Search found 1239 matches

by qbism
Sat Jul 23, 2016 5:41 pm
Forum: General Discussion
Topic: moving
Replies: 8
Views: 16799

Re: moving

Good luck, hope you get a good ISP. :lol:
by qbism
Tue Jul 19, 2016 11:04 am
Forum: General Discussion
Topic: New FPS project, need help
Replies: 11
Views: 23896

Re: New FPS project, need help

And... I'm required to say this... the project might benefit from exposure at the Quake Expo. But, QExpo projects, don't have to be Quake related to be exposed? I ask this because I created a game from scratch with FTEQW but I didn't dare to create a booth fot that! :biggrin: No, it may be any Quak...
by qbism
Mon Jul 18, 2016 3:46 am
Forum: General Discussion
Topic: New FPS project, need help
Replies: 11
Views: 23896

Re: New FPS project, need help

Warsow is one of the few open-source FPS projects with a cohesive visual theme for modeling, maps, and graphics. Is there an art direction in mind for the new project? The Quake scene is typically into low-poly stuff. A very few active and talented modelers and artists exist, mostly on quakeone and ...
by qbism
Wed Jul 13, 2016 4:36 pm
Forum: Quake Events
Topic: Quake 20th BirthDay
Replies: 41
Views: 68967

Re: Quake 20th BirthDay

Blues News posted a blurb and I just sent an email to rockpapershotgun.

BTW, doors open Saturday! I'd encourage registration ahead of then, although anyone can still register during the expo. The two-week duration of the event gives some breathing room but it will go fast.
by qbism
Wed Jun 29, 2016 5:41 am
Forum: Quake Events
Topic: Quake 20th BirthDay
Replies: 41
Views: 68967

Re: Quake 20th BirthDay

Many sites have posted about the Expo, but it would be great to improve coverage from news sites and from the QuakeWorld side. (Anyone active on quakeworld.nu?) Also valuable are comments on popular game sites if you can work a Quake Expo mention in there... Twitter posts are a top referrer. Use #qe...
by qbism
Wed Jun 29, 2016 5:37 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122490

Re: What are you working on?

What am I working on? Hype . Taking https://qexpo2016.com from zero to ...? The goal is 50 booths of good quality and 100 active members by the time the Quake Expo is underway. So far, 15 booths have at least begun construction and we have 40+ members, many whom you'll recognize. Here's a graph of v...
by qbism
Fri Jun 24, 2016 12:14 am
Forum: Quake Events
Topic: Quake 20th BirthDay
Replies: 41
Views: 68967

Re: Quake 20th BirthDay

https://qexpo2016.com/faq/
Join 'booth creators' group.
by qbism
Fri Jun 17, 2016 2:22 am
Forum: Engine Programming
Topic: qbismSuper8 builds
Replies: 413
Views: 116896

Re: qbismSuper8 builds

fte's r_softwarebanding cvar uses glsl to provide a mip*lightmap lookup in a similar way to software rendering, resulting in the same ugly banding effect. I just downloaded the latest and tried it. The best emulation I've seen! Especially with the colored map lighting. It reminded me of Engoo rendi...
by qbism
Thu Jun 16, 2016 4:15 am
Forum: Engine Programming
Topic: qbismSuper8 builds
Replies: 413
Views: 116896

Re: qbismSuper8 builds

I wonder if the SDL buffer of a hardware engine like QuakeSpasm could be shoved through a palette lookup table before swap. That would give a convincing software engine look with a few lines of code and a few milliseconds of overhead.
by qbism
Mon Jun 06, 2016 10:54 am
Forum: Engine Programming
Topic: qbismSuper8 builds
Replies: 413
Views: 116896

Re: qbismSuper8 builds

Thanks toneddu2000. I try to keep the engine running, but this thread is going on 5 years :lol: Also keep an eye on Mark V winquake. Many cool features, especially in the console. Just a question: what is no lerp list? Is it a list of models (like torch) that doesn't have to do linear interpolation ...
by qbism
Mon Jun 06, 2016 5:55 am
Forum: Engine Programming
Topic: qbismSuper8 builds
Replies: 413
Views: 116896

Re: qbismSuper8 builds

Ahh, this tired old thread... New release Download here: https://github.com/qbism/super8/releases/ New in build 282 —————————————————— Changes in this release: FIXES! Fix EF_ROTATE in demos (rotating pickup items) Fix nolerp list Fix crosshair location in menu Set nativeaspect for all modes (includi...
by qbism
Mon Jun 06, 2016 3:29 am
Forum: Quake Events
Topic: Quake 20th BirthDay
Replies: 41
Views: 68967

Re: Quake 20th BirthDay

...well, I HOPE CocoT is around somewhere. :confused: June seems to be starting off slowly in the Quake scene as those in the northern hemisphere start to notice that round orange light in the sky a bit more. In hopes of gleaning more interest, https://qexpo2016.com will start posting Booth Previews...
by qbism
Thu May 26, 2016 4:57 pm
Forum: General Discussion
Topic: FPS game. Need input.
Replies: 17
Views: 18784

Re: FPS game. Need input.

Cheats. Or lack thereof.
by qbism
Thu May 26, 2016 4:24 pm
Forum: General Discussion
Topic: RetroAhoy: Quake episode
Replies: 2
Views: 4471

Re: RetroAhoy: Quake episode

Excellent narration. Makes me want to play!
by qbism
Sat May 14, 2016 3:02 pm
Forum: Quake Events
Topic: Quake 20th BirthDay
Replies: 41
Views: 68967

Re: Quake 20th BirthDay

Stomped... gone. Telefragged... gone. etc. etc. ...gone. CocoT.... still here. Connection? :cool: The site is open! https://qexpo2016.com/ Anyone may register. For people who don't intend to create a booth or event, all site members may post in the activity stream, comment on booths and news, and pa...