Search found 621 matches

by Downsider
Mon Mar 28, 2011 2:55 am
Forum: Engine Programming
Topic: Viewmodel skins Control
Replies: 8
Views: 1613

Dr. Shadowborg wrote:*hint* digital weapon displays, different types of plasma in a plasma gun barrel, etc.)
ouch, my ram hurts :(
by Downsider
Sun Mar 27, 2011 11:57 pm
Forum: Engine Programming
Topic: Viewmodel skins Control
Replies: 8
Views: 1613

What exactly are you using this for? I can garuntee there's probably a better, RAM-saving alternative.
by Downsider
Sun Mar 27, 2011 9:43 pm
Forum: Engine Programming
Topic: Clearing everything on a new map?
Replies: 7
Views: 1334

Use an std::list? Most of the platform specific stuff is C++ anyway.
by Downsider
Fri Mar 25, 2011 10:16 pm
Forum: Engine Programming
Topic: Watch Cvar
Replies: 6
Views: 1290

Debugging?
by Downsider
Fri Mar 25, 2011 1:11 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6126924

Galaga clone?
by Downsider
Thu Mar 24, 2011 2:02 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6126924

Trying to get attachments on bones in IQM.

The box is supposed to be attached to the left hand.. Any ideas why this might be happening instead? Seems like the origin of rotation is off..

http://www.youtube.com/watch?v=H-6KDjrR6lE

EDIT:
Dayum, page king for page 100.
by Downsider
Wed Mar 23, 2011 9:22 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6126924

i thought the hands looked good? other than the one mess up that i fixed in that pic. idk. neck i could see, i only put one loop there. but his head wont be moving that much. idk, i think im just going to scrap that character anyways... i kind of want to make a super smash bro's like game =) They l...
by Downsider
Wed Mar 23, 2011 8:41 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6126924

I'm no artist but he might be referring to the hands and neck area.
by Downsider
Tue Mar 22, 2011 1:37 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6126924

That's really cool :P
by Downsider
Sun Mar 20, 2011 5:57 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6126924

ajay wrote:Trailer 2
http://vimeo.com/21239886
Says you deleted it. What a tease! :(
by Downsider
Sat Mar 19, 2011 9:57 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6126924

Yeah, I am working on something right now. Just trying to break the habit of a YouTube video for every little milestone is all.
by Downsider
Sat Mar 19, 2011 5:55 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6126924

ceriux wrote:lol you should release like most developers downsider. have you even been making anything with your engine?
I'll release when I release a game. In the meantime, I want to focus on my own game, not the needs of other people.
by Downsider
Sat Mar 19, 2011 4:13 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6126924

leileilol wrote:oh god. you've just opened the floodgates of unrealistically ambitious psp kids wanting to stick solid snake's stupid sexy ass in their psp games.
At least you won't be the ones receiving unlimited amounts of PM's on YouTube and I3D about "your psp engine".
by Downsider
Sat Mar 19, 2011 3:39 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6126924

Image

IQM on my PSP engine 8)

Thanks again, Irritant. It was some odd PSP-specific memory management quirk.
by Downsider
Sat Mar 19, 2011 2:59 pm
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 62363

PCX should be loaded with a CLUT or at least get DXT compression.