Search found 150 matches
- Tue Apr 14, 2009 7:16 pm
- Forum: Quake Events
- Topic: Speedmodding Thread
- Replies: 23
- Views: 30782
Good to see some speedmodding again
Supa: Brought back fond memories of HH. Had some great matches there despite the poor maps. I found your mod quite hard with fiends spawning next to you in the water where it's hard to move (played E1M1, probably works better in maps with shallow ponds) and Hellknights as the land variant. Respawnin...
- Sat Jan 31, 2009 7:51 pm
- Forum: General Discussion
- Topic: Game Engine = non-linear media player; too hard
- Replies: 37
- Views: 9535
Ah, the good old Q vs. HL discussion...
- Tue Jan 20, 2009 5:05 pm
- Forum: General Discussion
- Topic: TransloQuake Demo3 released and Mapping Competition, part 2!
- Replies: 20
- Views: 11202
- Mon Jan 19, 2009 7:47 pm
- Forum: General Discussion
- Topic: TransloQuake Demo3 released and Mapping Competition, part 2!
- Replies: 20
- Views: 11202
After more than two months of VIS woes, it's finally done.
Lunar Outpost by negke
A small base on the moon with artificially unrealisticized high gravity.
Good thing they always keep a translocator ready for such circumstances.
Screenshots two posts above.
:arrow: Download
Lunar Outpost by negke
A small base on the moon with artificially unrealisticized high gravity.
Good thing they always keep a translocator ready for such circumstances.
Screenshots two posts above.
:arrow: Download
- Sun Dec 07, 2008 4:13 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 53453
- Thu Oct 30, 2008 7:45 pm
- Forum: General Discussion
- Topic: Quake really needs some generic .mdl open source models
- Replies: 88
- Views: 15421
- Wed Oct 29, 2008 8:44 am
- Forum: General Discussion
- Topic: Halloween Mod: Wee 2
- Replies: 12
- Views: 4112
http://www.shub-hub.com/files/mods_sing ... r/wee2.rar
Creepy. Kind of Silent Hill-ish.
The Halloween dude sound only seems to work in DP?
Now, what about a Halloween-themed speedmodding event?
Creepy. Kind of Silent Hill-ish.
The Halloween dude sound only seems to work in DP?
Now, what about a Halloween-themed speedmodding event?
- Mon Oct 20, 2008 8:04 am
- Forum: Mapping
- Topic: Brushes with multiple triggers?
- Replies: 7
- Views: 3290
In vanilla Quake, a 'moving' teleport could theoretically be done in a semi-hacky way. For example by placing several teleporters in line with unmarked and non-moving buttons on the floor and thin invisible (skip-textured) func_trains blocking all but one of them. However, since it's for a mod anywa...
- Mon Oct 20, 2008 7:57 am
- Forum: General Discussion
- Topic: 100 Quake1 mods in 10 minutes?
- Replies: 49
- Views: 14579
Cool, thanks for that nostalgia blast. I vividly remember like 90% of all those games. :) As for a Quake mod counterpart - why not. But as Urre said the mods should be indeed easily recognizable as mods, so TCs and PCs with very different content/gameplay have to be the main focus. I doubt you'd get...
- Mon Sep 15, 2008 7:41 am
- Forum: General Discussion
- Topic: Piranah Quake (mini-mod)
- Replies: 5
- Views: 1707
Good thing it's DP-only. Other engines make the fog so thick that it's impossible to see. :wink: Nice little mod, fun for a while. I don't know my top score after several tries, but I certainly didn't get more than 100 piranhas. Their appetite is incredible. The larger ones would make a good fish en...
- Sun Aug 31, 2008 7:40 am
- Forum: General Discussion
- Topic: Transloquake Mapping Competition - Win a game! :)
- Replies: 16
- Views: 8659
Nice little map indeed. Congrats, Entar. Solid construction, though some platforms are kind of hard to spot because their sides aren't lit much. It's ok with the skybox which, however, does not show in Fitzquake (for apart from the different directory requirements, many engines don't support jpg sky...
- Thu Aug 21, 2008 12:44 pm
- Forum: QuakeC Programming
- Topic: 3 moderate QuakeC questions
- Replies: 6
- Views: 1808
- Mon Aug 04, 2008 8:18 am
- Forum: Quake Events
- Topic: What you would be working on for QExpo 2008
- Replies: 95
- Views: 95790
- Thu Jul 10, 2008 7:23 am
- Forum: Quake Events
- Topic: What you would be working on for QExpo 2008
- Replies: 95
- Views: 95790
- Tue Jun 10, 2008 5:37 pm
- Forum: Quake Events
- Topic: What you would be working on for QExpo 2008
- Replies: 95
- Views: 95790