Search found 38 matches

by LonePossum.
Mon Feb 01, 2010 8:49 am
Forum: Engine Programming
Topic: (Noob) Issues Compiling PSP Quake v1.1
Replies: 7
Views: 2081

Thanks, Posted my thoughts on the topic, in the topic.
by LonePossum.
Mon Feb 01, 2010 7:42 am
Forum: Programming Tutorials
Topic: [Tutorial PSP] - Adding Menu Options to PSP Quake 1.1
Replies: 1
Views: 2436

Thanks a bunch, This Helps me with a lot of things im trying to do. Worked Like a Charm But on PSP With the no comunitcations Avalible thing it gets split inbetween them / Does not really bother me also they go far to low and theres a gap where more menu options could go and due to the ammount of Mu...
by LonePossum.
Sun Jan 31, 2010 10:51 pm
Forum: Engine Programming
Topic: (Noob) Issues Compiling PSP Quake v1.1
Replies: 7
Views: 2081

@Baker I have Done 2.0 Succesfully as I said thats why I want to do 1.1. I Did make clean and I got this User@AARON ~/cygwin/home/user/Quake-PSP2/psp $ make clean rm -f Quake.elf battery.o input.o main.o math.o sound.o system.o module.o netwo rk.o network_infrastructure.o gethost.o fnmatch.o ../cd_n...
by LonePossum.
Sun Jan 31, 2010 10:26 am
Forum: Engine Programming
Topic: (Noob) Issues Compiling PSP Quake v1.1
Replies: 7
Views: 2081

I did that tutorial for the Quake 2.0 And it worked like a charm but I want to start from the 1.1 and I did that tut in it and either I still am getting errors or I am not understanding what cygwin is telling me. Heres what I got this time ( After doing the quake part of your tut ) video_hardware_mo...
by LonePossum.
Sun Jan 31, 2010 6:48 am
Forum: Engine Programming
Topic: (Noob) Issues Compiling PSP Quake v1.1
Replies: 7
Views: 2081

(Noob) Issues Compiling PSP Quake v1.1

Alright Ive decided to slowly learn the functions etc for engine coding and I wanted to start of my "Learning" with PSP Quake v1.1 by Juraj Styk . But I am having issues compiling it. My setup is fine for PSP Cygwin / PSPtoolchain etc. Ive tried both 1.1 and 1.0 by Juraj Styk but I get sam...
by LonePossum.
Sun Jan 31, 2010 3:58 am
Forum: QuakeC Programming
Topic: Charge Shot
Replies: 24
Views: 3977

There shall be a video of it working some time soon.
In this game all of the guns "Charge" and one of the guns that charges happens to shoot ricocheting bullets but as for now he is just working on getting the basics of it sorted. :D.
by LonePossum.
Sat Jan 30, 2010 10:34 am
Forum: QuakeC Programming
Topic: Charge Shot
Replies: 24
Views: 3977

Either of the above should work rather well to to tie in with what he has coded previously from my understanding. Though Wazats E-Rifle Code includes animation frames in which you need to have it look like it is charging so I'd vouce for Wazats if you are going to learn from them. Though Dunralls Co...
by LonePossum.
Thu Jan 28, 2010 7:53 am
Forum: Engine Programming
Topic: Descriptive Modding: The PSP Engine
Replies: 80
Views: 22263

From my Understanding the PSP Engine that Kurok Started of as PSP Quake 1.1 by Juraj Styk had the MP3 Support Built in Previously to when MDave started his work on building kurok. I ran that engine a few mins ago with a mp3 or two in the folder un looped, and they worked fine. Im pretty sure that th...
by LonePossum.
Wed Jan 27, 2010 7:05 am
Forum: General Discussion
Topic: Where did your nicknames came from?
Replies: 31
Views: 7618

Hmm LonePossum is Really nothing special and was a one off for these forums. I usually go by as Shallows and started using that for MMORPGS, FPS, Etc all Games that I could name myself in but lately the immaturity of some people who get stuck with microphones on games say Swallows when I pwn them ei...
by LonePossum.
Wed Jan 27, 2010 1:00 am
Forum: Engine Programming
Topic: (Help) Adding Skybox Support to PSPQuake
Replies: 6
Views: 1999

That would help myself and others greatly.
As I said my knowledge on the subject is very limited.
by LonePossum.
Tue Jan 26, 2010 10:43 am
Forum: Engine Programming
Topic: (Help) Adding Skybox Support to PSPQuake
Replies: 6
Views: 1999

(Help) Adding Skybox Support to PSPQuake

I have come here as I am in need of assistance. I am currently working on a game for the PSP and I have been using the kurok engine with quake coding but I have made myself get stuck when I wished to bind impulses and functions and whatnot to keys but there is no autoexec or a working config in kuro...
by LonePossum.
Sat Jan 16, 2010 12:56 am
Forum: QuakeC Programming
Topic: Reload working.... kinda
Replies: 45
Views: 6179

Maybe this can help.
http://www.moddb.com/games/solitude/tut ... e/#1063175
Ark did I little tutorial on it, Though looks like Downsider said it could be cleaned up a lil, I might have a play with the code.

Peace
by LonePossum.
Fri Jan 15, 2010 3:52 am
Forum: QuakeC Programming
Topic: Factions??
Replies: 21
Views: 2783

Any progress on the reloading Ghost.
Pretty Nifty bout the bomb.

Peace,
Shallows
by LonePossum.
Mon Jan 11, 2010 12:55 am
Forum: QuakeC Programming
Topic: Reload working.... kinda
Replies: 45
Views: 6179

As for the goal of the L4D Series (And what L4Q is trying to do) Is a zombies shooter/surviaval where you have to run through a map to a safe house while staying alive a well. You do this 4 times in a "Chapter" and then once you finish getting to the 4th Safe house the next ending part of ...
by LonePossum.
Wed Jan 06, 2010 1:03 am
Forum: General Discussion
Topic: Defending The PSP and other alternate platform mods ...
Replies: 25
Views: 5521

PSP Platform is Cool to think of it as if MDave had not really done Kurok a lot of the younger generation (Myself and Others) Would not have tried out this "Scene". Many PSP "Think they are Indies/Standalone" are mods at this stage, last time I counted there were 15 Quake/Kurok M...