Search found 198 matches

by hogsy
Thu Aug 04, 2011 11:24 am
Forum: Engine Programming
Topic: Daikatana alpha's palette...
Replies: 22
Views: 5181

I think that's probably the same colormap that's in the init.wad
Either way it seems that the Daikatana alpha doesn't use it. In fact nothing in that folder seems to be required for the Daikatana alpha to function, the engine loads the init.wad from the maps directory.
by hogsy
Thu Aug 04, 2011 10:01 am
Forum: Engine Programming
Topic: Daikatana alpha's palette...
Replies: 22
Views: 5181

IF it's like Quake... Quake stores palette and colormap as separate files. Not stored with any textures or maps. I know but that's the whole point, in the Daikatana alpha it seems the colormap and palette were saved in the init.wad however they're still not right for the map. There's no other palet...
by hogsy
Wed Aug 03, 2011 4:07 pm
Forum: Engine Programming
Topic: Daikatana alpha's palette...
Replies: 22
Views: 5181

Daikatana alpha's palette...

So the maps in the Daikatana alpha ... http://www.oldtimes-software.com/files/OpenKatana/map01c.jpg I've been scratching my head about this for a while but my knowledge of all this is severely limited. I had assumed that init.wad contained the correct palette for the maps but it seems that it does n...