Search found 112 matches: vwep

Searched query: vwep

by Trickle
Tue Jan 12, 2010 5:42 am
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 12460

the problem with that is the wrapping of textures if the vwep model is too large. the method of assigning other models to one single player model via code is easier in my opinion(and more CLEAN). not only that, but it would be more annoying if an engine ...
by Trickle
Tue Jan 12, 2010 11:10 pm
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 12460

how I did my vweps were basically in these steps. 1. load the player model. 2. import the vwep model(make sure all objects are attached). 3. make sure the model has the right scale size. 4. begin positioning. 5. after you're done ...
by Trickle
Tue Jan 26, 2010 11:45 pm
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 12460

... take a bit to do. I noticed this player model holds the gun the whole time, if there will be effort into a real mod..I will most definitely make a vwep for it!
by Trickle
Fri Apr 02, 2010 10:14 pm
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 12460

yeah, I've been busy with irl stuff. I still want vwep to be more vastly used in the quake community
by Wazat
Sun Jan 17, 2010 5:27 am
Forum: General Discussion
Topic: [release] Player skin for Darkplaces
Replies: 8
Views: 8591

Re: [release] Player skin for Darkplaces

... else...? Can't remember... Presumably I could do different visual weapons this way depending on the player's current weapon. You'd then have a vwep system that could be color moded with different effects for Quad, etc. Anyway, if I could dig up the mod maybe that would help someone..?
by Wazat
Sat Feb 06, 2010 8:02 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5897597

... weapon and not the player... hell even use client colors to change the colormap if you wanted. If you're playing first-person, then combine that vwep feature with .viewmodelforclient on a second model. Then you can do the same effects on the player's view weapon, and it looks damn cool. A bright ...
by Wazat
Mon Feb 08, 2010 3:50 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5897597

... .nodrawtoclient. Then you can make the model invisible to the user when he's in first person view. For standard quake, the player will see the vwep. Maybe that won't be bad if the weapon and view_ofs are positioned properly, though. Edit: Though you also have to worry about the effects of lag ...