Search found 268 matches

by dreadlorde
Thu Sep 22, 2011 1:37 pm
Forum: General Discussion
Topic: Was the TF logo...
Replies: 13
Views: 2612

Re: Was the TF logo...

scar3crow wrote:Yes, but this was before the French Southern and Antarctic Lands were ruined by tasteless hats and bad balance tweaks. They also still had grenades in the Antarctic Lands at that time.
TF is the best war-themed hat simulator around. You're just jelly.
by dreadlorde
Wed Sep 21, 2011 12:03 am
Forum: Engine Programming
Topic: Quake 2 Source Code Review (Fabien Sanglard)
Replies: 5
Views: 1424

Re: Quake 2 Source Code Review (Fabien Sanglard)

Nice. I could have swore that q2 had software colored lighting, apparently I was wrong. :(
by dreadlorde
Sun Sep 18, 2011 2:05 pm
Forum: General Discussion
Topic: 8 bit bigmap Halloween special
Replies: 82
Views: 25855

Re: 8 bit bigmap Halloween special

When saving, there's an option to 'save state.' What exactly is this? I noticed that sometimes my saves don't seem to work properly if I don't also save and load the state when I save and load a game.
by dreadlorde
Wed Aug 24, 2011 7:31 pm
Forum: General Discussion
Topic: Asking for help with old Quake mods
Replies: 107
Views: 25184

Try qbism.
by dreadlorde
Thu Aug 18, 2011 9:33 pm
Forum: Engine Programming
Topic: Vanilla "WinQuake" on Linux?
Replies: 15
Views: 3045

I was looking for something without any changes to the original source other than the actual port and cross-compiling. Not looking for binaries or tuts. I'll check SDLQuake out. If you just want that, then compile from the q1source.zip on id's ftp. It compiles and runs on 32bit linux, though when I...
by dreadlorde
Thu Aug 18, 2011 1:46 pm
Forum: Engine Programming
Topic: Vanilla "WinQuake" on Linux?
Replies: 15
Views: 3045

Is quakespasm 'vanilla' enough?
by dreadlorde
Tue Aug 16, 2011 11:33 pm
Forum: General Discussion
Topic: 8 bit bigmap Halloween special
Replies: 82
Views: 25855

Works again. :D
by dreadlorde
Tue Aug 16, 2011 9:56 pm
Forum: General Discussion
Topic: 8 bit bigmap Halloween special
Replies: 82
Views: 25855

There is no vid_ddraw cvar. Also tried deleted all of my super8.cfg's, didn't help.
by dreadlorde
Tue Aug 16, 2011 5:31 am
Forum: General Discussion
Topic: 8 bit bigmap Halloween special
Replies: 82
Views: 25855

The problem persists, unfortunately.
by dreadlorde
Mon Aug 15, 2011 5:43 am
Forum: General Discussion
Topic: 8 bit bigmap Halloween special
Replies: 82
Views: 25855

qbism, the new build has the problem with my weird laptop resolution, again. :oops:
by dreadlorde
Sat Aug 13, 2011 5:10 am
Forum: General Discussion
Topic: 8 bit bigmap Halloween special
Replies: 82
Views: 25855

Ok, this is odd. I just tried menkstart in directq, then played it again in qbism, and the water was just fine. O.o
by dreadlorde
Fri Aug 12, 2011 2:13 pm
Forum: General Discussion
Topic: 8 bit bigmap Halloween special
Replies: 82
Views: 25855

Playing PuLSaR's Menkalinan, I noticed two issues, it has texture corruption in qbism like what necros showed above, and water has the wrong texture in qbism.

:?
by dreadlorde
Wed Aug 10, 2011 3:15 am
Forum: Engine Programming
Topic: Linux compile Quake
Replies: 15
Views: 3409

You can run a 32bit executable on a 64bit system, as long as you also have the 32bit libraries that get dynamically loaded. edit: I noticed you mentioned unixded. iirc, the proquake dedicated server executable is statically linked on linux (like it should be). You might want to ask baker how he mana...
by dreadlorde
Sat Jul 30, 2011 10:53 pm
Forum: QuakeC Programming
Topic: path_corners and the z axis
Replies: 6
Views: 1761

path_corners and the z axis

I'm trying to get monsters to follow path_corners that aren't aligned (or close to being aligned) on the z axis. I asked about this on func_msgboard and necros tried to help me out, but it was to no avail. My monsters still walk around aimlessly, ignoring path_corners that are too high/low for a pre...
by dreadlorde
Mon Jul 18, 2011 9:55 pm
Forum: General Discussion
Topic: spam attack ?!?
Replies: 23
Views: 3665

omg so much spam D: