Search found 368 matches
- Fri Sep 03, 2010 8:23 pm
- Forum: Artificial Intelligence
- Topic: Life-Like AI vs Good AI
- Replies: 27
- Views: 22698
Life-Like AI vs Good AI
The Goal of AI and Bots are to make a computer opponent that behaves like a human opponent. Life-like AI isn't always good ai. For example, these are some examples that I have seen while playing with friends. If someone is typing a message we don't kill them. If someone is trying to do a glitch, get...
- Fri Aug 27, 2010 8:39 pm
- Forum: Quake Events
- Topic: QExpo 2010?!
- Replies: 8
- Views: 8821
- Thu Aug 19, 2010 12:57 am
- Forum: General Discussion
- Topic: OrionTF beta
- Replies: 53
- Views: 13770
- Thu Aug 19, 2010 12:25 am
- Forum: General Discussion
- Topic: OrionTF beta
- Replies: 53
- Views: 13770
- Mon Aug 16, 2010 10:38 pm
- Forum: General Discussion
- Topic: OrionTF beta
- Replies: 53
- Views: 13770
OK I finally decided to update this. There are now 18 waypointed maps in total, and that visible weapon bug was fixed. It's now handled by 'temp1' cvar. Also detpacks will now destroy walls, grates etc. File (10mb): http://www.quaketastic.com/upload/files/multiplayer/mods/oriontf_beta2.zip So does ...
- Fri Aug 13, 2010 5:19 pm
- Forum: General Discussion
- Topic: idTech5 not available for external license
- Replies: 24
- Views: 5305
- Tue Jul 27, 2010 6:04 am
- Forum: General Discussion
- Topic: Inside3D Asks #5 : What...
- Replies: 42
- Views: 7710
- Tue Jul 27, 2010 5:49 am
- Forum: Engine Programming
- Topic: Makaqu
- Replies: 128
- Views: 34636
Sweet, I came across your post about compiling Makaqu at:
http://makaqu.tumblr.com/post/719671180
But it is only for an R1 Dev Disc, not an R 2, thank you for the help, mk.
http://makaqu.tumblr.com/post/719671180
But it is only for an R1 Dev Disc, not an R 2, thank you for the help, mk.
- Tue Jul 27, 2010 3:08 am
- Forum: Engine Programming
- Topic: Makaqu
- Replies: 128
- Views: 34636
Is there an svn I could get updated code from? And now all I have to do is learn to compile for the DreamCast, but to do that, I need to download and install everything manually into my current Cygwin (It is setup to compile for PSP), and I haven't found a guide, but I will keep searching Thank you.
- Mon Jul 26, 2010 11:23 pm
- Forum: General Discussion
- Topic: Inside3D Asks #5 : What...
- Replies: 42
- Views: 7710
- Mon Jul 26, 2010 10:04 pm
- Forum: Engine Programming
- Topic: Makaqu
- Replies: 128
- Views: 34636
- Wed Jul 21, 2010 10:31 pm
- Forum: Programming Tutorials
- Topic: Complete QuakeSrc PSP Tutorial Compatibility Guide
- Replies: 12
- Views: 5247
- Wed Jul 21, 2010 6:07 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 135114
- Mon Jul 19, 2010 8:45 pm
- Forum: Engine Programming
- Topic: (okay stupid question) how ipass info from qc to engine PLZZ
- Replies: 1
- Views: 836
- Fri Jul 16, 2010 4:25 am
- Forum: QuakeC Programming
- Topic: mutiplayer menu episode select
- Replies: 11
- Views: 2131