Search found 150 matches

by negke
Tue Apr 14, 2009 7:16 pm
Forum: Quake Events
Topic: Speedmodding Thread
Replies: 23
Views: 30782

Good to see some speedmodding again

Supa: Brought back fond memories of HH. Had some great matches there despite the poor maps. I found your mod quite hard with fiends spawning next to you in the water where it's hard to move (played E1M1, probably works better in maps with shallow ponds) and Hellknights as the land variant. Respawnin...
by negke
Sat Jan 31, 2009 7:51 pm
Forum: General Discussion
Topic: Game Engine = non-linear media player; too hard
Replies: 37
Views: 9535

Ah, the good old Q vs. HL discussion...
by negke
Tue Jan 20, 2009 5:05 pm
Forum: General Discussion
Topic: TransloQuake Demo3 released and Mapping Competition, part 2!
Replies: 20
Views: 11202

That's a bug in the Transloquake code. It's also drops to the console with similar error messages in other maps and with other engines. IIRC, quicksaving/loading still worked fine in tq-demo2.
by negke
Mon Jan 19, 2009 7:47 pm
Forum: General Discussion
Topic: TransloQuake Demo3 released and Mapping Competition, part 2!
Replies: 20
Views: 11202

After more than two months of VIS woes, it's finally done.

Lunar Outpost by negke

A small base on the moon with artificially unrealisticized high gravity.
Good thing they always keep a translocator ready for such circumstances.
Screenshots two posts above.

:arrow: Download
by negke
Sun Dec 07, 2008 4:13 pm
Forum: General Discussion
Topic: Introduction Thread
Replies: 124
Views: 53453

I'm a mapper and thus hate modders. Only registered here to rig polls and infringe the GPL.

Edit: :wink:
by negke
Thu Oct 30, 2008 7:45 pm
Forum: General Discussion
Topic: Quake really needs some generic .mdl open source models
Replies: 88
Views: 15421

Yes. Just move the model a few units up from that bottom grid.
by negke
Wed Oct 29, 2008 8:44 am
Forum: General Discussion
Topic: Halloween Mod: Wee 2
Replies: 12
Views: 4112

http://www.shub-hub.com/files/mods_sing ... r/wee2.rar

Creepy. Kind of Silent Hill-ish.
The Halloween dude sound only seems to work in DP?

Now, what about a Halloween-themed speedmodding event? :wink:
by negke
Mon Oct 20, 2008 8:04 am
Forum: Mapping
Topic: Brushes with multiple triggers?
Replies: 7
Views: 3290

In vanilla Quake, a 'moving' teleport could theoretically be done in a semi-hacky way. For example by placing several teleporters in line with unmarked and non-moving buttons on the floor and thin invisible (skip-textured) func_trains blocking all but one of them. However, since it's for a mod anywa...
by negke
Mon Oct 20, 2008 7:57 am
Forum: General Discussion
Topic: 100 Quake1 mods in 10 minutes?
Replies: 49
Views: 14579

Cool, thanks for that nostalgia blast. I vividly remember like 90% of all those games. :) As for a Quake mod counterpart - why not. But as Urre said the mods should be indeed easily recognizable as mods, so TCs and PCs with very different content/gameplay have to be the main focus. I doubt you'd get...
by negke
Mon Sep 15, 2008 7:41 am
Forum: General Discussion
Topic: Piranah Quake (mini-mod)
Replies: 5
Views: 1707

Good thing it's DP-only. Other engines make the fog so thick that it's impossible to see. :wink: Nice little mod, fun for a while. I don't know my top score after several tries, but I certainly didn't get more than 100 piranhas. Their appetite is incredible. The larger ones would make a good fish en...
by negke
Sun Aug 31, 2008 7:40 am
Forum: General Discussion
Topic: Transloquake Mapping Competition - Win a game! :)
Replies: 16
Views: 8659

Nice little map indeed. Congrats, Entar. Solid construction, though some platforms are kind of hard to spot because their sides aren't lit much. It's ok with the skybox which, however, does not show in Fitzquake (for apart from the different directory requirements, many engines don't support jpg sky...
by negke
Thu Aug 21, 2008 12:44 pm
Forum: QuakeC Programming
Topic: 3 moderate QuakeC questions
Replies: 6
Views: 1808

Afaik it's only used in the start map and in that one base map where you fly through that dimensional portal (with the lightning beams and all).
by negke
Mon Aug 04, 2008 8:18 am
Forum: Quake Events
Topic: What you would be working on for QExpo 2008
Replies: 95
Views: 95790

NEWS NOW !
by negke
Thu Jul 10, 2008 7:23 am
Forum: Quake Events
Topic: What you would be working on for QExpo 2008
Replies: 95
Views: 95790

Has Starbuck shown up yet? Any news on the QExpo website?
by negke
Tue Jun 10, 2008 5:37 pm
Forum: Quake Events
Topic: What you would be working on for QExpo 2008
Replies: 95
Views: 95790

Isn't that TargetQuake?