Search found 924 matches

by goldenboy
Mon Jul 07, 2014 8:21 pm
Forum: CSQC Programming
Topic: RANT: What's wrong with CSQC
Replies: 42
Views: 12723

Re: RANT: What's wrong with CSQC

I haven't personally used those yet, but I'm pretty sure you can. Try it! For a definitive answer about what you can and can't do with entities in CSQC, Spike or LH will be needed though.
by goldenboy
Mon Jul 07, 2014 7:13 pm
Forum: CSQC Programming
Topic: What would you do with CSQC?
Replies: 13
Views: 7852

Re: What would you do with CSQC?

In other words, you can do a lot of anti-Quake BS with it. <3
by goldenboy
Mon Jul 07, 2014 2:12 pm
Forum: CSQC Programming
Topic: RANT: What's wrong with CSQC
Replies: 42
Views: 12723

Re: RANT: What's wrong with CSQC

Yeah, you can use .think in csqc.
by goldenboy
Mon Jul 07, 2014 12:02 pm
Forum: CSQC Programming
Topic: What would you do with CSQC?
Replies: 13
Views: 7852

Re: What would you do with CSQC?

CSQC stuff that could be interesting for single player maps: Code lock on a door Display book pages graphically Player has to search database on a computer to find something Custom status effects, anything that uses icons Custom weapons and ammo with icons/GUI Post processing filters (drunk, gas mas...
by goldenboy
Sat Jul 05, 2014 9:53 pm
Forum: CSQC Programming
Topic: Getting Started with CSQC
Replies: 8
Views: 9278

Re: Getting Started with CSQC

I split the networking stuff from part 1 into part 2 and added something about sendevent().

http://spawnhost.wordpress.com/articles ... etworking/

Next time, entities.
by goldenboy
Fri Jul 04, 2014 7:52 pm
Forum: CSQC Programming
Topic: Getting Started with CSQC
Replies: 8
Views: 9278

Re: Getting Started with CSQC

I think collecting the links in this thread is enough. Inside3D doesn't really have a place to post really long writeups anyway, much less multi-part ones.
by goldenboy
Fri Jul 04, 2014 5:42 pm
Forum: CSQC Programming
Topic: Getting Started with CSQC
Replies: 8
Views: 9278

Re: Getting Started with CSQC

I'm writing a series about CSQC programming.

Part 1: Common Functions is here

http://spawnhost.wordpress.com/articles ... functions/
by goldenboy
Fri Jul 04, 2014 2:18 pm
Forum: CSQC Programming
Topic: RANT: What's wrong with CSQC
Replies: 42
Views: 12723

Re: RANT: What's wrong with CSQC

In theory the fact that RMQ engine is open source is a plus. But for an engine modder to implement and test the implementation, would require a functional CSQC source for testing. And the RMQ CSQC QuakeC is to the best of my knowledge closed source. There never was an official RMQ CSQC progs. The p...
by goldenboy
Fri Jul 04, 2014 1:44 pm
Forum: CSQC Programming
Topic: RANT: What's wrong with CSQC
Replies: 42
Views: 12723

Re: RANT: What's wrong with CSQC

Rants can be good because they might clean the air, and it's good to get stuff off your chest. As for tutorials and resources, there is the "Getting Started with CSQC" thread in this forum which has a few good ones. Spike's "csqc for idiots" is a very good resource despite the fu...
by goldenboy
Thu Jul 03, 2014 8:51 pm
Forum: Modeling
Topic: How can I make Quake's texture WAD and MDL in 2014 ?
Replies: 7
Views: 6657

Re: How can I make Quake's texture WAD and MDL in 2014 ?

There isn't really a "current" wad tool to my knowledge. I personally still use Wally. It can generate Quake wads from a number of image formats I think. Quake terminus should have it.
by goldenboy
Sun Jun 29, 2014 5:07 pm
Forum: General Discussion
Topic: QuakeC framework for indie projects
Replies: 21
Views: 5763

Re: QuakeC framework for indie projects

I've seen a ragdoll test by Spike that seemed to work very well. Including this stuff in a framework is a way to make it more accessible. Bring it from the realm of myths into reality. Also imo any framework that just contains a player, a gun and an AI in a first-person context is an FPS framework.....
by goldenboy
Sat Jun 28, 2014 7:54 pm
Forum: Project Showcase
Topic: [FTE][in production] Scout's Journey
Replies: 36
Views: 22990

Re: [FTE][in production] Scout's Journey

Thanks. You're right about the handle, I'll see if I can spare a few polies for it. Not sure if we can do LODs for baked-in meshes.

Motorsep, I'm pretty busy but module shots will be forthcoming.
by goldenboy
Sat Jun 28, 2014 7:15 pm
Forum: General Discussion
Topic: QuakeC framework for indie projects
Replies: 21
Views: 5763

Re: QuakeC framework for indie projects

The thing is that it is just a headache to make things work on FTE *and* DP, at least when it comes to doing stuff like a CSQC inventory and similar more involved projects. I can't really enter into a collaboration to create *another* QC codebase because I'm too busy writing my own... What would peo...
by goldenboy
Sat Jun 28, 2014 2:58 pm
Forum: General Discussion
Topic: stupid idea
Replies: 26
Views: 6633

Re: stupid idea

I think Linux comes with the tools by default because it basically requires users to add their own code - it would die if not the community kept working on it.
by goldenboy
Sat Jun 28, 2014 2:36 pm
Forum: General Discussion
Topic: stupid idea
Replies: 26
Views: 6633

Re: stupid idea

Eh, I guess I just can't follow some of the arguments in this thread. I still think the idea that making a game with QC is much, much easier than with C++ is a fallacy. People here might come to that conclusion because they simply know QC better. I have compiled the Doom 3 gamecode and a bunch of ot...