Search found 54 matches

by MasterSplinter
Fri Jan 07, 2011 5:42 pm
Forum: General Discussion
Topic: Platform 'program-manager' repositories
Replies: 16
Views: 4305

First. Quake is GPLed, and thus cannot appear in certain non-free-friendly stores. Secondly, only the engine is free - the content is still copyrighted. This means that you're not allowed to distribute Quake itself. Only the engine. And distributing only the engine is pointless. Many repositories w...
by MasterSplinter
Fri Jan 07, 2011 3:03 pm
Forum: General Discussion
Topic: Platform 'program-manager' repositories
Replies: 16
Views: 4305

Platform 'program-manager' repositories

A couple days ago, I softmoded my Nintendo Wii. On the "HomeBrew Channel" inside the 'HomeBrew Browser', there were 2 ports of Quake 1. One was called Quake 1 rev and the other was called Quake 1 GX. The GX one worked best for a standard tube TV's resolution.... and it had an on-screen KB....
by MasterSplinter
Fri Dec 31, 2010 2:26 am
Forum: General Discussion
Topic: Legal concerns with Quake on the AppStore?
Replies: 13
Views: 2296

Quake is for sale on the Android AppMarket... for $2.99 and has been there for awhile. My guess is that the app market for Android isn't monitored too well. Even if it was legit I personally wouldn't purchase it... I'd go nuts trying to play it on a phone! :roll: yea :) the game-play on it is prett...
by MasterSplinter
Thu Dec 30, 2010 2:35 pm
Forum: General Discussion
Topic: Legal concerns with Quake on the AppStore?
Replies: 13
Views: 2296

Downsider wrote:http://www.youtube.com/watch?v=IufqdiWWn5s

That one looks fine. And the source is available to build, too.
Hey!! What'd yah know!! Best one I've seen yet!
by MasterSplinter
Thu Dec 30, 2010 2:00 pm
Forum: General Discussion
Topic: Legal concerns with Quake on the AppStore?
Replies: 13
Views: 2296

Re: Legal concerns with Quake on the AppStore?

I was wondering where Quake would stand as using the engine on the AppStore. I don't really plan on doing anything with it, but I had seen several Quake ports get denied from the AppStore, and I was unsure if this was because of licensing or the artwork. There's quite a few Quake 3-based games on t...
by MasterSplinter
Tue Dec 28, 2010 1:51 pm
Forum: General Discussion
Topic: Nazi zombies portable released
Replies: 51
Views: 12199

Not that this thread is about translators, but, this iPhone app (Word Lens) is pretty dam cool.... My sister's roomie is in this video...

http://www.youtube.com/watch?v=h2OfQdYrHRs
by MasterSplinter
Sun Dec 26, 2010 11:02 pm
Forum: General Discussion
Topic: Nazi zombies portable released
Replies: 51
Views: 12199

Jukki wrote:well it is singleand an coop.

Btw uses your proquake for psp ;)
Great title!

I downloaded it. Is there source code for it somewhere?
by MasterSplinter
Sun Dec 26, 2010 1:55 pm
Forum: General Discussion
Topic: happy holidays
Replies: 11
Views: 1678

Jukki wrote:merry xmas,

what did you guys got?

Got black ops, 50 e and snowboard

My first console game in YEARS.... (I've always been a PC gamer): Nintendo Wii. Complete surprise. :D


Image
by MasterSplinter
Fri Dec 24, 2010 4:54 pm
Forum: Mapping
Topic: Demos?
Replies: 7
Views: 3820

Re: Demos?

I am wondering how to recored a demo, as well as how to play a demo in the menu screen. I've private messaged you this already, but then thought that others might find this useful too. Demo and Capture : Record Demo : Record DemoName Stop Play Demo : Playdemo DemoName Demo Control Keys : Pause :Pau...
by MasterSplinter
Fri Dec 24, 2010 4:16 am
Forum: General Discussion
Topic: One Must Quake (OMF2097 Remake)
Replies: 9
Views: 5429

Re: One Must Quake (OMF2097 Remake)

Image


WOW. I remember this.
by MasterSplinter
Thu Dec 23, 2010 12:32 am
Forum: General Discussion
Topic: happy holidays
Replies: 11
Views: 1678

Re: happy holidays

reckless wrote:since cristmas is knocking on the door (literally) a merry christmas from
me.

hope to see you all in the new year ;)
..and also with you :)
by MasterSplinter
Wed Dec 22, 2010 3:18 pm
Forum: Engine Programming
Topic: Graphical Compiler/Debugger[Codeblocks compat]?
Replies: 23
Views: 5331

Image
by MasterSplinter
Tue Dec 21, 2010 9:38 pm
Forum: General Discussion
Topic: Engoo
Replies: 222
Views: 56335

leileilol wrote: Spare the unneccessary sugar-coated brownnosing and hype, I didn't do this for attention and accolades, thanks.
tee hee :lol:
by MasterSplinter
Wed Dec 15, 2010 3:28 pm
Forum: General Discussion
Topic: Commander Keen turns 20
Replies: 1
Views: 801

Re: Commander Keen turns 20

leileilol wrote:HAPPY 20TH KEENIVERSARY COMMANDER KEEN!



If you don't know what the hell i'm talking about: take this history lesson, express your teenage distaste at the program's percieved homosexuality, and get off my lawn!

"Not in my back yard!"
by MasterSplinter
Tue Dec 14, 2010 11:14 pm
Forum: General Discussion
Topic: The most expected DarkPlaces games
Replies: 8
Views: 2193

Spirit wrote:Yes, chris'. It is on hold since creating proper gameplay is not easy.
What do you mean by "proper gameplay"?