Search found 112 matches: vwep
Searched query: vwep
- Sat Sep 11, 2010 3:45 am
- Forum: Programming Tutorials
- Topic: Add extension: DP_SV_MODELFLAGS_AS_EFFECTS
- Replies: 2
- Views: 2133
Add extension: DP_SV_MODELFLAGS_AS_EFFECTS
... them spin around slowly. But vanilla Quake does not provide a way to bestow this rotation on any arbitrary entity from qc. An example would be a vwep model that doubles as a pick-up model. This was my original need, but the idea can be expanded to all model flags with DP_SV_MODELFLAGS_AS_EFFECTS. ...
- Sat Sep 11, 2010 12:12 am
- Forum: Programming Tutorials
- Topic: [Tutorial PSP/PC] - DP_SV_NODRAWTOCLIENT & DP_SV_DRAWONL
- Replies: 13
- Views: 11310
- Tue Aug 24, 2010 2:21 pm
- Forum: Modeling
- Topic: Trickle's Vwep Wisdom?
- Replies: 36
- Views: 12514
... float indexa1, float indexa2, string modelb, float indexb1, indexb2); As a modder, I can see a lot of potential for such builtin. Not only for vwep support, but to create random monsters on the fly, or random weapons/artifacts from different parts (great for a RPG-style mod). Of course, welding ...
- Fri Jun 25, 2010 12:48 am
- Forum: Engine Programming
- Topic: Fake Vwep Attachment For Q1 MDL
- Replies: 4
- Views: 1846
Fake Vwep Attachment For Q1 MDL
Frame vertex 182 and 183 are two vertexes in the Q1 player model's non-weapon hand when he is using the axe. Frame vertex 182 is where I'd like to do an attachment test (make him hold a bag or something, hehe). I'm lacking imagination but any ideas on ... 1) how I can get the X, Y, Z values of verte...
- Mon Jun 14, 2010 11:19 am
- Forum: Engine Programming
- Topic: Single Player Engine Needs?
- Replies: 28
- Views: 5386
Single Player Engine Needs?
... to support timed missions with count downs visible to the user. R00k's example qc code appears to suggest this is a ProQuake only feature? 4. Vwep. A universal method using q1 model. The "Feral" mod has an interesting way, but it is QuakeC based attachment. Would allow player and ...
- Tue Apr 27, 2010 7:38 pm
- Forum: General Discussion
- Topic: OrionTF beta
- Replies: 53
- Views: 13680
- Fri Apr 02, 2010 10:14 pm
- Forum: Modeling
- Topic: Trickle's Vwep Wisdom?
- Replies: 36
- Views: 12514
- Sun Feb 14, 2010 10:12 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6047604
... .nodrawtoclient. Then you can make the model invisible to the user when he's in first person view. For standard quake, the player will see the vwep. Maybe that won't be bad if the weapon and view_ofs are positioned properly, though. Edit: Though you also have to worry about the effects of lag ...
- Sat Feb 13, 2010 4:33 pm
- Forum: General Discussion
- Topic: [release] Hellsmash Beta 3
- Replies: 149
- Views: 40576
... Boomstick - iD Software (made from g_shot.mdl, and additional surplus parts of g_shot.mdl) Particle Cannon - Steady (this was actually from the vwep he made for avirox's TF mod I believe, I got permission to make a v_model out of it directly from Steady and avirox) Stakegun - iD Software / Dr. ...
- Mon Feb 08, 2010 3:50 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6047604
... .nodrawtoclient. Then you can make the model invisible to the user when he's in first person view. For standard quake, the player will see the vwep. Maybe that won't be bad if the weapon and view_ofs are positioned properly, though. Edit: Though you also have to worry about the effects of lag ...
- Sat Feb 06, 2010 8:02 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6047604
... weapon and not the player... hell even use client colors to change the colormap if you wanted. If you're playing first-person, then combine that vwep feature with .viewmodelforclient on a second model. Then you can do the same effects on the player's view weapon, and it looks damn cool. A bright ...
- Fri Jan 29, 2010 7:58 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6047604
- Tue Jan 26, 2010 11:49 pm
- Forum: Modeling
- Topic: Trickle's Vwep Wisdom?
- Replies: 36
- Views: 12514
... take a bit to do. I noticed this player model holds the gun the whole time, if there will be effort into a real mod..I will most definitely make a vwep for it! I've got the same player model where Lardarse renamed all the frames somewhere. Yeah you are right, I'd rather have a GPL gun ... I'll ...
- Tue Jan 26, 2010 11:45 pm
- Forum: Modeling
- Topic: Trickle's Vwep Wisdom?
- Replies: 36
- Views: 12514
- Fri Jan 22, 2010 12:16 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6047604