Search found 112 matches: vwep
Searched query: vwep
- Mon Nov 17, 2008 1:43 am
- Forum: QuakeC Programming
- Topic: Weapon in hand (vwep?) with DarkPlaces? How?
- Replies: 6
- Views: 2200
Weapon in hand (vwep?) with DarkPlaces? How?
I saw a mod screenshot posted here a few months ago that showed a Quake guy wielding a key as a weapon. I don't know the name of the mod or if it is open source or if there is source code somewhere in the bowels of this forum explaining the technique. Does anyone either 1. know how this is done 2. k...
- Tue Oct 14, 2008 11:34 pm
- Forum: QuakeC Programming
- Topic: Model position in relation to player
- Replies: 32
- Views: 7875
- Wed Sep 10, 2008 5:32 pm
- Forum: General Discussion
- Topic: DME Source code? (Deathmatch essentials)
- Replies: 5
- Views: 1812
... about where the source was diminished. But if you say you have the actually source, upload it and post a link. DME interests me in part due to the vwep support (although due to Load N Load's work, probably supereceded, but mostly I'd like to see how they did the crouching (IF that is a feature ...
- Thu Sep 20, 2007 6:08 am
- Forum: QuakeC Programming
- Topic: Modelled Shields
- Replies: 7
- Views: 2754
... were at a 45 degree angle it would be a lot bigger than it should be. The shield could either be attached to a tag on an md3 model, or a quake2-vwep-style thing animated along with the player, and attached with MOVETYPE_FOLLOW or something similar. The other alternative is a bunch of hard-coded ...
- Thu Sep 06, 2007 8:27 pm
- Forum: QuakeC Programming
- Topic: Grunt VWep mod.
- Replies: 3
- Views: 1902
Grunt VWep mod.
Hello there.
Here's a mod I made, visible weapons using the grunt model.
Here are 2 screenshots:
Enjoy!
Here's a mod I made, visible weapons using the grunt model.
Here are 2 screenshots:
Enjoy!
- Wed May 11, 2005 4:27 pm
- Forum: General Discussion
- Topic: Charlie
- Replies: 17
- Views: 7024
- Wed May 11, 2005 4:08 am
- Forum: General Discussion
- Topic: Charlie
- Replies: 17
- Views: 7024