Search found 311 matches
- Tue Apr 06, 2010 8:31 am
- Forum: Modeling
- Topic: What's The Difference?
- Replies: 21
- Views: 7125
Is it feasible to use a non animated BSP model as a player model, an airplane? Does this mean more accurate collision hits? Haha, I was kinda thinking about this last night. Instead cycling through a bunch of palyer model frames how about cycling through several player bsp models... egads! Wouldn't...
- Mon Apr 05, 2010 11:45 am
- Forum: General Discussion
- Topic: Quake Canon
- Replies: 32
- Views: 5265
If canon is defined by the community, then theres more than one canon, because theres more than one community. The multiplayer players, the people that play maps, the people that make maps, the people that make mods, the people that download singleplayer mods. More than one canon. I still think the ...
- Sat Apr 03, 2010 12:13 pm
- Forum: Engine Programming
- Topic: Quake2 GWT
- Replies: 4
- Views: 1914
So between michael rennies flash quake fteqw extension (out of date) the link above and quake live by id themselves we have 3 out of 4 quakes in browser! And with 3 different technologies. Next is Microsoft with Silverlight. I have read very good things about the silverlight sandbox. I hate it a li...
- Sat Apr 03, 2010 2:43 am
- Forum: General Discussion
- Topic: Quake Canon
- Replies: 32
- Views: 5265
- Sat Apr 03, 2010 2:40 am
- Forum: Engine Programming
- Topic: Quake2 GWT
- Replies: 4
- Views: 1914
http://timepedia.blogspot.com/2010/04/g ... level.html
seems awesome
Has webmaster and quake engine coder, I love this
seems awesome
Has webmaster and quake engine coder, I love this
- Fri Apr 02, 2010 11:17 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125933
- Thu Apr 01, 2010 11:34 am
- Forum: General Discussion
- Topic: Creative Commons
- Replies: 28
- Views: 8761
Here in spain theres a terrorist dude that also make book for childrens (5 years olds). So the dude kill people AND writte nice tales for chidrens. Is ok to hate people, and at the same time admire his work (the no evil part, the good part). So if some artist is a asshole (not all!, there are also t...
- Thu Apr 01, 2010 11:26 am
- Forum: General Discussion
- Topic: Quake3 Ingame videostream
- Replies: 10
- Views: 1748
That include NTFS now. Even If the normal programs are not aware.Spirit wrote:You can use links in any decent filesystem. http://en.wikipedia.org/wiki/Symbolic_link
- Wed Mar 31, 2010 4:19 pm
- Forum: General Discussion
- Topic: Quake3 Ingame videostream
- Replies: 10
- Views: 1748
Try to join the ioquake3 mail list http://ioquake3.org/ And ask there. There will be probably more minds that can solve problems in a Quake3 enviroment. I hope you success.. I want you to success. I can't do much more than give you this advice, since I am mostly a webmaster and this things are beyon...
- Wed Mar 31, 2010 12:00 pm
- Forum: Artificial Intelligence
- Topic: Qfuestion
- Replies: 5
- Views: 4805
Spanish version of my other comment: franqutrass: Aqui estan todo programadores de Quake1. No sabemos demasiado de QFusion, tu pregunta es superespecifica de este engine, deberias hacerlo en sitios mas apropiados, no sabemos y no podemos responder a tu pregunta, y responderla seria off-topic aqui. R...
- Wed Mar 31, 2010 11:58 am
- Forum: QuakeC Programming
- Topic: Time-able, on-off, lights
- Replies: 2
- Views: 799
I could be wrong, but I think is possible to change the lightstyle of areas dinamically. So yes, you can have triggers that change light (there was a lot of that in Doom 1, so I suppose Quake1 has it too). A very very very very very very cheap way to do it, is with a null.mdl entity set to EF_DIMLIG...
- Tue Mar 30, 2010 11:20 pm
- Forum: Gameplay & Design
- Topic: Deathmatch + Cooperative = Uncooperative/Competitive
- Replies: 13
- Views: 10845
- Tue Mar 30, 2010 11:16 pm
- Forum: Artificial Intelligence
- Topic: Qfuestion
- Replies: 5
- Views: 4805
- Mon Mar 29, 2010 10:16 pm
- Forum: General Discussion
- Topic: Quake3 Ingame videostream
- Replies: 10
- Views: 1748
A bit of something related got commented here:
http://forums.inside3d.com/viewtopic.ph ... e&start=15
http://forums.inside3d.com/viewtopic.ph ... e&start=15
- Mon Mar 29, 2010 5:11 pm
- Forum: General Discussion
- Topic: Quake Canon
- Replies: 32
- Views: 5265