No problemHazematman wrote:Thats great to know, thank you very much
Search found 368 matches
- Thu Jul 15, 2010 2:45 am
- Forum: Programming Tutorials
- Topic: help, quake HUD customization
- Replies: 5
- Views: 2325
- Thu Jul 15, 2010 2:20 am
- Forum: Programming Tutorials
- Topic: help, quake HUD customization
- Replies: 5
- Views: 2325
- Mon Jul 12, 2010 4:50 pm
- Forum: General Programming
- Topic: Kurok mp3 help
- Replies: 7
- Views: 3822
- Mon Jul 12, 2010 4:44 pm
- Forum: Programming Tutorials
- Topic: Complete QuakeSrc PSP Tutorial Compatibility Guide
- Replies: 12
- Views: 5247
The funny thing is he tried all of these LOL. But yes, useful, I guess. Not all of them, the ones I didn't try I looked at the code and compared things, the such, for example if it has g calls that aren't native to the psp api, that automatically means not 100% native compatibility. For example the...
- Sun Jul 11, 2010 9:24 pm
- Forum: Programming Tutorials
- Topic: Complete QuakeSrc PSP Tutorial Compatibility Guide
- Replies: 12
- Views: 5247
Complete QuakeSrc PSP Tutorial Compatibility Guide
Hello. This post is to list all of the Quake Engine tutorials on QuakeSrc that are compatible with the PSP, and the amount of modification needed to adapt them to the psp. The ones that were tested were done in Bakers modified Kurok engine, if the tutorial didn't apply it was done in the standard PS...
- Sun Jul 11, 2010 6:37 pm
- Forum: Gameplay & Design
- Topic: Stealth gameplay
- Replies: 22
- Views: 17028
The player thinks he has advantage, until the player notice's there surprised assaults were totally expected, such the player starts to investigate, he opens the radio and notices it can record messages to so, he records a message and sets it to play and leaves it in a closest, while going to the ma...
- Sun Jul 11, 2010 6:21 pm
- Forum: General Programming
- Topic: Kurok mp3 help
- Replies: 7
- Views: 3822
- Wed May 05, 2010 12:15 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6124230
- Mon May 03, 2010 2:15 am
- Forum: Gameplay & Design
- Topic: Stealth gameplay
- Replies: 22
- Views: 17028
This would be an interesting game, a really fun with with AI and depth ahead of its time even if it wasn't in the latest and greatest stuff. Other games try to create a whole world but one thing I think they lack is the NPC interaction aspect. For example, in Half-Life, I walk up to an NPC, that say...
- Sun May 02, 2010 8:23 pm
- Forum: Engine Programming
- Topic: Missing File Substitution In Engines
- Replies: 10
- Views: 3815
Missing File Substitution In Engines
Hello.
Are there any engines other then DarkPlaces that support this feature?
Thank you.
Are there any engines other then DarkPlaces that support this feature?
Thank you.
- Fri Apr 30, 2010 7:53 pm
- Forum: General Discussion
- Topic: Paroxysm
- Replies: 3
- Views: 1312
- Fri Apr 30, 2010 7:52 pm
- Forum: Programming Tutorials
- Topic: [Tutorial PSP]-Compiling Quake For The PlayStation Portable.
- Replies: 38
- Views: 30113
- Thu Apr 29, 2010 7:33 pm
- Forum: General Discussion
- Topic: Paroxysm
- Replies: 3
- Views: 1312
- Wed Apr 28, 2010 2:04 am
- Forum: General Discussion
- Topic: Favorite Version of Team Fortress
- Replies: 41
- Views: 7718
It's the 21st century. The likeliness of not being able to run Quake is at an all-time low. You have to have something worse than a 486 DX4 if you seriously can not run Quake. Even THAT can run Quake, even on GL ports with a 3D card 2 generations behind the Rage128 It wouldn't run non software Quak...
- Wed Apr 28, 2010 1:56 am
- Forum: Programming Tutorials
- Topic: Theoretical NetQuake "Reconnect" Cmd Fix
- Replies: 6
- Views: 3219