Search found 164 matches

by Supa
Thu Dec 31, 2009 11:13 pm
Forum: General Discussion
Topic: Off Topic: Try out my Warcraft III Map!
Replies: 14
Views: 2547

I don't normally play TD maps as I generally prefer DOTA/teamplay lane control maps, but since it's the end of the year I thought I'd help out. :) I didn't like the randomised waves - one of the fundamental strengths of the TD genre is the satisfaction of improving your build order over multiple pla...
by Supa
Fri Dec 18, 2009 10:50 pm
Forum: General Discussion
Topic: Remake Quake Winter MP Demo
Replies: 84
Views: 22403

By the way, RMQ seems to get a QC error in ZQuake (the NetQuake compatible Quakeworld client). Which error exactly, how can you reproduce it and could you please link to the client in question? I know it'll still run with reduced functionality without the scratch* cvars, but I'd still like to know ...
by Supa
Sat Dec 12, 2009 9:06 pm
Forum: General Discussion
Topic: Remake Quake Winter MP Demo
Replies: 84
Views: 22403

I still gasp for breath when emerging from water after a while, despite having a pent. ... The nail impact needs some sort of particle effect, from a distance it looks like the nails are simply disappearing instead of embedding. Thanks for the catch on both of these. I didn't realise the nail embed...
by Supa
Sat Dec 12, 2009 1:23 am
Forum: General Discussion
Topic: Remake Quake Winter MP Demo
Replies: 84
Views: 22403

Remake Quake Winter MP Demo

Hi everyone, We've just finished our second Remake Quake Demo, this time it's a showcase of RMQ's new MP maps and features. http://www.4shared.com/file/170876154/c99be680/rqtest.html mirror (thanks, Baker): http://www.quake-1.com/files/modfiles/RemakeQuakeMPDemo_20091211.zip July 2010 point release ...
by Supa
Wed Dec 02, 2009 5:52 pm
Forum: QuakeC Programming
Topic: Darkplaces effectinfo and QC - how?
Replies: 11
Views: 3574

lth wrote:If there isn't a "beginners' guide to effectinfo" then if people spew everything they know about effectinfo here, I will attempt to write one!
While it isn't exactly a guide, Electro has documented most of the keys here.
by Supa
Thu Nov 19, 2009 9:52 pm
Forum: General Discussion
Topic: THE HORROR
Replies: 48
Views: 16452

Um, okaaay..

LTH, are you still working on this? Have you come up with a solution for keeping the cursor from catching on lampposts and buildings yet?
by Supa
Thu Oct 29, 2009 5:40 pm
Forum: General Discussion
Topic: The Horror beta 2
Replies: 12
Views: 2126

I haven't played this beta yet though I did play the one you sent me last week and I have two questions. I don't want to spoil it for anyone who hasn't made it to that point yet, so all I'll say is I really like the event that happens once you hit ~400 kills. :) Is it intentional for the handcannon ...
by Supa
Thu Oct 08, 2009 8:30 pm
Forum: General Discussion
Topic: THE HORROR
Replies: 48
Views: 16452

VICTOLY

http://www.quaketastic.com/upload/files ... pa_1007.7z

Okay, I'm going to stop for a while now.
by Supa
Thu Oct 08, 2009 4:25 pm
Forum: Artificial Intelligence
Topic: New Frikbot Waypoints
Replies: 21
Views: 10935

Thanks again for doing this, it's appreciated. archaic2 is a lot of fun. :)
by Supa
Thu Oct 08, 2009 12:29 pm
Forum: General Discussion
Topic: THE HORROR
Replies: 48
Views: 16452

Now, can anyone get 1000+? http://i280.photobucket.com/albums/kk200/slightlyorange/horror_Supa_secondsofar.jpg I didn't quite crack 1000 yet, but give me a few more days.. http://www.quaketastic.com/upload/files/demos/horror_city1_Supa_964.7z I swear this game is everything Crimsonland wishes it co...
by Supa
Tue Oct 06, 2009 3:04 pm
Forum: General Discussion
Topic: THE HORROR
Replies: 48
Views: 16452

http://i280.photobucket.com/albums/kk200/slightlyorange/horror000003.jpg And here I thought that after swearing off Crimsonland I'd finally get to be productive again, now I'm never going to get anything done. :) The readme mentioned a prebound config, but I didn't find any bindings in horror.cfg. ...
by Supa
Wed Sep 30, 2009 7:15 pm
Forum: Artificial Intelligence
Topic: New Frikbot Waypoints
Replies: 21
Views: 10935

You wouldn't happen to have these maps laying around your HD would ya? You can upload them to Quaketastic!
I would if I still had them, sorry. :| Thanks again for the waypoints.
by Supa
Wed Sep 30, 2009 4:50 pm
Forum: Artificial Intelligence
Topic: New Frikbot Waypoints
Replies: 21
Views: 10935

Wow, thanks! I really do appreciate the waypoints for basewalk & schloss, you just gave me an excuse to put off waypointing for a while. :) If you still feel like taking requests, agent http://www.quaddicted.com/multiplayer/details.php?map=agent alcyone http://www.jbeck.demon.nl/quake/alcyone/ e...
by Supa
Tue Sep 15, 2009 9:32 pm
Forum: QuakeC Programming
Topic: Limiting velocity
Replies: 12
Views: 2678

I have another question though; how would I find out whether the player is running (using +speed) or not via the QC. Is there an easy way to do this or am I going to have to go to the trouble of learning CSQC (CSQC_ConsoleCommand?) or making my own run button via impulse commands? Watch the client'...
by Supa
Fri Aug 28, 2009 1:37 pm
Forum: Engine Programming
Topic: Solid Textures and Liquids
Replies: 17
Views: 4676

What difference does it make? Personal attacks have no place here.