Search found 112 matches: vwep

Searched query: vwep

by leileilol
Sun Dec 09, 2012 1:36 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6011118

Re: What are you working on?

The IQM pipeline experiment of making vweps along with the player model has proven to be a failure http://leileilol.mancubus.net/crap/chars8.gif Even worse when I can't define skin paths explicitly at any part of it, so I have to drag my PCX's ...
by MauveBib
Mon Nov 17, 2008 2:47 am
Forum: QuakeC Programming
Topic: Weapon in hand (vwep?) with DarkPlaces? How?
Replies: 6
Views: 2199

... animating the guns directly onto the player model, having one player model for each weapon. As you guessed, this is how it's usually done in most VWEP mods. Secondly by having the guns in seperate model files, with matching animation frames to the player, and superimposing one on top of the other ...
by mh
Tue Dec 27, 2011 7:24 pm
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 61715

Re: ProQuake 4.70 PSP Build

... can sustain, and we're well beyond that - imagine deathmatching in warpc? When you see something like e2m1rq you'll know what I mean. Regarding vwep, it's highly unlikely that anything will be done with the MDL format as it has other limitations that make it difficult to work with. It's not ...
by OneManClan
Sun Jul 03, 2011 4:41 am
Forum: QuakeC Programming
Topic: The 'Bare Handed player' saga
Replies: 3
Views: 1600

The 'Bare Handed player' saga

... straight, and (b) there might have been something stupid/obvious I've missed, or even (c) a simpler solution which involves scrapping existing pre-VWEP 'legacy' (CustomTF) methods and rewriting new ones, so please feel free to ignore this (long) post, unless you're particularly interested in VWEPS, ...
by OneManClan
Sun Jul 03, 2011 2:52 pm
Forum: QuakeC Programming
Topic: The 'Bare Handed player' saga
Replies: 3
Views: 1600

Re: The 'Bare Handed player' saga

... helped! Since the Daedilus hack was the closest I'd come, I had another go at: 3. When a bare handed player is needed, make the code bypass the VWEP stuff So, I reverted back to the 'use the daedelus' weapon method, BUT changed .vw_index rather than the .weaponmodel; hacky, because I wanted ...
by OneManClan
Tue Mar 24, 2015 11:12 am
Forum: CSQC Programming
Topic: Help: CSQC VWEP Options?
Replies: 29
Views: 22543

Help: CSQC VWEP Options?

Hi all. [EDIT: 'VWEP' is short for ''visible weapon'. It refers the weapon you see in *other* players hands. I'm not sure if it's the 'standard jargon', because I didn't see any definitions anywhere they have been discussed. More ...
by OneManClan
Thu Mar 26, 2015 1:40 am
Forum: CSQC Programming
Topic: Help: CSQC VWEP Options?
Replies: 29
Views: 22543

Re: Help: CSQC VWEP Options?

Hey guys. by vwep, onemanclan means visible weapons - as in weapons that are visible on other players. he does not mean view weapons/models that are visible only to yourself. Yea, thanks for pointing that out toneddu2000, I assumed ...
by OneManClan
Thu Mar 26, 2015 2:49 pm
Forum: CSQC Programming
Topic: Help: CSQC VWEP Options?
Replies: 29
Views: 22543

Re: Help: CSQC VWEP Options?

Note: for clarity, I'll be referring to 'the place on the VWEP where the right hand is supposed to connect' as the 'Grip'. Maybe I do not understand what you're trying to do but.. why do you want to attach weapon directly in Blender? I mean, I consider ...
by OneManClan
Thu Mar 26, 2015 6:25 pm
Forum: CSQC Programming
Topic: Help: CSQC VWEP Options?
Replies: 29
Views: 22543

Re: Help: CSQC VWEP Options?

I tried opening Blender, putting the players right hand at '0 0 0', and then positioning the VWEP, but back in Quake (after attaching the grip to the hand in qc) it was *still* not connecting at the right angle. origin != angles... Yea, that was poorly phrased..... what ...
by OneManClan
Mon Mar 30, 2015 12:25 pm
Forum: CSQC Programming
Topic: Help: CSQC VWEP Options?
Replies: 29
Views: 22543

Re: Help: CSQC VWEP Options?

... of vectors math and matrices math", so I found it difficult to follow this one . toneddu2000: I'm not sure why you are (IIUC) moving the VWEP with the mouse... Either what you are doing is going over my head, or you have a different idea as to what a VWEP is.. I'm REALLY intrigued by ...
by OneManClan
Tue Mar 31, 2015 1:17 am
Forum: CSQC Programming
Topic: Help: CSQC VWEP Options?
Replies: 29
Views: 22543

Re: Help: CSQC VWEP Options?

... different angles settings in Blender, or: C: How to rotate the (hand) bone in the original model .. to (somehow) make it 'consistent' with how the VWEP gets exported (?) toneddu2000: It looks like you gave your model a specific bone for the vwep. I'm not sure how you chose what angle it should ...
by OneManClan
Thu Apr 02, 2015 12:58 am
Forum: CSQC Programming
Topic: Help: CSQC VWEP Options?
Replies: 29
Views: 22543

Re: Help: CSQC VWEP Options?

... you? The weapon now stands correctly in arm and rotates when arm rotates. Perfect. Not sure what you mean by 'when arm rotates '. You mean the VWEP moves correctly when the player shoots? :? In any case, reading your post, I'm left wondering: how did you 'find' the correct angle'?
by OneManClan
Fri Apr 03, 2015 7:16 am
Forum: CSQC Programming
Topic: Help: CSQC VWEP Options?
Replies: 29
Views: 22543

Re: Help: CSQC VWEP Options?

... in the hand of player. Ok, by 'try and catch', I'm assuming you mean 'trial and error'. Not sure what you mean by 'when arm rotates'. You mean the VWEP moves correctly when the player shoots? :? I mean, that, when player run, for example, or plays idle animation, right hand moves and rotates. Well, ...
by OneManClan
Fri Jun 21, 2019 3:50 am
Forum: CSQC Programming
Topic: Help: CSQC VWEP Options?
Replies: 29
Views: 22543

Re: Help: CSQC VWEP Options?

Hi all. Ok, after 4 years(!), I thought I'd revisit this topic, and (thanks to Spike), finally have a step-by-step method for: 'VWEP (with bone) connects to Player's Hand-bone' 1. Make the vwep in Blender 2. Give it a bone, call it "grip" 3. If its a gun, orient the bone so that ...
by Orion
Thu Sep 06, 2007 8:27 pm
Forum: QuakeC Programming
Topic: Grunt VWep mod.
Replies: 3
Views: 1902

Grunt VWep mod.

Hello there.

Here's a mod I made, visible weapons using the grunt model.

Here are 2 screenshots:
Image
Image


Enjoy!