Search found 514 matches
- Sun Sep 23, 2012 12:59 am
- Forum: General Discussion
- Topic: What do you think of this project?
- Replies: 5
- Views: 3458
What do you think of this project?
I wanted to try something different, so I decided to make a top down zombie shooter, but a unique one(Just for fun). Im basically mixing up 2D and 3D elements. The game is no where near done, Im just showing about 2 weeks of off and and work by myself. http://media.moddb.com/images/members/1/348/347...
- Sun Sep 16, 2012 5:20 pm
- Forum: Mapping
- Topic: GTKRadiant, Darkplaces, importing models?
- Replies: 11
- Views: 6445
Re: GTKRadiant, Darkplaces, importing models?
Haha that's exactly what Im saying. Have radiant not just display a box, but the actual model itself.
- Sun Sep 16, 2012 12:34 am
- Forum: Mapping
- Topic: GTKRadiant, Darkplaces, importing models?
- Replies: 11
- Views: 6445
Re: GTKRadiant, Darkplaces, importing models?
I know how to do that, I was kinda wondering for a script to be able to see my model IN Radiant, not just in-game. It would make my mapping easier because I would know the exact size of my models in the map in the editor. I saw on a tutorial you could do it for Q3
- Sat Sep 15, 2012 5:43 pm
- Forum: Mapping
- Topic: GTKRadiant, Darkplaces, importing models?
- Replies: 11
- Views: 6445
GTKRadiant, Darkplaces, importing models?
I saw that with Quake 3 and GTKRadiant, you could import models into your map. However, Im using Darkplaces, not Quake 3. So can anyone tell me how I can do it using Dakplaces, or if it's even possible?
- Tue Sep 11, 2012 12:16 am
- Forum: Programming Tutorials
- Topic: Tutorial: How to do DAT menu.DAT
- Replies: 13
- Views: 12708
Re: Tutorial: How to do DAT menu.DAT
How can you call the menu via an impulse in-game?
- Sun Sep 09, 2012 10:08 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6121712
Re: What are you working on?
That model made me laugh for some reason haha. But it looks nice! Good job EDIT: I would like to show my progress on another quick project I started 4 hours ago. I like to start mini projects that only take a few days to finish. It feels accomplishing. This game is a re-make of a top-down zombie gam...
- Sun Sep 09, 2012 7:53 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6121712
Re: What are you working on?
I'll read up on those shaders! I had the pages fullbright at one time but it seemed that it was too much. I suppose leaving them fullbright wouldn't hurt! Thanks! Maybe fullbright, but not "white", some shade of grayish blue so they're not obvious from very far away. I tried the new demo ...
- Sun Sep 09, 2012 7:44 pm
- Forum: QuakeC Programming
- Topic: Overhead camera?
- Replies: 4
- Views: 1834
Re: Overhead camera?
So I started coding the top down camera in CSQC, and this is what I have so far: void() Update_Player_Always = { local entity ent; ent = nextent(world); while (ent) { if (ent.classname == "player") { CSQC_VIEW = ent.origin + '0 0 150'; makevectors (ent.v_angle); ent.v_angle_x = 90; ent.v_a...
- Sun Sep 09, 2012 7:08 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6121712
Re: What are you working on?
I'll read up on those shaders! I had the pages fullbright at one time but it seemed that it was too much. I suppose leaving them fullbright wouldn't hurt!
Thanks!
Thanks!
- Sun Sep 09, 2012 5:57 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6121712
Re: What are you working on?
I am using Quake3 bsp for the map. However, I'm not familiar with using shaders. The only shader I made was the skybox shader, and thats it. The project really isn't one that I was planning on making big, kind of a 1 man project. But if you have some advice on shaders you can give me that would be g...
- Sun Sep 09, 2012 1:45 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6121712
Re: What are you working on?
Slender: This has succeeded with an erie atmosphere. If this is just a concept without future development, well done, no need to read the rest of this paragraph :wink: But I hope to see more. Now... the moon is out, there should be enough light to see outdoors without the flashlight rather than eve...
- Sun Sep 09, 2012 4:25 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6121712
Re: What are you working on?
I've made a Slender game similar to the Original. If you don't know what Slender the game is, its a horror game made in Unity. I basically made my own version of it in Darkplaces, everything from scratch except for some free sound effects. I'm pretty proud of the outcome, and learned quite a few new...
- Sun Sep 09, 2012 1:34 am
- Forum: QuakeC Programming
- Topic: Overhead camera?
- Replies: 4
- Views: 1834
Overhead camera?
How would I go about creating a Straight top down camera without the _y angles of the player affecting it?
- Tue Sep 04, 2012 2:23 pm
- Forum: Gameplay & Design
- Topic: [Release]Darkplaces Dark Slender horror game
- Replies: 1
- Views: 5950
[Release]Darkplaces Dark Slender horror game
If anyone has ever heard of Slender man, or played the game in Unity, you'd be familiar with this game. I wanted a smaller scale project to work on and decided to take on the horror aspect of a game. If your not familiar with what Slender is, I'll give you a rundown. Basically your in a forest with ...
- Sun Sep 02, 2012 4:30 am
- Forum: QuakeC Programming
- Topic: Checking if an entity is within a players view
- Replies: 13
- Views: 3461
Re: Checking if an entity is within a players view
Thanks Baker! It seems I deleted some valuable code when I was cleaning out my QC. If you look in ai.qc, the function I wanted to use was: /* ============= infront returns 1 if the entity is in front (in sight) of self ============= */ float(entity targ) infront = { local vector vec; local float dot...