Scout's Journey will likely no longer use a Quake engine in the future.
Wall of text version at my blog.
Search found 924 matches
- Fri Sep 26, 2014 7:39 pm
- Forum: Project Showcase
- Topic: [FTE][in production] Scout's Journey
- Replies: 36
- Views: 23109
- Fri Sep 26, 2014 10:36 am
- Forum: General Discussion
- Topic: main site infected?
- Replies: 64
- Views: 19038
Re: main site infected?
It's true, Linux/Unix isn't immune. I see lots of exploits on the Gentoo/Ubuntu security trackers all the time. Those that become known are fixed pretty quickly; I guess those that are not known are the bigger problem though
Safety is illusionary anyway.
Safety is illusionary anyway.
- Fri Sep 26, 2014 8:06 am
- Forum: General Discussion
- Topic: main site infected?
- Replies: 64
- Views: 19038
Re: main site infected?
What's this new fashion of giving catchy names to bugs?
And aren't there lots of new root exploits discovered every week? How is something like "shell shock" different?
Debian/Ubuntu had this exploit fixed yesterday already, btw. apt-get update, apt-get install bash.
And aren't there lots of new root exploits discovered every week? How is something like "shell shock" different?
Debian/Ubuntu had this exploit fixed yesterday already, btw. apt-get update, apt-get install bash.
- Thu Sep 18, 2014 9:06 pm
- Forum: General Discussion
- Topic: main site infected?
- Replies: 64
- Views: 19038
Re: main site infected?
On the upside, this encourages children to program.
- Tue Sep 02, 2014 9:06 am
- Forum: Engine Programming
- Topic: FTE Vanilla Option
- Replies: 34
- Views: 7219
Re: FTE Vanilla Option
I'm actually guilty of the same thing (thinking that the quad glowed purple.) This is probably due to either map textures or playing with engines that support EF_BLUE. Once you become aware of what vanilla Quake really looks like, some of those un-faithful anti-Quake improvements start looking prett...
- Mon Sep 01, 2014 6:43 pm
- Forum: Engine Programming
- Topic: FTE Vanilla Option
- Replies: 34
- Views: 7219
Re: FTE Vanilla Option
I have been thinking recently that a definitive "Steam Quake HOWTO" is missing on all 3 major community sites. This is a situation that could be improved.
- Mon Sep 01, 2014 4:33 pm
- Forum: Engine Programming
- Topic: FTE Vanilla Option
- Replies: 34
- Views: 7219
Re: FTE Vanilla Option
It's still good that these things were reported. :) FTE currently has less issues than most people seem to think... I know because I test it extensively, from vanilla Quake to indie development. As for bugs, every software has bugs. I believe the vanilla mode is great for people who want their mod t...
- Sat Aug 30, 2014 10:19 pm
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 117070
Re: qbismSuper8 builds
I really like the palette thing.
- Sat Aug 30, 2014 9:28 pm
- Forum: Project Showcase
- Topic: [Darkplaces][WIP] Mighty Quake
- Replies: 19
- Views: 15536
Re: [Darkplaces][WIP] Mighty Quake
toneddu: I mostly hear cel-shading used for something that includes the inky black outlines. Toon shading is just reducing the colours to very few shades. They're often used interchangeably though.
- Sat Aug 30, 2014 9:14 pm
- Forum: Engine Programming
- Topic: FTE Vanilla Option
- Replies: 34
- Views: 7219
Re: FTE Vanilla Option
The one thing (that I know of) that's not made it into a released version is this: Spike came up with the idea of replicating the banding effect that software has in GLSL, or as some kind of lookup table post process filter. We both fiddled with some GLSL and there was a pretty good result, but it j...
- Sat Aug 30, 2014 8:37 pm
- Forum: Engine Programming
- Topic: FTE Vanilla Option
- Replies: 34
- Views: 7219
Re: FTE Vanilla Option
OK, I guess we all learned something today.
It would just be cool if we could all get along.
It would just be cool if we could all get along.
- Sat Aug 30, 2014 7:48 pm
- Forum: Project Showcase
- Topic: [Darkplaces][WIP] Mighty Quake
- Replies: 19
- Views: 15536
Re: [Darkplaces][WIP] Mighty Quake
Regarding the visual style: looking at these screenshots makes me wonder if I shouldn't try to use more clean, stylized and "solid colors" textures ? It would be a departure from the gritty, noisy and dark Quake visual identity, but I think it could work. What do you guys think ? Absolute...
- Sat Aug 30, 2014 6:28 pm
- Forum: Project Showcase
- Topic: [Darkplaces][WIP] Mighty Quake
- Replies: 19
- Views: 15536
Re: [Darkplaces][WIP] Mighty Quake
Pretty interesting concept. Good luck. Blending tiles: well, you can always make them a little bigger than they need to be so the meshes intersect at the sides. Then you'd just have to ensure that neighbouring tiles aren't at the same level. This really looks like a prime opportunity for modular env...
- Sat Aug 30, 2014 2:06 pm
- Forum: Engine Programming
- Topic: FTE Vanilla Option
- Replies: 34
- Views: 7219
Re: FTE Vanilla Option
Wow, really?
A Quake-related news post from another Quake site is spam?
Where are the horse and the rider...
A Quake-related news post from another Quake site is spam?
Where are the horse and the rider...
- Fri Aug 29, 2014 12:13 am
- Forum: Mapping
- Topic: [SOLVED] common/weapclip on models
- Replies: 14
- Views: 11949
Re: common/weapclip on models
Really? Would it work? Radiant can recognize _collision object or should I put the _collision model precisely at the same position of the object model? Just putting it in the same place. No idea why your ASE models aren't working, it's a little harder to get them right compared to OBJ anyway. Edit:...