Search found 112 matches: vwep

Searched query: vwep

by Baker
Mon Nov 17, 2008 1:43 am
Forum: QuakeC Programming
Topic: Weapon in hand (vwep?) with DarkPlaces? How?
Replies: 6
Views: 2200

Weapon in hand (vwep?) with DarkPlaces? How?

I saw a mod screenshot posted here a few months ago that showed a Quake guy wielding a key as a weapon. I don't know the name of the mod or if it is open source or if there is source code somewhere in the bowels of this forum explaining the technique. Does anyone either 1. know how this is done 2. k...
by Spike
Tue Oct 14, 2008 11:34 pm
Forum: QuakeC Programming
Topic: Model position in relation to player
Replies: 32
Views: 7875

MeTcHsteekle wrote:its code for quake world, and i don't know how compatible it is for normal quake :?
ZQ_VWEP...

It isn't. Not at all.
Doesn't even work with FTE for that matter. :P
by Baker
Wed Sep 10, 2008 5:32 pm
Forum: General Discussion
Topic: DME Source code? (Deathmatch essentials)
Replies: 5
Views: 1812

... about where the source was diminished. But if you say you have the actually source, upload it and post a link. DME interests me in part due to the vwep support (although due to Load N Load's work, probably supereceded, but mostly I'd like to see how they did the crouching (IF that is a feature ...
by Sajt
Thu Sep 20, 2007 6:08 am
Forum: QuakeC Programming
Topic: Modelled Shields
Replies: 7
Views: 2754

... were at a 45 degree angle it would be a lot bigger than it should be. The shield could either be attached to a tag on an md3 model, or a quake2-vwep-style thing animated along with the player, and attached with MOVETYPE_FOLLOW or something similar. The other alternative is a bunch of hard-coded ...
by Orion
Thu Sep 06, 2007 8:27 pm
Forum: QuakeC Programming
Topic: Grunt VWep mod.
Replies: 3
Views: 1902

Grunt VWep mod.

Hello there.

Here's a mod I made, visible weapons using the grunt model.

Here are 2 screenshots:
Image
Image


Enjoy!
by Tei
Wed May 11, 2005 4:27 pm
Forum: General Discussion
Topic: Charlie
Replies: 17
Views: 7024

... will be just as vital too. Some sort of "stunt" system, letting you perform wild jumps of all sorts by hitting jump again in the air vwep, yes i'm actually thinking of shoving vwep in. Luckily since i'm also reanimating monsters and players this should be no prob with vwep on winquake ...
by leileilol
Wed May 11, 2005 4:08 am
Forum: General Discussion
Topic: Charlie
Replies: 17
Views: 7024

... will be just as vital too. Some sort of "stunt" system, letting you perform wild jumps of all sorts by hitting jump again in the air vwep, yes i'm actually thinking of shoving vwep in. Luckily since i'm also reanimating monsters and players this should be no prob with vwep on winquake ...