Search found 38 matches
- Mon Feb 01, 2010 8:49 am
- Forum: Engine Programming
- Topic: (Noob) Issues Compiling PSP Quake v1.1
- Replies: 7
- Views: 2081
- Mon Feb 01, 2010 7:42 am
- Forum: Programming Tutorials
- Topic: [Tutorial PSP] - Adding Menu Options to PSP Quake 1.1
- Replies: 1
- Views: 2436
Thanks a bunch, This Helps me with a lot of things im trying to do. Worked Like a Charm But on PSP With the no comunitcations Avalible thing it gets split inbetween them / Does not really bother me also they go far to low and theres a gap where more menu options could go and due to the ammount of Mu...
- Sun Jan 31, 2010 10:51 pm
- Forum: Engine Programming
- Topic: (Noob) Issues Compiling PSP Quake v1.1
- Replies: 7
- Views: 2081
@Baker I have Done 2.0 Succesfully as I said thats why I want to do 1.1. I Did make clean and I got this User@AARON ~/cygwin/home/user/Quake-PSP2/psp $ make clean rm -f Quake.elf battery.o input.o main.o math.o sound.o system.o module.o netwo rk.o network_infrastructure.o gethost.o fnmatch.o ../cd_n...
- Sun Jan 31, 2010 10:26 am
- Forum: Engine Programming
- Topic: (Noob) Issues Compiling PSP Quake v1.1
- Replies: 7
- Views: 2081
I did that tutorial for the Quake 2.0 And it worked like a charm but I want to start from the 1.1 and I did that tut in it and either I still am getting errors or I am not understanding what cygwin is telling me. Heres what I got this time ( After doing the quake part of your tut ) video_hardware_mo...
- Sun Jan 31, 2010 6:48 am
- Forum: Engine Programming
- Topic: (Noob) Issues Compiling PSP Quake v1.1
- Replies: 7
- Views: 2081
(Noob) Issues Compiling PSP Quake v1.1
Alright Ive decided to slowly learn the functions etc for engine coding and I wanted to start of my "Learning" with PSP Quake v1.1 by Juraj Styk . But I am having issues compiling it. My setup is fine for PSP Cygwin / PSPtoolchain etc. Ive tried both 1.1 and 1.0 by Juraj Styk but I get sam...
- Sun Jan 31, 2010 3:58 am
- Forum: QuakeC Programming
- Topic: Charge Shot
- Replies: 24
- Views: 3977
- Sat Jan 30, 2010 10:34 am
- Forum: QuakeC Programming
- Topic: Charge Shot
- Replies: 24
- Views: 3977
Either of the above should work rather well to to tie in with what he has coded previously from my understanding. Though Wazats E-Rifle Code includes animation frames in which you need to have it look like it is charging so I'd vouce for Wazats if you are going to learn from them. Though Dunralls Co...
- Thu Jan 28, 2010 7:53 am
- Forum: Engine Programming
- Topic: Descriptive Modding: The PSP Engine
- Replies: 80
- Views: 22263
From my Understanding the PSP Engine that Kurok Started of as PSP Quake 1.1 by Juraj Styk had the MP3 Support Built in Previously to when MDave started his work on building kurok. I ran that engine a few mins ago with a mp3 or two in the folder un looped, and they worked fine. Im pretty sure that th...
- Wed Jan 27, 2010 7:05 am
- Forum: General Discussion
- Topic: Where did your nicknames came from?
- Replies: 31
- Views: 7618
Hmm LonePossum is Really nothing special and was a one off for these forums. I usually go by as Shallows and started using that for MMORPGS, FPS, Etc all Games that I could name myself in but lately the immaturity of some people who get stuck with microphones on games say Swallows when I pwn them ei...
- Wed Jan 27, 2010 1:00 am
- Forum: Engine Programming
- Topic: (Help) Adding Skybox Support to PSPQuake
- Replies: 6
- Views: 1999
- Tue Jan 26, 2010 10:43 am
- Forum: Engine Programming
- Topic: (Help) Adding Skybox Support to PSPQuake
- Replies: 6
- Views: 1999
(Help) Adding Skybox Support to PSPQuake
I have come here as I am in need of assistance. I am currently working on a game for the PSP and I have been using the kurok engine with quake coding but I have made myself get stuck when I wished to bind impulses and functions and whatnot to keys but there is no autoexec or a working config in kuro...
- Sat Jan 16, 2010 12:56 am
- Forum: QuakeC Programming
- Topic: Reload working.... kinda
- Replies: 45
- Views: 6179
Maybe this can help.
http://www.moddb.com/games/solitude/tut ... e/#1063175
Ark did I little tutorial on it, Though looks like Downsider said it could be cleaned up a lil, I might have a play with the code.
Peace
http://www.moddb.com/games/solitude/tut ... e/#1063175
Ark did I little tutorial on it, Though looks like Downsider said it could be cleaned up a lil, I might have a play with the code.
Peace
- Fri Jan 15, 2010 3:52 am
- Forum: QuakeC Programming
- Topic: Factions??
- Replies: 21
- Views: 2783
- Mon Jan 11, 2010 12:55 am
- Forum: QuakeC Programming
- Topic: Reload working.... kinda
- Replies: 45
- Views: 6179
- Wed Jan 06, 2010 1:03 am
- Forum: General Discussion
- Topic: Defending The PSP and other alternate platform mods ...
- Replies: 25
- Views: 5521