Search found 150 matches
- Sun May 29, 2011 8:19 am
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 115767
- Sat May 28, 2011 8:18 am
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 115767
I think the booth editing plugin is slightly awkward, it's seems a bit slow. Anyway, it will do the job (plus it has an html options, too). I take it images and files will have to hosted elsewhere, not on-site like the other expos? How does the booth index look? Asking because the booth titles are l...
- Tue May 17, 2011 8:20 am
- Forum: General Discussion
- Topic: Quoth site.
- Replies: 5
- Views: 1662
I take it you've tried to email him? May take a couple of days to get a response. Spirit said the sites of those who don't respond to his announcement will be moved to a sort of archive section, so nothing will be lost. The site.quaddicted.com urls will be set to forward any visitor to the new locat...
- Fri Apr 29, 2011 9:23 am
- Forum: General Discussion
- Topic: Quake Dodgeball
- Replies: 42
- Views: 18957
Spawning inside walls only happens when loading maps other than the ones supplied with the mod. Since those are lacking the required team starts, the players will spawn at 0,0,0 which in many stock maps is outside the actual level. As for the push issue, I realize my clip hotfix wouldn't have worked...
- Thu Apr 28, 2011 6:58 pm
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 115767
- Thu Apr 28, 2011 6:45 pm
- Forum: General Discussion
- Topic: Quake Dodgeball
- Replies: 42
- Views: 18957
Well, that's odd; thanks for reporting it. The push triggers in question, at least in my maps, have angle 360 and speed 60 (70 in dbbase). The triggers on both sides are 8 units wide and they touch. Which clients were you using? Any special (non-standard) settings? I have no idea why this happens, b...
- Wed Apr 27, 2011 9:14 pm
- Forum: Mapping
- Topic: How to make my own pak (or game)?
- Replies: 20
- Views: 6083
- Wed Apr 27, 2011 8:51 pm
- Forum: Mapping
- Topic: How to make my own pak (or game)?
- Replies: 20
- Views: 6083
- Wed Apr 27, 2011 7:43 am
- Forum: General Discussion
- Topic: Quake Dodgeball
- Replies: 42
- Views: 18957
simplify the control scheme from the player point of view. Perhaps group certain actions on a single impulse and make it dependent on whether the player is carrying a ball or not, e.g. throw command without ball = catching. And make the power throw work by holding the regular throw key for two or t...
- Wed Apr 27, 2011 7:37 am
- Forum: Mapping
- Topic: Converting Doom maps to Quake
- Replies: 23
- Views: 9438
- Wed Apr 27, 2011 7:27 am
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 115767
It's good you took initiative and spread the word. However, the posts in the various forums are lacking vital information. They don't say when the event is scheduled and, most importantly, they don't say what it is in the first place. It's clear to the Q1 dev communities and even many players will/m...
- Sat Apr 16, 2011 7:54 am
- Forum: General Discussion
- Topic: spot animation?
- Replies: 17
- Views: 4422
- Fri Apr 15, 2011 8:10 am
- Forum: General Discussion
- Topic: Adventures in making a board game... (image heavy)
- Replies: 6
- Views: 1716
Good times. I got HeroQuest too. Though I played StarQuest (or Space Crusade, international title) more. Unfortunately my HeroQuest figures are all ruined with white splodges because back then someone suggested it would be a better base if I wanted to paint them and I was dumb enough to listen. I di...
- Fri Apr 15, 2011 8:00 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6126751
- Tue Apr 12, 2011 12:02 am
- Forum: General Discussion
- Topic: Quake Dodgeball
- Replies: 42
- Views: 18957