models/d...
- Sat May 16, 2015 5:10 pm
- Forum: Modeling
- Topic: Quake 1 item bsp's to mdl?
- Replies: 3
- Views: 4304
Re: Quake 1 item bsp's to mdl?
Easy way to do it is,
try the old Quark4.07 editor, open the pak0.pak file with it and convert them to your own directory.
try the old Quark4.07 editor, open the pak0.pak file with it and convert them to your own directory.
- Sat May 16, 2015 1:47 pm
- Forum: News & Announcements
- Topic: Submit Pic of the Day
- Replies: 27
- Views: 41632
Re: Submit Pic of the Day
No screenies since 2009?
OMG!
OMG!
- Sat Apr 11, 2015 10:47 pm
- Forum: Modeling
- Topic: Model editor used in Quake1?
- Replies: 6
- Views: 5842
Re: Model editor used in Quake1?
Really surprised the example picture off the Alias Power Animation shows off with a Thunderbird 3 model of Gerry Anderson's TV Series.
- Mon Apr 06, 2015 1:03 am
- Forum: Modeling
- Topic: How can I make Quake's texture WAD and MDL in 2014 ?
- Replies: 7
- Views: 6162
Re: How can I make Quake's texture WAD and MDL in 2014 ?
It may sound strange, but when using the old Quark4.7 you can open a new map,
go to the texture box, select all textures with the mouse and export them to a wad file.
The same editor has an mdl editor (the only one for I know) that opens the pak file
and extracts any mdl file you want.
go to the texture box, select all textures with the mouse and export them to a wad file.
The same editor has an mdl editor (the only one for I know) that opens the pak file
and extracts any mdl file you want.