Search found 924 matches
- Mon Jul 07, 2014 8:21 pm
- Forum: CSQC Programming
- Topic: RANT: What's wrong with CSQC
- Replies: 42
- Views: 12723
Re: RANT: What's wrong with CSQC
I haven't personally used those yet, but I'm pretty sure you can. Try it! For a definitive answer about what you can and can't do with entities in CSQC, Spike or LH will be needed though.
- Mon Jul 07, 2014 7:13 pm
- Forum: CSQC Programming
- Topic: What would you do with CSQC?
- Replies: 13
- Views: 7852
Re: What would you do with CSQC?
In other words, you can do a lot of anti-Quake BS with it. <3
- Mon Jul 07, 2014 2:12 pm
- Forum: CSQC Programming
- Topic: RANT: What's wrong with CSQC
- Replies: 42
- Views: 12723
Re: RANT: What's wrong with CSQC
Yeah, you can use .think in csqc.
- Mon Jul 07, 2014 12:02 pm
- Forum: CSQC Programming
- Topic: What would you do with CSQC?
- Replies: 13
- Views: 7852
Re: What would you do with CSQC?
CSQC stuff that could be interesting for single player maps: Code lock on a door Display book pages graphically Player has to search database on a computer to find something Custom status effects, anything that uses icons Custom weapons and ammo with icons/GUI Post processing filters (drunk, gas mas...
- Sat Jul 05, 2014 9:53 pm
- Forum: CSQC Programming
- Topic: Getting Started with CSQC
- Replies: 8
- Views: 9278
Re: Getting Started with CSQC
I split the networking stuff from part 1 into part 2 and added something about sendevent().
http://spawnhost.wordpress.com/articles ... etworking/
Next time, entities.
http://spawnhost.wordpress.com/articles ... etworking/
Next time, entities.
- Fri Jul 04, 2014 7:52 pm
- Forum: CSQC Programming
- Topic: Getting Started with CSQC
- Replies: 8
- Views: 9278
Re: Getting Started with CSQC
I think collecting the links in this thread is enough. Inside3D doesn't really have a place to post really long writeups anyway, much less multi-part ones.
- Fri Jul 04, 2014 5:42 pm
- Forum: CSQC Programming
- Topic: Getting Started with CSQC
- Replies: 8
- Views: 9278
Re: Getting Started with CSQC
I'm writing a series about CSQC programming.
Part 1: Common Functions is here
http://spawnhost.wordpress.com/articles ... functions/
Part 1: Common Functions is here
http://spawnhost.wordpress.com/articles ... functions/
- Fri Jul 04, 2014 2:18 pm
- Forum: CSQC Programming
- Topic: RANT: What's wrong with CSQC
- Replies: 42
- Views: 12723
Re: RANT: What's wrong with CSQC
In theory the fact that RMQ engine is open source is a plus. But for an engine modder to implement and test the implementation, would require a functional CSQC source for testing. And the RMQ CSQC QuakeC is to the best of my knowledge closed source. There never was an official RMQ CSQC progs. The p...
- Fri Jul 04, 2014 1:44 pm
- Forum: CSQC Programming
- Topic: RANT: What's wrong with CSQC
- Replies: 42
- Views: 12723
Re: RANT: What's wrong with CSQC
Rants can be good because they might clean the air, and it's good to get stuff off your chest. As for tutorials and resources, there is the "Getting Started with CSQC" thread in this forum which has a few good ones. Spike's "csqc for idiots" is a very good resource despite the fu...
- Thu Jul 03, 2014 8:51 pm
- Forum: Modeling
- Topic: How can I make Quake's texture WAD and MDL in 2014 ?
- Replies: 7
- Views: 6657
Re: How can I make Quake's texture WAD and MDL in 2014 ?
There isn't really a "current" wad tool to my knowledge. I personally still use Wally. It can generate Quake wads from a number of image formats I think. Quake terminus should have it.
- Sun Jun 29, 2014 5:07 pm
- Forum: General Discussion
- Topic: QuakeC framework for indie projects
- Replies: 21
- Views: 5763
Re: QuakeC framework for indie projects
I've seen a ragdoll test by Spike that seemed to work very well. Including this stuff in a framework is a way to make it more accessible. Bring it from the realm of myths into reality. Also imo any framework that just contains a player, a gun and an AI in a first-person context is an FPS framework.....
- Sat Jun 28, 2014 7:54 pm
- Forum: Project Showcase
- Topic: [FTE][in production] Scout's Journey
- Replies: 36
- Views: 22990
Re: [FTE][in production] Scout's Journey
Thanks. You're right about the handle, I'll see if I can spare a few polies for it. Not sure if we can do LODs for baked-in meshes.
Motorsep, I'm pretty busy but module shots will be forthcoming.
Motorsep, I'm pretty busy but module shots will be forthcoming.
- Sat Jun 28, 2014 7:15 pm
- Forum: General Discussion
- Topic: QuakeC framework for indie projects
- Replies: 21
- Views: 5763
Re: QuakeC framework for indie projects
The thing is that it is just a headache to make things work on FTE *and* DP, at least when it comes to doing stuff like a CSQC inventory and similar more involved projects. I can't really enter into a collaboration to create *another* QC codebase because I'm too busy writing my own... What would peo...
- Sat Jun 28, 2014 2:58 pm
- Forum: General Discussion
- Topic: stupid idea
- Replies: 26
- Views: 6633
Re: stupid idea
I think Linux comes with the tools by default because it basically requires users to add their own code - it would die if not the community kept working on it.
- Sat Jun 28, 2014 2:36 pm
- Forum: General Discussion
- Topic: stupid idea
- Replies: 26
- Views: 6633
Re: stupid idea
Eh, I guess I just can't follow some of the arguments in this thread. I still think the idea that making a game with QC is much, much easier than with C++ is a fallacy. People here might come to that conclusion because they simply know QC better. I have compiled the Doom 3 gamecode and a bunch of ot...