Search found 191 matches

by Junrall
Mon Jul 19, 2010 4:35 am
Forum: Programming Tutorials
Topic: Avirox's Rotation Tutorial Adapted to NetQuake
Replies: 86
Views: 87045

What do you mean exactly by "get rid of the clipping", btw? I'm not sure if "clipping" is the right word. In DP, when I stand in front of a door that is rotating closed (or open) the door passes through the player model rather than pushing it. It appears to snap the player model...
by Junrall
Mon Jul 19, 2010 3:32 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6120541

Well, I'm still slowly plugging away at QCPad... and when I say slowly, I mean sssllooooooowly! I have a few outdoor home projects that are huge and taking up most of all my time. Some of the time that I do have at night I put into QCPad... which is usually about four hours a week... Anyways... I've...
by Junrall
Mon Jul 19, 2010 2:44 am
Forum: Programming Tutorials
Topic: Avirox's Rotation Tutorial Adapted to NetQuake
Replies: 86
Views: 87045

goldenboy wrote:I suggest you ask Lord Havoc. :)
'gulp' is this a quagmire to be stepped in? :)
I bet I wouldn't be the first to have asked this of him!
Sure must get awful tiresome to have tons of requests thrown at you... especially when you are busy busting your but on other projects! :wink:
by Junrall
Sun Jul 18, 2010 11:28 pm
Forum: Programming Tutorials
Topic: Avirox's Rotation Tutorial Adapted to NetQuake
Replies: 86
Views: 87045

Ah, I see now. Just tried it with the latest DirectQ and it works great!
Do you think Darkplaces be updated to get rid of the clipping?
by Junrall
Sun Jul 18, 2010 4:25 pm
Forum: Programming Tutorials
Topic: Avirox's Rotation Tutorial Adapted to NetQuake
Replies: 86
Views: 87045

Just tried out the rotate map test in DirectQ, and everything works, except when you stand on the rotating bridge, the player doesnt rotate with the bridge, the bridge just rotates under the player. Thought that should be brought up. Pretty sweet though. Also, if yo stand in front of a door that op...
by Junrall
Mon Jun 21, 2010 2:07 am
Forum: QuakeC Programming
Topic: Japaneese ConChars?
Replies: 13
Views: 2245

Junrall: English can be some times I feel it is my native probably (only) language! Durned auto-translators! :lol: 私はベッドの最後の夜の下で怪物を見た Ha! I know of a 40 year old man who is truly afraid of the "Under the bed monster"... true story! If he rolled over in his sleep and his hand flopped over ...
by Junrall
Sun Jun 20, 2010 11:26 pm
Forum: QuakeC Programming
Topic: Japaneese ConChars?
Replies: 13
Views: 2245

英語は気持ちかもすることができますいくつかの回...それは私のネイティブ(のみ)の言語です! :wink:
by Junrall
Sun Jun 06, 2010 7:12 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6120541

That qc editor is looking quite nice. Not sure if you know of it or not but http://www.scintilla.org/ . Should make syntax highlighting a breeze. Thanks! Yeah, I have eye-balled Scintilla a bit.... for syntax highlighting capabilities. When that part of QC-Pad is being created I will try my hand at...
by Junrall
Fri Jun 04, 2010 11:21 pm
Forum: QuakeC Programming
Topic: hello can somebody help me with a the grenade launcher?
Replies: 11
Views: 1866

Here is a thread that might help... maybe this is what you are looking for?
Smokescreen Grenades
by Junrall
Fri Jun 04, 2010 1:56 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6120541

r00k wrote:syntax highlighting?? :)
Lol, it was on the tip of my brain... just couldn't dredge it up and too tired/lazy to go look it up!
Yeah, what he said! :wink:
by Junrall
Thu Jun 03, 2010 5:20 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6120541

1) Most programming-oriented editors show source code using a monospaced font by default. This makes the indented code easier to read; 2) Templates or wizards to create new monsters, weapons and/or items would be a plus for the absolute beginners, and something not hard to implement. Yeah, definite...
by Junrall
Thu Jun 03, 2010 5:20 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6120541

QC-Pad Project

Ajay has inspired me! Well, I am finally working on a project that has an actual goal! I'm creating my own QC editor called QC-Pad. Egads! I hope that name hasn't been used yet! I like one or two features of other programing editors, but have yet to find the same features packed into one editor. So,...
by Junrall
Thu Jun 03, 2010 2:44 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6120541

Ajay,
Nice work!... and way to go on showing your ongoing progress!
It shows your pride in what you are creating... kudos to you! :D
by Junrall
Fri May 21, 2010 12:06 am
Forum: QuakeC Programming
Topic: QC Folder Structure
Replies: 4
Views: 1096

QC Folder Structure

How do you folks structure your working folder... in regards to qc files, progs.src, and progs.dat? Do you place all of your qc files, progs.src, and progs.dat into a single folder? How many of you separate your qc files into separate folders? I, personally, like all of my qc files and .src file in ...
by Junrall
Thu May 06, 2010 5:10 pm
Forum: General Discussion
Topic: Blocking Spam!?
Replies: 5
Views: 1313

Blocking Spam!?

Is there a way to block the spammers?
Getting sick of seeing the crap.