Search found 514 matches

by Mexicouger
Sun Sep 23, 2012 12:59 am
Forum: General Discussion
Topic: What do you think of this project?
Replies: 5
Views: 3458

What do you think of this project?

I wanted to try something different, so I decided to make a top down zombie shooter, but a unique one(Just for fun). Im basically mixing up 2D and 3D elements. The game is no where near done, Im just showing about 2 weeks of off and and work by myself. http://media.moddb.com/images/members/1/348/347...
by Mexicouger
Sun Sep 16, 2012 5:20 pm
Forum: Mapping
Topic: GTKRadiant, Darkplaces, importing models?
Replies: 11
Views: 6445

Re: GTKRadiant, Darkplaces, importing models?

Haha that's exactly what Im saying. Have radiant not just display a box, but the actual model itself.
by Mexicouger
Sun Sep 16, 2012 12:34 am
Forum: Mapping
Topic: GTKRadiant, Darkplaces, importing models?
Replies: 11
Views: 6445

Re: GTKRadiant, Darkplaces, importing models?

I know how to do that, I was kinda wondering for a script to be able to see my model IN Radiant, not just in-game. It would make my mapping easier because I would know the exact size of my models in the map in the editor. I saw on a tutorial you could do it for Q3
by Mexicouger
Sat Sep 15, 2012 5:43 pm
Forum: Mapping
Topic: GTKRadiant, Darkplaces, importing models?
Replies: 11
Views: 6445

GTKRadiant, Darkplaces, importing models?

I saw that with Quake 3 and GTKRadiant, you could import models into your map. However, Im using Darkplaces, not Quake 3. So can anyone tell me how I can do it using Dakplaces, or if it's even possible?
by Mexicouger
Tue Sep 11, 2012 12:16 am
Forum: Programming Tutorials
Topic: Tutorial: How to do DAT menu.DAT
Replies: 13
Views: 12708

Re: Tutorial: How to do DAT menu.DAT

How can you call the menu via an impulse in-game?
by Mexicouger
Sun Sep 09, 2012 10:08 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6121712

Re: What are you working on?

That model made me laugh for some reason haha. But it looks nice! Good job EDIT: I would like to show my progress on another quick project I started 4 hours ago. I like to start mini projects that only take a few days to finish. It feels accomplishing. This game is a re-make of a top-down zombie gam...
by Mexicouger
Sun Sep 09, 2012 7:53 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6121712

Re: What are you working on?

I'll read up on those shaders! I had the pages fullbright at one time but it seemed that it was too much. I suppose leaving them fullbright wouldn't hurt! Thanks! Maybe fullbright, but not "white", some shade of grayish blue so they're not obvious from very far away. I tried the new demo ...
by Mexicouger
Sun Sep 09, 2012 7:44 pm
Forum: QuakeC Programming
Topic: Overhead camera?
Replies: 4
Views: 1834

Re: Overhead camera?

So I started coding the top down camera in CSQC, and this is what I have so far: void() Update_Player_Always = { local entity ent; ent = nextent(world); while (ent) { if (ent.classname == "player") { CSQC_VIEW = ent.origin + '0 0 150'; makevectors (ent.v_angle); ent.v_angle_x = 90; ent.v_a...
by Mexicouger
Sun Sep 09, 2012 7:08 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6121712

Re: What are you working on?

I'll read up on those shaders! I had the pages fullbright at one time but it seemed that it was too much. I suppose leaving them fullbright wouldn't hurt!
Thanks!
by Mexicouger
Sun Sep 09, 2012 5:57 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6121712

Re: What are you working on?

I am using Quake3 bsp for the map. However, I'm not familiar with using shaders. The only shader I made was the skybox shader, and thats it. The project really isn't one that I was planning on making big, kind of a 1 man project. But if you have some advice on shaders you can give me that would be g...
by Mexicouger
Sun Sep 09, 2012 1:45 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6121712

Re: What are you working on?

Slender: This has succeeded with an erie atmosphere. If this is just a concept without future development, well done, no need to read the rest of this paragraph :wink: But I hope to see more. Now... the moon is out, there should be enough light to see outdoors without the flashlight rather than eve...
by Mexicouger
Sun Sep 09, 2012 4:25 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6121712

Re: What are you working on?

I've made a Slender game similar to the Original. If you don't know what Slender the game is, its a horror game made in Unity. I basically made my own version of it in Darkplaces, everything from scratch except for some free sound effects. I'm pretty proud of the outcome, and learned quite a few new...
by Mexicouger
Sun Sep 09, 2012 1:34 am
Forum: QuakeC Programming
Topic: Overhead camera?
Replies: 4
Views: 1834

Overhead camera?

How would I go about creating a Straight top down camera without the _y angles of the player affecting it?
by Mexicouger
Tue Sep 04, 2012 2:23 pm
Forum: Gameplay & Design
Topic: [Release]Darkplaces Dark Slender horror game
Replies: 1
Views: 5950

[Release]Darkplaces Dark Slender horror game

If anyone has ever heard of Slender man, or played the game in Unity, you'd be familiar with this game. I wanted a smaller scale project to work on and decided to take on the horror aspect of a game. If your not familiar with what Slender is, I'll give you a rundown. Basically your in a forest with ...
by Mexicouger
Sun Sep 02, 2012 4:30 am
Forum: QuakeC Programming
Topic: Checking if an entity is within a players view
Replies: 13
Views: 3461

Re: Checking if an entity is within a players view

Thanks Baker! It seems I deleted some valuable code when I was cleaning out my QC. If you look in ai.qc, the function I wanted to use was: /* ============= infront returns 1 if the entity is in front (in sight) of self ============= */ float(entity targ) infront = { local vector vec; local float dot...