Search found 924 matches
- Sun Oct 26, 2008 2:15 pm
- Forum: General Discussion
- Topic: Quake really needs some generic .mdl open source models
- Replies: 88
- Views: 15421
And, finally, Remake will be open source so you can take the maps, code, and add md3 models and DP features and CSQC menus later and release your own version for Darkplaces, and then you will have your next-gen Quake mod. And everybody will be happy. Except the guys with slower computers, and deathm...
- Sun Oct 26, 2008 2:05 pm
- Forum: General Discussion
- Topic: Quake really needs some generic .mdl open source models
- Replies: 88
- Views: 15421
- Sun Oct 26, 2008 1:59 pm
- Forum: General Discussion
- Topic: Quake really needs some generic .mdl open source models
- Replies: 88
- Views: 15421
Now, on that (and then I think I'll just stop rambling on these issues altogether), I have some reservation. My view of the mapping community is that there are still a majority of mappers (I hate to view it as a monolothic entity, I do know it's made up of different personalities, but I guess there...
- Tue Oct 14, 2008 11:27 pm
- Forum: Engine Programming
- Topic: .alpha
- Replies: 24
- Views: 7296
- Tue Oct 14, 2008 9:35 pm
- Forum: Engine Programming
- Topic: .alpha
- Replies: 24
- Views: 7296
I admit I made it sound a little provocative on purpose. You'll have to admit there is a grain of truth in there though. :-P Keeping a Quake engine crossplatform should be as easy (or hard) as not adding OS-specific code. Remember it was crossplatform at the beginning. Becoming OS-specific is a degr...
- Tue Oct 14, 2008 10:32 am
- Forum: Engine Programming
- Topic: .alpha
- Replies: 24
- Views: 7296
Examples would be Nehahra, Marcher or Warpspasm that were special enough that people were willing to download a custom engine specifically to play it. (AguirRe's) Nehquake requires Windows, Joequake doesn't run all of Nehahra, on Linux at least. Warp practically requires AguirRe's engines, which re...
- Mon Oct 13, 2008 5:47 pm
- Forum: Engine Programming
- Topic: .alpha
- Replies: 24
- Views: 7296
.alpha
Baker wrote elsewhere: Closer to being accepted: transparentish glass (.alpha) in brush models The Remake Quake project is strongly considering dropping .alpha since it breaks compatibility. Crossplatform considerations also play into this. The day Joequake, Fitzquake, Tyrquake and Fruitz of Dojo st...
- Sat Oct 04, 2008 1:55 am
- Forum: General Discussion
- Topic: Kurok total conversion.
- Replies: 39
- Views: 10835
Congrats for pulling off a TC / episode on your own. I was playing this on Linux, using Tyrquake. It didn't want to load the Welcome to Kurok map (?), but I could load maps by hand. It wasn't so good naming them e1m1 etc because that's Quake's naming scheme. k1m1 etc would have been better. I could ...
- Sat Sep 27, 2008 12:18 am
- Forum: QuakeC Programming
- Topic: Grunt VWep mod.
- Replies: 3
- Views: 1908