Search found 1116 matches

by r00k
Fri Feb 04, 2005 5:16 am
Forum: QuakeC Programming
Topic: drop item when hit
Replies: 3
Views: 2885

TRue wazat but remmember that with nailgun or lg the pain frames are refreshed ever 0.2 seconds, he should actually put a delay in there so that its not like droping too many entities!
by r00k
Tue Jan 25, 2005 6:03 am
Forum: General Discussion
Topic: Multiplayer and setangles incompadible?
Replies: 10
Views: 3488

ok i tinkered with slot's code a bit and heres what i came up with (sorry its long) void () W_SetCurrentAmmo; void () Keep_cam_chasing_owner; // Resets weapon model after changing view // called by chase cam or player entities void (entity player_ent) Chase_cam_setweapon = { local entity e; e = self...
by r00k
Sun Jan 23, 2005 9:10 am
Forum: General Discussion
Topic: Multiplayer and setangles incompadible?
Replies: 10
Views: 3488

Better yet,
goto www.runequake.com and download runequake...

ok look in his poq source and u will find a file called
camera.qc
this file does exactly what you are trying to do!
and it works flawless, i have tried it online and its great!

Credit to slotzero!
by r00k
Sun Jan 23, 2005 7:11 am
Forum: Quake Events
Topic: - QExpo Planning -
Replies: 66
Views: 43376

Sure sounds good. I like to think of QExpo as a convention for ALL quake coders and mod makers to share ideas and display their works. It may have started as a quake1 expo only but that was b4 q2 source was released. I dont play/code for q2 but I think they need support aswell. If they had a q2expo ...
by r00k
Sat Jan 22, 2005 7:55 pm
Forum: General Discussion
Topic: Multiplayer and setangles incompadible?
Replies: 10
Views: 3488

smooth camera

you can try stuffing stuffcmd(self, "cl_nolerp 1\n"); when you are in camera view... also old quake protocol used 256-byte variable as angle not float in the engine. Unless you are using a modified client you should try angle_x = 360.0 / 256.0 * rint(self.movetarget.v_angle_x * 256.0 / 360...
by r00k
Thu Nov 25, 2004 2:07 am
Forum: Quake Events
Topic: QEXPO '05
Replies: 59
Views: 38686

Qexpo 2006 or bust

How about u early birds start NOW... and we release all our treasures on the 10th aniversary of QUAKE, where as we can convince the mainstream game mags to advertise or atleast the community ones to support it! early is just as bad as late... i think it'd be better to have a biggy on the 10th, or if...