Search found 1109 matches

by Urre
Thu Jul 15, 2010 9:27 am
Forum: General Discussion
Topic: Nexuiz Using CryENGINE 3 for Upcoming Console Port
Replies: 38
Views: 6891

Isn't Nexuiz still coming to PS3 using DP?
by Urre
Mon Jun 14, 2010 4:50 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6130981

Watch out for echelon :)
by Urre
Mon Jun 14, 2010 4:16 am
Forum: QuakeC Programming
Topic: Traceline
Replies: 12
Views: 2395

Actually no, DarkPlaces specificly lets traces get out of solids, and hit new solids on the way, even if startsolid is true. I depend heavily on this behavior...
by Urre
Sun Jun 13, 2010 9:34 pm
Forum: QuakeC Programming
Topic: Traceline
Replies: 12
Views: 2395

Also note that if you start a traceline inside an entity that isn't the ignore ent (passent), then the traceline will automatically ignore all non-bsp entities. If you start inside a wall, I believe I remember the traceline ignoring everything including other walls. So avoid starting a traceline in...
by Urre
Fri Jun 11, 2010 7:09 pm
Forum: General Discussion
Topic: Warfare Source, We Need You!!
Replies: 34
Views: 7073

Well, I don't know if it's that simple. Have there ever been clones which don't modify the formula a bit? I want to exclude commercial clones from this question.
by Urre
Fri Jun 11, 2010 12:39 pm
Forum: General Discussion
Topic: Warfare Source, We Need You!!
Replies: 34
Views: 7073

Clones :(

Anyway, where does the line go between clone and based upon?
by Urre
Fri Jun 11, 2010 11:24 am
Forum: QuakeC Programming
Topic: Backwards running clock?
Replies: 6
Views: 1673

The time isn't reversed. They have a separate timer, which starts with a value, and gets decreased each frame with frametime, or perhaps a think function every second which subtracts a second from it.

Don't mess with the server time :P
by Urre
Fri Jun 11, 2010 11:19 am
Forum: Mapping
Topic: Realtime light editor?
Replies: 3
Views: 2159

People have made their own editors too, using CSQC.
by Urre
Mon Jun 07, 2010 11:18 am
Forum: Engine Programming
Topic: Not showing the console on startup
Replies: 36
Views: 6038

Baker wrote:Nexuiz's "Magic Ear" entity is of extreme interest to me.
Want to explain what it is?
by Urre
Tue Jun 01, 2010 10:54 pm
Forum: Gameplay & Design
Topic: More enjoyable "watching" of playing games
Replies: 16
Views: 15898

More enjoyable "watching" of playing games

Not uncommonly, people get together to have gaming-nights, in this case specificly the more casual category of gaming rather than "serious" LAN playing. This means for example bunking in front of a large-screen TV fitted with Wii or splitscreen Halo 3 and whatnot. However, very often singl...
by Urre
Mon May 31, 2010 8:59 am
Forum: Programming Tutorials
Topic: Adding CSQC Support To The Quake Engine
Replies: 19
Views: 9973

Yes, edit should only exist a limited time after posting, like a couple of hours tops.
by Urre
Sun May 30, 2010 7:38 pm
Forum: General Discussion
Topic: Anynet?
Replies: 1
Views: 860

Anynet?

Is it down?
by Urre
Fri May 28, 2010 1:30 pm
Forum: QuakeC Programming
Topic: Quake Rally
Replies: 14
Views: 2818

Worth pointing out: AirQuake contains Jeeps and Tanks, not just aircraft!
by Urre
Fri May 28, 2010 8:57 am
Forum: QuakeC Programming
Topic: Quake Rally
Replies: 14
Views: 2818

There's AirQuake, dunno if it was ever open, but I recall a clone of it with podracers with plasmaguns instead of jetfighters, so I figured they must've used the source from AirQ. And Tanx, but that's DP only, as is my game.
by Urre
Fri May 28, 2010 8:54 am
Forum: Mapping
Topic: Skybox in Makaqu (tochris too)
Replies: 10
Views: 4093

I remember, back in the days when I used Qoole for mapping (more than 10 years ago) and didn't have a clue about sealing and whatnot, I simply made a single flat brush with the sky texture, really large, up high above the outdoor area :). Mainly because I didn't like how rockets exploded against it ...