Search found 311 matches
- Sat Mar 20, 2010 10:12 am
- Forum: General Discussion
- Topic: Darkplaces Wiki/Documentation Project
- Replies: 11
- Views: 2448
- Fri Mar 19, 2010 7:56 pm
- Forum: Programming Tutorials
- Topic: Basic Half-Life Map Support For Stock GLQuake
- Replies: 86
- Views: 39620
I have to thank Baker so much, for all this stuff he did (This is the only Source on the web for implenting HL BSP Support) and wanna ask about fixing this sucked up lightning, in Lord Havoc's DarkPlaces Engine everyhing is ok. Im no programmin newbie, but in this Section i need abit help... I have...
- Fri Mar 19, 2010 8:59 am
- Forum: Gameplay & Design
- Topic: Game- ready model shops
- Replies: 2
- Views: 6435
- Fri Mar 19, 2010 8:57 am
- Forum: Engine Programming
- Topic: Built-in Reverb for Quake?
- Replies: 17
- Views: 4635
Thanks guys, for your brilliant suggestions. I was originally envisioning adding some DSP functions to the server software, and I'm so newb, I forgot that the *client* makes the sounds :oops: , and all the server does is tell the client which .wav's to play ( and when). Any DSP would have to be run...
- Thu Mar 18, 2010 2:18 pm
- Forum: Engine Programming
- Topic: Built-in Reverb for Quake?
- Replies: 17
- Views: 4635
Right Tei, my idea would work for new maps only. But then again, OneManClan needs this for HIS mod, and he will create new maps. He is not trying to implement these changes into old mods. And the work to have compatibility for ALL mods (some of them pretty hacky) is not justified. Then either a CLI...
- Thu Mar 18, 2010 1:04 pm
- Forum: Engine Programming
- Topic: Built-in Reverb for Quake?
- Replies: 17
- Views: 4635
- Thu Mar 18, 2010 1:01 pm
- Forum: Engine Programming
- Topic: Possibly for QSB - Identifying mod dependencies
- Replies: 22
- Views: 5372
- Thu Mar 18, 2010 9:52 am
- Forum: Engine Programming
- Topic: Built-in Reverb for Quake?
- Replies: 17
- Views: 4635
- Thu Mar 18, 2010 9:46 am
- Forum: Engine Programming
- Topic: Possibly for QSB - Identifying mod dependencies
- Replies: 22
- Views: 5372
- Wed Mar 17, 2010 5:28 pm
- Forum: Engine Programming
- Topic: Built-in Reverb for Quake?
- Replies: 17
- Views: 4635
- Wed Mar 17, 2010 3:40 pm
- Forum: Engine Programming
- Topic: Built-in Reverb for Quake?
- Replies: 17
- Views: 4635
look in to eax extensions. its an extra com class which can be queried from your directsound object, and then configured to set the enrionment/room properties. Sorry bout the newbie questions, but what's a 'com class'? [EDIT, it's cool, Im googling] Why has no-one done it yet? Would the solution in...
- Wed Mar 17, 2010 3:36 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127001
- Tue Mar 16, 2010 11:43 pm
- Forum: QuakeC Programming
- Topic: code for different engines?
- Replies: 7
- Views: 1303
- Tue Mar 16, 2010 7:27 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127001
- Mon Mar 15, 2010 7:12 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127001