Search found 109 matches

by Madfox
Mon Jun 26, 2017 12:13 am
Forum: Gameplay & Design
Topic: separation of body parts from the shot
Replies: 12
Views: 29437

Re: separation of body parts from the shot

Sevenx, maybe a bit late but..,
I'm willing to help you with the animation.

I would like to do something alike with the knight,
make it end up like this.

Image

:wink:
by Madfox
Fri Jun 23, 2017 12:12 am
Forum: Modeling
Topic: Fun with new Quake1 models
Replies: 26
Views: 28412

Re: Fun with new Quake1 models

The major block on making models for Quake is a good program to work with. I tried several, Milkshape, Max3d, Blender, but my fall always was the stubborn way these programs operate with modelling in general. It's been a great wish to model for Quake, but as these monsters were made with a rather ol...
by Madfox
Wed Jun 21, 2017 4:13 pm
Forum: General Discussion
Topic: Quake "champions"
Replies: 46
Views: 46322

Re: Quake "champions"

I have not the slightest idea what it is on the next windows platforms, but I´m glad I´ve got Quake running on WinXp. It might be an older edition, but from what I have heard all later editions are more backswitched in order to make the comfortabillity of the user more efficïent. On the other hand, ...
by Madfox
Wed Jun 21, 2017 4:07 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6121194

Re: What are you working on?

That´s looking good, Curieux! Gives a good insight to what could be appear to become a good map. Meself I´m working on a remake of an old map from Abandon, Crumb. And as I could expect it is growing a little on top of my hat. The good part is it´s well mapping with an example. The hard site is to av...
by Madfox
Sat Jun 17, 2017 2:45 am
Forum: Quake Events
Topic: Quake 20th BirthDay
Replies: 41
Views: 68791

Re: Quake 20th BirthDay

Maybe a little late, but.., if you like some good old quake maps, I have two on the bootpage 2016. My last level FourFeather & a remake of Sin's "Gorge". Also a new player model for Quake1 with additional subroutines. Swimming, jumping. dodging, crawling. I would like to add them to Qu...
by Madfox
Sat Jun 17, 2017 2:30 am
Forum: Modeling
Topic: Fun with new Quake1 models
Replies: 26
Views: 28412

Re: Fun with new Quake1 models

Resistance is futile!

Image

:cool:
by Madfox
Wed Feb 15, 2017 6:09 am
Forum: Modeling
Topic: Fun with new Quake1 models
Replies: 26
Views: 28412

Re: Fun with new Quake1 models

Made an addon for catwoman. A little thin, and rather short ranged.
Maybe I should turn the whip into a bold striker.
Image
by Madfox
Wed Dec 16, 2015 4:00 am
Forum: Modeling
Topic: Fun with new Quake1 models
Replies: 26
Views: 28412

Re: Fun with new Quake1 models

Well for now I'm working to get these monsters inside my new quake map.
It's almost done and I'm testing it.
You better might see them ingame.

I tried to send you a private message, but I get this warning:
The requested users to be added do not exist.
by Madfox
Tue Dec 01, 2015 1:56 am
Forum: General Discussion
Topic: Popular mods back in the day?
Replies: 14
Views: 13639

Re: Popular mods back in the day?

The Mission packs 1 and 2
Scourge Of Armagon / Dissolution Of Eternity
Quoth1 / 2
Beyond Believe / Mathias Worch.
Zerstorrer
by Madfox
Tue Dec 01, 2015 1:34 am
Forum: Modeling
Topic: Fun with new Quake1 models
Replies: 26
Views: 28412

Re: Fun with new Quake1 models

@Qbism- I made a Dark young that only attacks with the upper side, so you can't see it coming. Its stand, walk and run poses are flat, which give it a very rare attack. @fragmachine- The commen qmle skins are h160/w320. It helps a lot by scaling up these dimensions. Most work is to connekt the seppe...
by Madfox
Mon Nov 30, 2015 12:08 am
Forum: Modeling
Topic: Fun with new Quake1 models
Replies: 26
Views: 28412

Fun with new Quake1 models

Couldn't stand to leave The Quake1 without the Orb, so I scrunched it out Q3 and gave it the creep to that weary grunts. http://home.kpn.nl/lo2kf8/quake/models/rocketorb.gif Then I thought it time The Old One threw some young, that reversed in this DarkYoung. http://home.kpn.nl/lo2kf8/quake/models/d...
by Madfox
Sat May 16, 2015 5:10 pm
Forum: Modeling
Topic: Quake 1 item bsp's to mdl?
Replies: 3
Views: 4304

Re: Quake 1 item bsp's to mdl?

Easy way to do it is,
try the old Quark4.07 editor, open the pak0.pak file with it and convert them to your own directory.
by Madfox
Sat May 16, 2015 1:47 pm
Forum: News & Announcements
Topic: Submit Pic of the Day
Replies: 27
Views: 41632

Re: Submit Pic of the Day

No screenies since 2009?
OMG!

Image
by Madfox
Sat Apr 11, 2015 10:47 pm
Forum: Modeling
Topic: Model editor used in Quake1?
Replies: 6
Views: 5842

Re: Model editor used in Quake1?

Really surprised the example picture off the Alias Power Animation shows off with a Thunderbird 3 model of Gerry Anderson's TV Series.

:D
by Madfox
Mon Apr 06, 2015 1:03 am
Forum: Modeling
Topic: How can I make Quake's texture WAD and MDL in 2014 ?
Replies: 7
Views: 6162

Re: How can I make Quake's texture WAD and MDL in 2014 ?

It may sound strange, but when using the old Quark4.7 you can open a new map,
go to the texture box, select all textures with the mouse and export them to a wad file.
The same editor has an mdl editor (the only one for I know) that opens the pak file
and extracts any mdl file you want.