Search found 112 matches: vwep
Searched query: vwep
- Tue Jan 12, 2010 5:42 am
- Forum: Modeling
- Topic: Trickle's Vwep Wisdom?
- Replies: 36
- Views: 12460
- Tue Jan 12, 2010 11:10 pm
- Forum: Modeling
- Topic: Trickle's Vwep Wisdom?
- Replies: 36
- Views: 12460
- Tue Jan 26, 2010 11:45 pm
- Forum: Modeling
- Topic: Trickle's Vwep Wisdom?
- Replies: 36
- Views: 12460
- Fri Apr 02, 2010 10:14 pm
- Forum: Modeling
- Topic: Trickle's Vwep Wisdom?
- Replies: 36
- Views: 12460
- Sun Jan 17, 2010 5:27 am
- Forum: General Discussion
- Topic: [release] Player skin for Darkplaces
- Replies: 8
- Views: 8591
Re: [release] Player skin for Darkplaces
... else...? Can't remember... Presumably I could do different visual weapons this way depending on the player's current weapon. You'd then have a vwep system that could be color moded with different effects for Quad, etc. Anyway, if I could dig up the mod maybe that would help someone..?
- Sat Feb 06, 2010 8:02 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 5897597
... weapon and not the player... hell even use client colors to change the colormap if you wanted. If you're playing first-person, then combine that vwep feature with .viewmodelforclient on a second model. Then you can do the same effects on the player's view weapon, and it looks damn cool. A bright ...
- Mon Feb 08, 2010 3:50 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 5897597
... .nodrawtoclient. Then you can make the model invisible to the user when he's in first person view. For standard quake, the player will see the vwep. Maybe that won't be bad if the weapon and view_ofs are positioned properly, though. Edit: Though you also have to worry about the effects of lag ...