Search found 924 matches

by goldenboy
Thu Aug 28, 2014 5:03 pm
Forum: Mapping
Topic: [SOLVED] common/weapclip on models
Replies: 14
Views: 11719

Re: common/weapclip on models

The stable version of FTE is basically from the stone age. It#s no wonder that stuff created by the stable version might not work with the latest version. It's labeled "Old Stable" for a reason. The current SVN version is very stable too, there has been a huge amount of testing and bugfixi...
by goldenboy
Thu Aug 28, 2014 2:43 am
Forum: Mapping
Topic: [SOLVED] common/weapclip on models
Replies: 14
Views: 11719

Re: common/weapclip on models

Code: Select all

textures/common/meshcollide
{
	qer_trans 0.5
	surfaceparm nodraw2
	surfaceparm nolightmap
	surfaceparm nodlight
	surfaceparm trans
	surfaceparm meshcollide
}

Try this shader.

Your custinfoparms.txt looks ok.
by goldenboy
Wed Aug 27, 2014 3:47 pm
Forum: Modeling
Topic: problems with lightgrid and alpha channel
Replies: 5
Views: 5655

Re: problems with lightgrid and alpha channel

I'd suggest to use misc_model and compile them into the BSP, and just use vertex lighting on those trees.

That's just my opinion though.
by goldenboy
Tue Aug 26, 2014 6:39 pm
Forum: Modeling
Topic: Quake MDL vs MD2...
Replies: 13
Views: 9350

Re: Quake MDL vs MD2...

IQM is excellent if you're creating original models in Blender - exporting to FTE or DP is almost a one-click thing.
by goldenboy
Sat Aug 23, 2014 5:17 pm
Forum: Engine Programming
Topic: RMQ Engine after compile crash
Replies: 12
Views: 2675

Re: RMQ Engine after compile crash

It's a WIP engine from a dead project. It was never intended as a general use Quake engine and never officially declared stable. It doesn't support SDL 2 - you'll need libSDL and sdl-mixer version 1.xx to compile. Linux version compiles fine for me, btw. The latest public version is in the RMQ SVN r...
by goldenboy
Wed Aug 20, 2014 7:14 pm
Forum: Project Showcase
Topic: [FTE][In Glacial Dev] Smash
Replies: 8
Views: 6652

Re: [FTE][In Glacial Dev] Smash

I think that's better already.
by goldenboy
Mon Aug 18, 2014 5:41 pm
Forum: Project Showcase
Topic: [FTE][In Glacial Dev] Smash
Replies: 8
Views: 6652

Re: [FTE][In Glacial Dev] Smash

That logo... sorry, that's just a bad choice. At least choose a different background for the emblem. *cough*
by goldenboy
Wed Jul 30, 2014 4:21 pm
Forum: General Discussion
Topic: Lets get ? bloody
Replies: 9
Views: 3079

Re: Lets get ? bloody

Doesn't this have all kinds of legal issues?
by goldenboy
Mon Jul 28, 2014 2:12 pm
Forum: CSQC Programming
Topic: rotate an image
Replies: 7
Views: 6741

Re: rotate an image

good thinking there pitchatan.
by goldenboy
Sat Jul 26, 2014 5:48 pm
Forum: Mapping
Topic: Absolute Beginners guide to using shaders
Replies: 15
Views: 20068

Re: Absolute Beginners guide to using shaders

For Radiant users, if you want to cook with gas, you can convert q1 .map to q3 .map using old versions of q3radiant (2.02 IIRC, look at the id software ftp server.) From then on, you can simply use the Darkplaces gamepack for mapping instead of the Quake one. For triggers and such, you can simply in...
by goldenboy
Fri Jul 25, 2014 6:17 pm
Forum: Modeling
Topic: Horrible GIMP bug
Replies: 3
Views: 5641

Horrible GIMP bug

I really don't know in which subforum to post this, so I put it here. Just so you know, GIMP's overlay mode is completely broken. It is identical to "Soft Light". They're not fixing this because everyone got used to it. Here is how to emulate Photoshop's Overlay mode in GIMP: Use "Har...
by goldenboy
Wed Jul 23, 2014 6:20 pm
Forum: General Discussion
Topic: Steel Storm A.M.M.O. needs QuakeC programmer
Replies: 5
Views: 2389

Re: Steel Storm A.M.M.O. needs QuakeC programmer

I tend to work with synergies instead of recruiting people. It can work really well.
by goldenboy
Wed Jul 23, 2014 6:05 pm
Forum: CSQC Programming
Topic: rotate an image
Replies: 7
Views: 6741

Re: rotate an image

Draw a polygon with the image applied as a shader, and rotate that. This also allows you to have perspectivic HUD images, like Crysis 2 and all those other modern games. Alternatively, perhaps use a particle if you want to do crazier things wth images. Otherwise, if someone creates a patch that adds...
by goldenboy
Sun Jul 20, 2014 1:57 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6128055

Re: What are you working on?

A new pair of breasts with an elf attached! :wink:
by goldenboy
Tue Jul 08, 2014 3:49 pm
Forum: CSQC Programming
Topic: What would you do with CSQC?
Replies: 13
Views: 7849

Re: What would you do with CSQC?

Yeah, baby steps. Good player models are harder to make and animate than 2D stuff.

Although I guess a simple rigged Quakeguy wouldn't be that hard.