Search found 112 matches: vwep

Searched query: vwep

by andrewj
Sun Jul 03, 2011 8:54 am
Forum: QuakeC Programming
Topic: The 'Bare Handed player' saga
Replies: 3
Views: 1571

Re: The 'Bare Handed player' saga

OneManClan wrote:OPTIONS
......
3. When a bare handed player is needed, make the code bypass the VWEP stuff
......
That's what I would do.

Find the mechanism used to attach a vwep to a model and unset the vwep when necessary. I have no idea what that mechanism is though -- perhaps it involves calling a builtin?
by Baker
Wed Sep 10, 2008 5:32 pm
Forum: General Discussion
Topic: DME Source code? (Deathmatch essentials)
Replies: 5
Views: 1782

... about where the source was diminished. But if you say you have the actually source, upload it and post a link. DME interests me in part due to the vwep support (although due to Load N Load's work, probably supereceded, but mostly I'd like to see how they did the crouching (IF that is a feature ...
by Baker
Mon Nov 17, 2008 1:43 am
Forum: QuakeC Programming
Topic: Weapon in hand (vwep?) with DarkPlaces? How?
Replies: 6
Views: 2189

Weapon in hand (vwep?) with DarkPlaces? How?

I saw a mod screenshot posted here a few months ago that showed a Quake guy wielding a key as a weapon. I don't know the name of the mod or if it is open source or if there is source code somewhere in the bowels of this forum explaining the technique. Does anyone either 1. know how this is done 2. k...
by Baker
Mon Nov 17, 2008 8:59 am
Forum: QuakeC Programming
Topic: Weapon in hand (vwep?) with DarkPlaces? How?
Replies: 6
Views: 2189

Re: Weapon in hand (vwep?) with DarkPlaces? How?

Spirit wrote:
Baker wrote:2. know the url of a thread where info was posted on this in the past
I think it was at http://qexpo.tastyspleen.net/booth.php?id=49&page=268
Something at QExpo, that I remember for sure.
Yeah. That'd be it.
by Baker
Sat Dec 13, 2008 5:56 am
Forum: General Discussion
Topic: Modeling Forum
Replies: 21
Views: 5017

... lack of documentation 3. Utter lack of documentation 4. No newbie level tutorials for in-demand new-age features like CSQC and cool stuff like vwep using applicable extensions, etc. 5. Reliance on many rotting non-Open Source tools 6. Reliance on shitty methods for making Q1 models (unless ...
by Baker
Fri Jan 30, 2009 8:40 am
Forum: General Discussion
Topic: Game Engine = non-linear media player; too hard
Replies: 37
Views: 9242

Game Engine = non-linear media player; too hard

... emits smoke would be very cool. 2. I've looked at the Feral source and was hoping that the weapon-in-hand stuff was "better" than the vwep stuff in Quakeworld and in some ways it is (from a creation standpoint), but I see the xyz + angles are hardcoded. I guess md3 is really the only ...
by Baker
Tue Dec 29, 2009 5:03 pm
Forum: General Discussion
Topic: Defending The PSP and other alternate platform mods ...
Replies: 25
Views: 5432

Defending The PSP and other alternate platform mods ...

... lighting up the imagination by emulating tons of Half-Life features in an open source mod. Quake MVP for 2008, IMHO. 8. Alpha support and fake vwep. Yes this matters, people like glass. And fake vwep allows crappy vwep in QW while the "right" way to do it is discovered. 9. "Enhanced ...
by Baker
Thu Dec 31, 2009 9:10 pm
Forum: General Discussion
Topic: Engine standards for mod compatibility
Replies: 231
Views: 405338

Vwep support, independent palette per texture support like Half-Life bsp, movetype_follow and tagging, frik_file, md2 and md3 support. And a 24 bit software renderer. Ability to copy the console to the clipboard (ProQuake ...
by Baker
Fri Jan 01, 2010 9:37 pm
Forum: Programming Tutorials
Topic: Tutorial: Rotating Brush Models for QuakeWorld
Replies: 76
Views: 28556

Re: Tutorial: Rotating Brush Models for QuakeWorld

Thanks! Btw, your "modified FuhQuake" has vwep and alpha textures support right? Future QW tutorial wish list: Animation interpolation tutorial for Quakeworld"(ezQuake has this feature, correct?) After reading tutorials like this, part ...
by Baker
Sun Jan 03, 2010 12:39 pm
Forum: General Discussion
Topic: Engine standards for mod compatibility
Replies: 231
Views: 405338

... More special textures like "skip" being native and those other ones mentioned? Better and more varied model and sound presentation Vwep, md2/md3 plus attachment, movetype_follow, modeltoclient/viewmodeltoclient OGG, Midi, etc. Better game logic support? (none?) Misc Frik_File, better ...
by Baker
Mon Jan 11, 2010 11:01 pm
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 12312

Trickle's Vwep Wisdom?

Trickle, you've made countless "fake" vwep animations for several models in Team Fortress. How hard is your mysterious method and could you do it with player models other than the standard Quake guy? The real vwep via tagging looks well ...
by Baker
Tue Jan 12, 2010 9:57 am
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 12312

... cool stuff happen that I requested like making w_knife.mdl switch to w_knife2.mdl after attacking something to show the blood. I've looked at the vwep code in the engines, so what I am most intrigued about is how the hell you are lining up the weapon model animation frames for the weapon line ...
by Baker
Tue Jan 12, 2010 10:00 pm
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 12312

... location of, say, 2 or 3 vertexes of a model in the hand area and calculate the position and the angles and from a single frame generate all the vwep frames.
by Baker
Tue Jan 12, 2010 10:31 pm
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 12312

I'm thinking for a non-Quake player model, a single triangle could be used to generate the positions for all the weapon animation frames. I'm trying to think of ways for total conversion modders to easily be able to make a guy and have him be able to have several objects at his disposal without the ...
by Baker
Tue Jan 12, 2010 11:58 pm
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 12312

Yeah and everyone appreciates all the work you did to open up eyes and make people think. Plus, those vweps are sweet. http://qexpo.tastyspleen.net/booth.php?id=87&page=353 http://qexpo.tastyspleen.net/booth.php?id=87 I just cringe at the idea of having to manually place ...