Search found 1116 matches

by r00k
Mon Mar 14, 2016 8:06 am
Forum: Engine Programming
Topic: Game code in C
Replies: 15
Views: 4582

Re: Game code in C

Something else you can do, for learning purpose, is to look at the KTX gamecode source in C. It's for QuakeWorld but then, that shouldn't matter.

https://github.com/deurk/ktx
by r00k
Mon Feb 08, 2016 5:34 pm
Forum: General Discussion
Topic: Doom 4 trailer?
Replies: 90
Views: 79628

Re: Doom 4 trailer?

ya i caN'T vote as the options dont reflect my opinion... :|
that trailer looks badass! my only complaint watching that video is maybe its too bright, and the majority of colors my brain can remember are black, grey, white, green and RED. :D
by r00k
Mon Nov 30, 2015 6:12 am
Forum: Mapping
Topic: map concept?
Replies: 3
Views: 6911

Re: map concept?

ya id target fitzquake .85 as a baseline, hopefully ill have something to post before the new year.
by r00k
Sat Nov 28, 2015 7:36 am
Forum: Mapping
Topic: map concept?
Replies: 3
Views: 6911

map concept?

I really wanna make a map of this
Image
but with a wooden stairscape wrapped around it and the inside; a maze of rooms and challenges..
by r00k
Mon Nov 16, 2015 10:45 am
Forum: QuakeC Programming
Topic: Smooth Rotation And Rotate to Specific Degree
Replies: 8
Views: 6529

Re: Smooth Rotation And Rotate to Specific Degree

this confuses me

Code: Select all

 if (move < 0-self.yaw_speed )
         move = 0-self.yaw_speed;
by r00k
Sat Oct 24, 2015 6:18 am
Forum: General Discussion
Topic: Uquake1 anyone see this (quake in unity?)
Replies: 8
Views: 3173

Re: Uquake1 anyone see this (quake in unity?)

you can port quake to anything IF you can code the engine
by r00k
Tue Oct 20, 2015 4:41 am
Forum: Engine Programming
Topic: Weapon model sway techniques
Replies: 12
Views: 3767

Re: Weapon model sway techniques

/* ====== View_ModelDrift -- Eukos from OpenKatana Adds a delay to the view model (such as a weapon) in the players view. ====== */ void View_ModelDrift(vec3_t vOrigin,vec3_t vAngles,vec3_t vOldAngles) { int i; float fScale,fSpeed,fDifference; static vec3_t svLastFacing; vec3_t vForward, vRight,vUp...
by r00k
Fri Oct 09, 2015 5:57 pm
Forum: Engine Programming
Topic: Weapon model sway techniques
Replies: 12
Views: 3767

Re: Weapon model sway techniques

I have added something like this in Qrack, v_viewmodeldrift # all it does is delay the time the gun moves from when the player changes angles. I'll post some code later but im sure i thought i looked at darkplaces to learn about the effect.
by r00k
Sun Sep 27, 2015 9:46 pm
Forum: QuakeC Programming
Topic: Fun names and skins in FrikBotX
Replies: 15
Views: 10684

Re: Fun names and skins in FrikBotX

Lol. I think I fundamentally misunderstood skingroups in QME and ended up with the bots cycling through the skins every 0.1 seconds. It was pretty funny.
that would be kinda cool looking. Ive had the idea in the past to use the frikbot core but for monsters vs players on a CA/DM style map / mod
by r00k
Fri Sep 25, 2015 3:15 pm
Forum: Engine Programming
Topic: Making DarkPlaces look like software quake
Replies: 10
Views: 4920

Re: Making DarkPlaces look like software quake

FTE has a preset in the cfg for that exact feature, though beyond gl_texturemode gl_nearest, I'm not 100% of the actual settings Darkplaces has.Yet using a custom particle font you can get square particles.
by r00k
Thu Sep 24, 2015 7:08 am
Forum: Engine Programming
Topic: ED_LoadFromFile ie Needle in the Haystack
Replies: 5
Views: 1700

Re: ED_LoadFromFile ie Needle in the Haystack

hmm man coding after 2am and 2many beers

i guess this works,

Code: Select all

		if (com_token[0] != '{')
		{
			com_token[0] = 0;			
			continue;
		}
dunno dont care, hehe!
by r00k
Thu Sep 24, 2015 6:59 am
Forum: Engine Programming
Topic: ED_LoadFromFile ie Needle in the Haystack
Replies: 5
Views: 1700

Re: ED_LoadFromFile ie Needle in the Haystack

edit:
wait somehow i ran the =wrong exe, that didnt help.



side note: this forum has no edit button.
i guess we are engraving into marble...
by r00k
Thu Sep 24, 2015 6:48 am
Forum: Engine Programming
Topic: ED_LoadFromFile ie Needle in the Haystack
Replies: 5
Views: 1700

Re: ED_LoadFromFile ie Needle in the Haystack

ya i did a con_printf and after each {...} there was some wonky chars, i assume were comments or some junk from the compiler of that time. i just added if (com_token[0] != '{') { com_token[0] = 0; // Host_Error ("ED_LoadFromFile: found %s when expecting {",com_token); } and the map loads n...
by r00k
Wed Sep 23, 2015 1:47 am
Forum: Engine Programming
Topic: ED_LoadFromFile ie Needle in the Haystack
Replies: 5
Views: 1700

Re: ED_LoadFromFile ie Needle in the Haystack

Thanks for the quick reply and insight.
Its been many moons since i've done any work on the engine and as a hobbiest code monkey i hate leaving bugs unattended :o
by r00k
Tue Sep 22, 2015 4:02 pm
Forum: Engine Programming
Topic: ED_LoadFromFile ie Needle in the Haystack
Replies: 5
Views: 1700

ED_LoadFromFile ie Needle in the Haystack

So, I'm getting a crash on only two maps, one being jrdm2 "Foot Massage". It spits out a " ED_LoadFromFile: found %s when expecting { ", although running through the debugger i get no error, yet running the /debug/glQrack.exe from there i do. Is there a particular place i should ...