Search found 150 matches

by negke
Sun May 29, 2011 8:19 am
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 115767

Alright, good work, Chip. Indeed, the editor plugin has an "Add image" button. Have you tested if this is exploitable - possible to upload files other than images? The boxes idea sounds like a good thing, provided they don't take up too much space on the page. Maybe one entry is enough in ...
by negke
Sat May 28, 2011 8:18 am
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 115767

I think the booth editing plugin is slightly awkward, it's seems a bit slow. Anyway, it will do the job (plus it has an html options, too). I take it images and files will have to hosted elsewhere, not on-site like the other expos? How does the booth index look? Asking because the booth titles are l...
by negke
Tue May 17, 2011 8:20 am
Forum: General Discussion
Topic: Quoth site.
Replies: 5
Views: 1662

I take it you've tried to email him? May take a couple of days to get a response. Spirit said the sites of those who don't respond to his announcement will be moved to a sort of archive section, so nothing will be lost. The site.quaddicted.com urls will be set to forward any visitor to the new locat...
by negke
Fri Apr 29, 2011 9:23 am
Forum: General Discussion
Topic: Quake Dodgeball
Replies: 42
Views: 18957

Spawning inside walls only happens when loading maps other than the ones supplied with the mod. Since those are lacking the required team starts, the players will spawn at 0,0,0 which in many stock maps is outside the actual level. As for the push issue, I realize my clip hotfix wouldn't have worked...
by negke
Thu Apr 28, 2011 6:58 pm
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 115767

This sounds like a good way to go. Though one could argue allowing booth registration even after the start of the event is good, because there might be people with stuff to present who only discover QExpo thanks to the news coverage during the event.
by negke
Thu Apr 28, 2011 6:45 pm
Forum: General Discussion
Topic: Quake Dodgeball
Replies: 42
Views: 18957

Well, that's odd; thanks for reporting it. The push triggers in question, at least in my maps, have angle 360 and speed 60 (70 in dbbase). The triggers on both sides are 8 units wide and they touch. Which clients were you using? Any special (non-standard) settings? I have no idea why this happens, b...
by negke
Wed Apr 27, 2011 9:14 pm
Forum: Mapping
Topic: How to make my own pak (or game)?
Replies: 20
Views: 6083

What a stupid engine!!!!1 :evil:
by negke
Wed Apr 27, 2011 8:51 pm
Forum: Mapping
Topic: How to make my own pak (or game)?
Replies: 20
Views: 6083

However if you use filenames longer than 8+3, there will be problems with the original quake.exe. 8)
by negke
Wed Apr 27, 2011 7:43 am
Forum: General Discussion
Topic: Quake Dodgeball
Replies: 42
Views: 18957

simplify the control scheme from the player point of view. Perhaps group certain actions on a single impulse and make it dependent on whether the player is carrying a ball or not, e.g. throw command without ball = catching. And make the power throw work by holding the regular throw key for two or t...
by negke
Wed Apr 27, 2011 7:37 am
Forum: Mapping
Topic: Converting Doom maps to Quake
Replies: 23
Views: 9438

Why do I get the feeling someone is trying to push the reinvention of the wheel here...
by negke
Wed Apr 27, 2011 7:27 am
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 115767

It's good you took initiative and spread the word. However, the posts in the various forums are lacking vital information. They don't say when the event is scheduled and, most importantly, they don't say what it is in the first place. It's clear to the Q1 dev communities and even many players will/m...
by negke
Sat Apr 16, 2011 7:54 am
Forum: General Discussion
Topic: spot animation?
Replies: 17
Views: 4422

No link?! Fail.
by negke
Fri Apr 15, 2011 8:10 am
Forum: General Discussion
Topic: Adventures in making a board game... (image heavy)
Replies: 6
Views: 1716

Good times. I got HeroQuest too. Though I played StarQuest (or Space Crusade, international title) more. Unfortunately my HeroQuest figures are all ruined with white splodges because back then someone suggested it would be a better base if I wanted to paint them and I was dumb enough to listen. I di...
by negke
Fri Apr 15, 2011 8:00 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6126751

Black torches. gb or mh fix required.

Urre: awesome stuff!
by negke
Tue Apr 12, 2011 12:02 am
Forum: General Discussion
Topic: Quake Dodgeball
Replies: 42
Views: 18957

Haha, alright. I expected there to be only a total of one or two balls in the match - now it looks more like a dodgeball spamfest. Multiple ball types are a good idea. Ugly maps, though.