Search found 1116 matches
- Fri Feb 04, 2005 5:16 am
- Forum: QuakeC Programming
- Topic: drop item when hit
- Replies: 3
- Views: 2885
- Tue Jan 25, 2005 6:03 am
- Forum: General Discussion
- Topic: Multiplayer and setangles incompadible?
- Replies: 10
- Views: 3488
ok i tinkered with slot's code a bit and heres what i came up with (sorry its long) void () W_SetCurrentAmmo; void () Keep_cam_chasing_owner; // Resets weapon model after changing view // called by chase cam or player entities void (entity player_ent) Chase_cam_setweapon = { local entity e; e = self...
- Sun Jan 23, 2005 9:10 am
- Forum: General Discussion
- Topic: Multiplayer and setangles incompadible?
- Replies: 10
- Views: 3488
Better yet,
goto www.runequake.com and download runequake...
ok look in his poq source and u will find a file called
camera.qc
this file does exactly what you are trying to do!
and it works flawless, i have tried it online and its great!
Credit to slotzero!
goto www.runequake.com and download runequake...
ok look in his poq source and u will find a file called
camera.qc
this file does exactly what you are trying to do!
and it works flawless, i have tried it online and its great!
Credit to slotzero!
- Sun Jan 23, 2005 7:11 am
- Forum: Quake Events
- Topic: - QExpo Planning -
- Replies: 66
- Views: 43376
Sure sounds good. I like to think of QExpo as a convention for ALL quake coders and mod makers to share ideas and display their works. It may have started as a quake1 expo only but that was b4 q2 source was released. I dont play/code for q2 but I think they need support aswell. If they had a q2expo ...
- Sat Jan 22, 2005 7:55 pm
- Forum: General Discussion
- Topic: Multiplayer and setangles incompadible?
- Replies: 10
- Views: 3488
smooth camera
you can try stuffing stuffcmd(self, "cl_nolerp 1\n"); when you are in camera view... also old quake protocol used 256-byte variable as angle not float in the engine. Unless you are using a modified client you should try angle_x = 360.0 / 256.0 * rint(self.movetarget.v_angle_x * 256.0 / 360...
- Thu Nov 25, 2004 2:07 am
- Forum: Quake Events
- Topic: QEXPO '05
- Replies: 59
- Views: 38686
Qexpo 2006 or bust
How about u early birds start NOW... and we release all our treasures on the 10th aniversary of QUAKE, where as we can convince the mainstream game mags to advertise or atleast the community ones to support it! early is just as bad as late... i think it'd be better to have a biggy on the 10th, or if...