Search found 439 matches
- Wed Dec 03, 2008 6:10 am
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 53417
I'm Entar. I started with engine programming, and Quake in general (besides playing the demo way back when) in 2004, primarily at QSG, and worked on a few different Quake 1 engine projects since then. I've done a little bit of QC too, with my IQ and later vr2mod projects, and I've made maps for vr2m...
- Sun Nov 02, 2008 9:03 pm
- Forum: General Discussion
- Topic: Sagdoll 1.42
- Replies: 20
- Views: 7932
- Fri Oct 24, 2008 8:35 pm
- Forum: General Discussion
- Topic: 100 Quake1 mods in 10 minutes?
- Replies: 49
- Views: 14571
Entar: the idea is to use DarkPlaces, as it has very useful video capturing abilities, and can run most mods. The question still is if engines would be included, I'm not sure how to present them, unless they're eyecandy oriented. Sure, but to clarify, vr2mod (as opposed to the Vr2 engine) is a QC m...
- Thu Oct 23, 2008 9:09 pm
- Forum: General Discussion
- Topic: 100 Quake1 mods in 10 minutes?
- Replies: 49
- Views: 14571
I don't know if it'd show particularly well in a video, but you could include a little of vr2mod . There's not a whole lot of visual difference (more if you were to use Vr2 engine over GLQuake or something), because my mods were mostly just code, but you could maybe show a little deathmatch with bot...
- Thu Oct 23, 2008 4:14 pm
- Forum: Mapping
- Topic: Planning...?
- Replies: 16
- Views: 7584
- Thu Oct 23, 2008 5:45 am
- Forum: OpenGL Programming
- Topic: Mmm...
- Replies: 5
- Views: 3878
- Sat Sep 20, 2008 4:56 pm
- Forum: General Discussion
- Topic: Feral?
- Replies: 3
- Views: 1225
- Fri Sep 19, 2008 6:09 am
- Forum: Gameplay & Design
- Topic: Quake based tennis
- Replies: 8
- Views: 5921
- Sat Aug 30, 2008 7:28 pm
- Forum: General Discussion
- Topic: Transloquake Mapping Competition - Win a game! :)
- Replies: 16
- Views: 8659
http://entar.quakedev.com/screenshots/skycastle1.jpg Sky Castle by Entar Download link I recommend you play the level with DarkPlaces , as that was the engine I used while developing the map, and I know the skybox (which is one of those included in the TransloQuake demo 2) is setup to work correctl...
- Fri Aug 08, 2008 7:56 pm
- Forum: General Discussion
- Topic: Transloquake Mapping Competition - Win a game! :)
- Replies: 16
- Views: 8659
So I guess I'm participating in this one after all, since you went and pushed back the deadline and all. I already have a first draft done, but it could use some polishing I think. Just to be clear, is the new deadline now the 30th (two weeks after the 16th) or is the 16th of August the new, already...
- Thu Aug 07, 2008 2:09 am
- Forum: Engine Programming
- Topic: Protocol Bandwidth Optimisation
- Replies: 14
- Views: 5821
That confirms my suspicions that a lot of those updates weren't really necessary. I do hope you caught the parentheses I'd left out above, by the way... ;) Well, I actually took the idea and made it work in my engine (which is just slightly different, as it adds +0.5 so as to round to the nearest w...
- Wed Aug 06, 2008 12:42 am
- Forum: QuakeC Programming
- Topic: Check ground?!?!
- Replies: 3
- Views: 1405
- Tue Aug 05, 2008 7:59 pm
- Forum: Engine Programming
- Topic: Protocol Bandwidth Optimisation
- Replies: 14
- Views: 5821
mh: I tried your idea of checking whether an angle change, once converted to a byte, will make any difference, and added a Console print in cases that it caught bits that were not useful but would otherwise have been added. It caught more than I expected, though not a gigantic bunch. I deem it a use...
- Mon Aug 04, 2008 11:35 pm
- Forum: General Discussion
- Topic: UT speech sounds?
- Replies: 8
- Views: 3283
- Tue Jul 29, 2008 8:55 pm
- Forum: General Discussion
- Topic: Quake 1 + 2 tie-in story line
- Replies: 24
- Views: 7325
Surely if the Strogg had actually posessed such technology, they would not have resorted to sending attack fleets through space, but rather have simply just gated in entire armies of Strogg to set up bases and assimilation centres. Slipgates don't just teleport you to anywhere, they teleport you to...