Search found 429 matches

by gnounc
Wed May 13, 2015 4:05 pm
Forum: CSQC Programming
Topic: Scorerank & gametime with DP sbar
Replies: 2
Views: 4037

Re: Scorerank & gametime with DP sbar

Code: Select all

		screen_size_x = cvar("vid_conwidth");
works just fine in csqc.
switch vid_conwidth with any cvar.

I havent seen what you're talking about. but its most certainly doable in csqc.
by gnounc
Mon Apr 27, 2015 12:20 pm
Forum: Engine Programming
Topic: Define Most Annoying Task?
Replies: 27
Views: 8389

Re: Define Most Annoying Task?

For me, the absolutely most annoying task is to set up the tools (compilers, IDEs, editors, whatever). Doing so usually requires reading lots of documentation to figure out all of the different little things that needs to be set in all kinds of places, and that's annoying because I just want to get...
by gnounc
Sun Apr 12, 2015 5:07 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6121348

Re: What are you working on?

allriiiight, someone tried it! Icarian flight is busted, ive left it in for testing, and to remind myself to fix it later. the you suck acheivements are debug prints. theyre for when you hit an unrecognized achievement. ill look into cowboy and accountant, thanks : ) Also I'll look into the half cir...
by gnounc
Fri Apr 10, 2015 3:02 am
Forum: CSQC Programming
Topic: Do I need self.value in CSQC?
Replies: 10
Views: 6794

Re: Do I need self.value in CSQC?

global float will do fine. Client Side QuakeC is handling things from the perspective of the client. that is the player seated at the game. you can still use entities, you can even create one to hold all your player variables if you so desire. but if you have RIFLE_USED; the other players games wont...
by gnounc
Fri Apr 10, 2015 1:38 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6121348

Re: What are you working on?

https://www.dropbox.com/s/s0ciksxg2p890l2/pak2.pak?dl=0

quake acheivements. about 25 of them.
in a pak file, works in vanilla quake, has csqc for engines that support it.
by gnounc
Tue Apr 07, 2015 10:42 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6121348

Re: What are you working on?

thats what i thought too, ive tried it both ways (edited it out just now) still not showing up though :/
by gnounc
Mon Apr 06, 2015 3:35 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6121348

Re: What are you working on?

https://www.dropbox.com/s/89d6cvreoei35i2/fte-20150405232950-0.png added a handful of achievements to quake. Just enough to test each trigger required. the entirety of the mod works without csqc using sprint and centerprint. I need to update parms so they follow you from level to level, and maybe s...
by gnounc
Tue Mar 03, 2015 8:33 am
Forum: CSQC Programming
Topic: Q? extern float from progs.dat
Replies: 6
Views: 5214

Re: Q? extern float from progs.dat

http://forums.inside3d.com/viewtopic.php?f=16&t=5194 that covers addstat. also here, you can save some space in your code if you'd like. hud_size = '56 11 0'; for(n = 0; n < 8 ;n++) { if(time > self.flash_time - n) { drawpic(hud_pos, strcat("progs/csqc/hud/flashlight/flashlight",ftos(n...
by gnounc
Wed Feb 18, 2015 12:15 pm
Forum: Mapping
Topic: Using Blender to make Quake 3 maps
Replies: 29
Views: 20385

Re: Using Blender to make Quake 3 maps

Thanks for the link. I have been thinking about replacing the Doom 3 Radiant entirely with a new Blender workflow. I still need to find a way to expose the entityDef entity key value pairs to the Blender GUI. I've been waiting for exactly that. I hate mapping suites with a passion. Make sure to giv...
by gnounc
Sun Feb 08, 2015 12:57 am
Forum: CSQC Programming
Topic: rotate an image
Replies: 7
Views: 6382

Re: rotate an image

an omission no more!

http://forums.inside3d.com/viewtopic.ph ... 604#p55604

fte now supports void(vector pivot, vector mins, vector maxs, string pic, vector rgb, float alpha, float angle) drawrotpic = #0;

the link above will show you how to use it
by gnounc
Sun Feb 08, 2015 12:55 am
Forum: CSQC Programming
Topic: how to use <insert here> in CSQC
Replies: 16
Views: 16042

Re: how to use <insert here> in CSQC

Today we'll be learning to use draw rotated pic. void(vector pivot, vector mins, vector maxs, string pic, vector rgb, float alpha, float angle) drawrotpic = #0; //Draws an image rotating at the pivot. To rotate in the center, use mins+maxs of half the size with mins negated. Angle is in degrees. */ ...
by gnounc
Mon Jan 26, 2015 9:17 am
Forum: CSQC Programming
Topic: how to use <insert here> in CSQC
Replies: 16
Views: 16042

Re: how to use <insert here> in CSQC

It dawned on me, that I cant very well show how to get a list of files and not show how to use the most common reason for wanting a list of files. Namely reading and writing to the files. for this we will be using float(string filename, float mode, optional float mmapminsize) fopen = #110; /* Part o...
by gnounc
Mon Jan 26, 2015 8:26 am
Forum: CSQC Programming
Topic: how to use <insert here> in CSQC
Replies: 16
Views: 16042

Re: how to use <insert here> in CSQC

Ok, now for some basic file handling. Today we'll be working with float(string pattern, float caseinsensitive, float quiet) search_begin = #444; /* Part of DP_QC_FS_SEARCH*/ float(float handle) search_getsize = #446; /* Part of DP_QC_FS_SEARCH*/ string(float handle, float num) search_getfilename = #...
by gnounc
Sun Jan 25, 2015 9:45 am
Forum: CSQC Programming
Topic: how to use <insert here> in CSQC
Replies: 16
Views: 16042

Re: how to use <insert here> in CSQC

quick followup, as I believe calltimeofday is in fte and not darkplaces, you may desire to use float(float tmr) gettime = #519; instead, which will work in either engine. the list of available arguments to gettime are (taken straight from darkplaces copy of csprogsdef.qc float GETTIME_FRAMESTART = 0...