Search found 311 matches

by Teiman
Tue Apr 06, 2010 8:31 am
Forum: Modeling
Topic: What's The Difference?
Replies: 21
Views: 7125

Is it feasible to use a non animated BSP model as a player model, an airplane? Does this mean more accurate collision hits? Haha, I was kinda thinking about this last night. Instead cycling through a bunch of palyer model frames how about cycling through several player bsp models... egads! Wouldn't...
by Teiman
Mon Apr 05, 2010 11:45 am
Forum: General Discussion
Topic: Quake Canon
Replies: 32
Views: 5265

If canon is defined by the community, then theres more than one canon, because theres more than one community. The multiplayer players, the people that play maps, the people that make maps, the people that make mods, the people that download singleplayer mods. More than one canon. I still think the ...
by Teiman
Sat Apr 03, 2010 12:13 pm
Forum: Engine Programming
Topic: Quake2 GWT
Replies: 4
Views: 1914

So between michael rennies flash quake fteqw extension (out of date) the link above and quake live by id themselves we have 3 out of 4 quakes in browser! And with 3 different technologies. Next is Microsoft with Silverlight. I have read very good things about the silverlight sandbox. I hate it a li...
by Teiman
Sat Apr 03, 2010 2:43 am
Forum: General Discussion
Topic: Quake Canon
Replies: 32
Views: 5265

I think Nehara is a good example of how expand the Quake universe for good (but the final stuff).

I am inclined to say that I think Nehara is *canon*, not expanded universe, but part of what sould be considered canon.
by Teiman
Sat Apr 03, 2010 2:40 am
Forum: Engine Programming
Topic: Quake2 GWT
Replies: 4
Views: 1914

http://timepedia.blogspot.com/2010/04/g ... level.html


seems awesome :-)

Has webmaster and quake engine coder, I love this :-)
by Teiman
Fri Apr 02, 2010 11:17 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125933

The boobs are too big. I don't know, maybe you like then that way, but it breaks to me the sexy appeal. Maybe the hands are a bit too big too.
But I have no idea of moddeling, really, so ignore my comment.
by Teiman
Thu Apr 01, 2010 11:34 am
Forum: General Discussion
Topic: Creative Commons
Replies: 28
Views: 8761

Here in spain theres a terrorist dude that also make book for childrens (5 years olds). So the dude kill people AND writte nice tales for chidrens. Is ok to hate people, and at the same time admire his work (the no evil part, the good part). So if some artist is a asshole (not all!, there are also t...
by Teiman
Thu Apr 01, 2010 11:26 am
Forum: General Discussion
Topic: Quake3 Ingame videostream
Replies: 10
Views: 1748

Spirit wrote:You can use links in any decent filesystem. http://en.wikipedia.org/wiki/Symbolic_link
That include NTFS now. Even If the normal programs are not aware.
by Teiman
Wed Mar 31, 2010 4:19 pm
Forum: General Discussion
Topic: Quake3 Ingame videostream
Replies: 10
Views: 1748

Try to join the ioquake3 mail list http://ioquake3.org/ And ask there. There will be probably more minds that can solve problems in a Quake3 enviroment. I hope you success.. I want you to success. I can't do much more than give you this advice, since I am mostly a webmaster and this things are beyon...
by Teiman
Wed Mar 31, 2010 12:00 pm
Forum: Artificial Intelligence
Topic: Qfuestion
Replies: 5
Views: 4805

Spanish version of my other comment: franqutrass: Aqui estan todo programadores de Quake1. No sabemos demasiado de QFusion, tu pregunta es superespecifica de este engine, deberias hacerlo en sitios mas apropiados, no sabemos y no podemos responder a tu pregunta, y responderla seria off-topic aqui. R...
by Teiman
Wed Mar 31, 2010 11:58 am
Forum: QuakeC Programming
Topic: Time-able, on-off, lights
Replies: 2
Views: 799

I could be wrong, but I think is possible to change the lightstyle of areas dinamically. So yes, you can have triggers that change light (there was a lot of that in Doom 1, so I suppose Quake1 has it too). A very very very very very very cheap way to do it, is with a null.mdl entity set to EF_DIMLIG...
by Teiman
Tue Mar 30, 2010 11:20 pm
Forum: Gameplay & Design
Topic: Deathmatch + Cooperative = Uncooperative/Competitive
Replies: 13
Views: 10845

as others say, everything d-evolve into deathmach if you let players attack each another.
by Teiman
Tue Mar 30, 2010 11:16 pm
Forum: Artificial Intelligence
Topic: Qfuestion
Replies: 5
Views: 4805

qfusion is not a Quake1 engine, sorry. Probably you can move your question to a Quake3 site, I think you could get a better reply there.

and jesus the size of your avatar :-O
by Teiman
Mon Mar 29, 2010 10:16 pm
Forum: General Discussion
Topic: Quake3 Ingame videostream
Replies: 10
Views: 1748

A bit of something related got commented here:

http://forums.inside3d.com/viewtopic.ph ... e&start=15
by Teiman
Mon Mar 29, 2010 5:11 pm
Forum: General Discussion
Topic: Quake Canon
Replies: 32
Views: 5265

And having more types of mobs is bad?

I would lilke a zombie that is just "there", and wen it explode, it create a cloud of toxic smoke. Or zombies that walk to you and spawn more zombies...

Hell.. you can visit the Steam L4D forums and get a billion awesome ideas for zombies.