Search found 2135 matches

by frag.machine
Tue Jul 24, 2018 12:04 am
Forum: General Programming
Topic: Old sources crash when compiled in fully updated win 7
Replies: 8
Views: 6258

Re: Old sources crash when compiled in fully updated win 7

Btw does anyone know where to get the sources for telejano quake ?, the old site is down and googling it only turns up links for the engine itself. Well I have a .zip with Telejano 5 sources here, don't know if it's the latest but better than nothing. Send me a PM so we can figure out how I can mak...
by frag.machine
Mon Jul 16, 2018 5:11 am
Forum: General Discussion
Topic: Blood in OpenGL finally
Replies: 18
Views: 24814

Re: Blood in OpenGL finally

TBH packaging the JRE/JDK with the application is very rare and prone to all sort of problems like conflicts with already existing installations. Usually one would just instruct the user to install the latest JRE.
by frag.machine
Wed Jul 11, 2018 6:13 pm
Forum: General Discussion
Topic: Blood in OpenGL finally
Replies: 18
Views: 24814

Re: Blood in OpenGL finally

high def voxels included, and the openjdk package could probably be made a bit smaller, Ill see what i can do to get the size down some more. But since the engine is java based, it will allways have a size disadvantage unless you want to use java without local bindings, (i could do a package that w...
by frag.machine
Wed Jun 27, 2018 11:06 am
Forum: QuakeC Programming
Topic: Strange savegame sound bug in DP
Replies: 2
Views: 4287

Re: Strange savegame sound bug in DP

Sounds like an engine bug. Are you using any DP exclusive feature ? You may try to report the bug to someone on the dev team, but activity on Darkplaces site is very low at best, I'd advise to just pick FTE and adapt your work if necessary.
by frag.machine
Sun Jun 24, 2018 4:10 am
Forum: General Discussion
Topic: Quake "champions"
Replies: 46
Views: 46366

Re: Quake "champions"

mh wrote:
frag.machine wrote:Makes sense since it's based on DOOM 2016 codebase.
It's not.
What. In. The. Hell. :confused: Quake Champions is using in a console engine ? Did I read it right ?
by frag.machine
Tue Jun 19, 2018 12:39 pm
Forum: Modeling
Topic: Fun with new Quake1 models
Replies: 26
Views: 28443

Re: Fun with new Quake1 models

Here is some more info about RemakeQuake: http://quakeone.com/forum/quake-mod-releases/works-in-progress/4785-remake-quake-project https://kneedeepinthedoomed.wordpress.com If you scroll throught the log you'll find the downloads. :wink: Thanks for the links, in fact I already knew about this proje...
by frag.machine
Mon Jun 18, 2018 5:20 pm
Forum: Modeling
Topic: Fun with new Quake1 models
Replies: 26
Views: 28443

Re: Fun with new Quake1 models

@tonneddu2000 - I made it myself after I saw some old pictures of the first release of Quake. I thought it a pity he wasn't in the game, but I could only make it throw an axe. So after some hussling with the QuakeRemake team Ijed succeeded to implement a shield attack. FourFeather has some working ...
by frag.machine
Sat Jun 16, 2018 12:32 pm
Forum: Modeling
Topic: Fun with new Quake1 models
Replies: 26
Views: 28443

Re: Fun with new Quake1 models

Cool. Don't know Quake story very much. Did you create it yourself or was it used in the first alpha release of the game? It would be great to see it in action I can't remember the shield, but otherwise this was the original concept to the ogre. EDIT: the right hand looks funny, as if misses a coup...
by frag.machine
Wed Jun 13, 2018 1:40 am
Forum: Modeling
Topic: Fun with new Quake1 models
Replies: 26
Views: 28443

Re: Fun with new Quake1 models

Your pics are not showing to me neither.
by frag.machine
Tue Jun 12, 2018 12:46 am
Forum: General Discussion
Topic: Quake "champions"
Replies: 46
Views: 46366

Re: Quake "champions"

Well, it seems that Quake Champions is getting lowest score in Id games history , at least on Steam. I quickly read some comments and 80% of criticisms are regarding poor net code and sh*tt* servers. Plus, it seems (I didn't buy it yet) that no bot AI mode has been implemented :shock: Makes sense s...
by frag.machine
Tue Jun 12, 2018 12:39 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6121481

Re: What are you working on?

Yeah the weird wall angles are unreal-y. BTW I am replaying Unreal right now, and it is funny how it can look more advanced than Quake in some aspects (visual effects that would appear only with Quake 3 shaders) but also more primitive in others (the lack of detail in map geometry is jarring compare...
by frag.machine
Mon May 28, 2018 6:48 pm
Forum: General Discussion
Topic: Mod.io
Replies: 3
Views: 9223

Re: Mod.io

That's cool kind of like the quake injector? Not quite... Let's take an imaginary Quake example: suppose you created a Quake C mod that uses some new monster models and textures I created. Usually you'd pack those resources with your progs.dat into a .pak file, zip it with a readme.txt and upload t...
by frag.machine
Fri May 25, 2018 1:58 am
Forum: General Discussion
Topic: RAGE 2 isn't using in-house id Tech engine, Just Cause tech
Replies: 1
Views: 5772

RAGE 2 isn't using in-house id Tech engine, Just Cause tech

https://www.tweaktown.com/news/61977/ra ... index.html

Well, guess we can officially say that id is done for good.
It's like saying now Ferraris will use Chery or JAC engines. :(
by frag.machine
Tue May 22, 2018 11:43 am
Forum: General Discussion
Topic: Mod.io
Replies: 3
Views: 9223

Re: Mod.io

From what I undestood from the comments, it's a souped up HTTP client library you can embed in your game to download curated content from ModDB CDN servers. Interesting, but nothing revolutionary.
by frag.machine
Thu Apr 26, 2018 10:59 pm
Forum: Project Showcase
Topic: [FTEQW][REL] Gardening Sim 2019
Replies: 6
Views: 5665

Re: [FTEQW][REL] Gardening Sim 2019

Nice little game, Shpuld. You got really good at this kind of "blitzkrieg" mini-project, they always require good doses of imagination and skills.
Are you currently working in any other project ?