Quite a few members of the community are... particular... about copyright law.Chip wrote: You mean the authors, right? I guess the community will be happy to have all these mods available.
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- Wed Apr 07, 2010 3:37 pm
- Forum: General Discussion
- Topic: Questions
- Replies: 29
- Views: 4609
- Sat Apr 03, 2010 2:10 am
- Forum: QuakeC Programming
- Topic: Speedmodding Timespan Discussion Thread
- Replies: 25
- Views: 4760
- Sat Apr 03, 2010 2:07 am
- Forum: General Discussion
- Topic: Openning of Darkplaces Wiki
- Replies: 42
- Views: 28846
What I'd love to see is a project which really advertises DarkPlaces as a game development engine, rather than just a wiki. The project would include lots and lots of examples, easy to use code snippets which do all the boring things for you, like animation systems, animation blending, physics crap...
- Tue Jan 26, 2010 9:31 pm
- Forum: QuakeC Programming
- Topic: Bullets and muzzleflash question
- Replies: 9
- Views: 1961
- Wed Jan 20, 2010 1:41 am
- Forum: Artificial Intelligence
- Topic: Best method to make make monsters move around in singeplayer
- Replies: 14
- Views: 7094
- Sun Jan 10, 2010 1:40 am
- Forum: Artificial Intelligence
- Topic: Best method to make make monsters move around in singeplayer
- Replies: 14
- Views: 7094
Yay, MauveToGoal got a mention! btw the easiest way to get rid of the zig-zag of movetogoal is to make movetogoal seconday, something like this (untested). void(float howquick) MauveWalk = { self.ideal_yaw = vectoyaw(self.goalentity.origin - self.origin); ChangeYaw(); if (!walkmove(self.angles_y, ho...
- Mon Nov 30, 2009 11:28 pm
- Forum: QuakeC Programming
- Topic: String concatenation?
- Replies: 9
- Views: 1775
- Fri Oct 09, 2009 3:01 pm
- Forum: General Discussion
- Topic: Smoke tests
- Replies: 16
- Views: 3380
- Tue Oct 06, 2009 1:22 pm
- Forum: General Discussion
- Topic: Smoke tests
- Replies: 16
- Views: 3380
- Mon Oct 05, 2009 9:47 pm
- Forum: General Discussion
- Topic: Smoke tests
- Replies: 16
- Views: 3380
The method I used in that smoke grenade is actually pretty ugly and slow; I only used it because it was required to work with all engines. If you're looking a DP specific smoke I seriously recommend using effectinfo.txt to make particle-based smoke. Here's an example: http://electronicliberationfron...
- Sun Oct 04, 2009 1:30 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123110
- Tue Sep 29, 2009 11:39 pm
- Forum: Modeling
- Topic: Having a lot of difficulty :/
- Replies: 20
- Views: 7186
- Tue Sep 29, 2009 12:29 pm
- Forum: Modeling
- Topic: Having a lot of difficulty :/
- Replies: 20
- Views: 7186
- Tue Sep 29, 2009 1:42 am
- Forum: Modeling
- Topic: Having a lot of difficulty :/
- Replies: 20
- Views: 7186
- Tue Sep 29, 2009 1:27 am
- Forum: Modeling
- Topic: Having a lot of difficulty :/
- Replies: 20
- Views: 7186