Search found 2235 matches

by ceriux
Wed Dec 28, 2016 2:53 am
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 58526

Re: [FTEQW][WIP] Crafter - realtime game editor for FTE

Very cool , wish I were as intelligent as some of you guys. :D
by ceriux
Tue Dec 06, 2016 5:51 am
Forum: Project Showcase
Topic: Untitled RPG Project
Replies: 91
Views: 90766

Re: Untitled RPG Project

idk if this will help any. but i made this a while back.

http://forums.insideqc.com/viewtopic.php?f=2&t=5296
by ceriux
Thu Dec 01, 2016 6:33 pm
Forum: Project Showcase
Topic: Untitled RPG Project
Replies: 91
Views: 90766

Re: Untitled RPG Project

Are you using tga textures or just regular quake textures?
by ceriux
Tue Nov 29, 2016 9:39 pm
Forum: Project Showcase
Topic: Untitled RPG Project
Replies: 91
Views: 90766

Re: Untitled RPG Project

will you be using csqc in this?
by ceriux
Tue Aug 16, 2016 4:41 am
Forum: QuakeC Programming
Topic: not *exactly* QC
Replies: 5
Views: 6588

Re: not *exactly* QC

I'll check it out asap
by ceriux
Wed Jul 13, 2016 12:29 pm
Forum: Quake Events
Topic: Quake 20th BirthDay
Replies: 41
Views: 69005

Re: Quake 20th BirthDay

Many sites have posted about the Expo, but it would be great to improve coverage from news sites and from the QuakeWorld side. (Anyone active on quakeworld.nu?) Also valuable are comments on popular game sites if you can work a Quake Expo mention in there... Twitter posts are a top referrer. Use #q...
by ceriux
Sat Jun 25, 2016 9:18 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122813

Re: What are you working on?

by ceriux
Sat Jun 25, 2016 8:06 pm
Forum: General Discussion
Topic: Quake "champions"
Replies: 46
Views: 46620

Re: Quake "champions"

is there also a website showing off screenshots or anything?
by ceriux
Wed Jun 15, 2016 7:38 pm
Forum: General Discussion
Topic: Quake "champions"
Replies: 46
Views: 46620

Re: Quake "champions"

sounded a lot like q3 mixed with overwatch... id rather have the q1 reboot.
by ceriux
Mon Jun 13, 2016 2:23 am
Forum: General Discussion
Topic: Quake "champions"
Replies: 46
Views: 46620

Quake "champions"

Watching the sneak peak now. Not very impressed. The coolest part about it was that I got to see the quake marine...
by ceriux
Fri Jun 03, 2016 5:09 am
Forum: Mapping
Topic: using trenchbroom for q2map
Replies: 5
Views: 5447

Re: using trenchbroom for q2map

sweet thanks!
by ceriux
Fri Jun 03, 2016 5:07 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122813

Re: What are you working on?

i like that your textures dont look all blurry.
by ceriux
Wed Jun 01, 2016 9:07 pm
Forum: Mapping
Topic: using trenchbroom for q2map
Replies: 5
Views: 5447

Re: using trenchbroom for q2map

hey , thanks for the reply. would you mind taking a screen grab or so of your folder hierarchy to show off how these files should be in your mod/id folder?
by ceriux
Wed Jun 01, 2016 10:32 am
Forum: Mapping
Topic: using trenchbroom for q2map
Replies: 5
Views: 5447

using trenchbroom for q2map

hey i was curious if anyone could assist me in what i need to know in order to use trenchbroom to make maps in the quake 2 format? what is the texture format? are the textures placed into a wad like q1bsp and hlbsp? what about a fgd? how do i define my entities for use in the editor? what kind of co...
by ceriux
Sat May 21, 2016 8:54 pm
Forum: General Discussion
Topic: Quake reboot ?
Replies: 10
Views: 7281

Re: Quake reboot ?

Error wrote:I swear to god... there better not be a single mention of Strogg. :evil: