View unanswered posts
Return to advanced search
-
-
big enemies physics problems
by Nahuel » Mon Feb 18, 2019 2:36 pm
in QuakeC Programming
- 0
- 66
-
by Nahuel
Mon Feb 18, 2019 2:36 pm
-
-
Prediction in FTE
by JasonX » Thu Jan 03, 2019 4:27 pm
in QuakeC Programming
- 0
- 272
-
by JasonX
Thu Jan 03, 2019 4:27 pm
-
-
FrameBuffer scaling in Doom3
by revelator » Sat Sep 29, 2018 7:01 am
in OpenGL Programming
- 0
- 534
-
by revelator
Sat Sep 29, 2018 7:01 am
-
-
I'm producing THE Wii Port update & I am CLUELESS!!!
by kaisersozeh » Mon Jul 02, 2018 2:47 pm
in Project Showcase
- 0
- 440
-
by kaisersozeh
Mon Jul 02, 2018 2:47 pm
-
-
"Camera space" controls in Quake/HL
by crystallize » Sat May 19, 2018 2:45 pm
in Engine Programming
- 0
- 422
-
by crystallize
Sat May 19, 2018 2:45 pm
-
-
GL QuakeDroid - The Saga
by Baker » Tue Apr 17, 2018 1:15 pm
in Engine Programming
- 0
- 445
-
by Baker
Tue Apr 17, 2018 1:15 pm
-
-
Joystick Snippet reference for ericw
by Baker » Tue Apr 17, 2018 3:31 am
in Engine Programming
- 0
- 587
-
by Baker
Tue Apr 17, 2018 3:31 am
-
-
Does FTEQW supports Kingpin .mdx format ?
by frag.machine » Tue Apr 03, 2018 2:42 am
in Modeling
- 0
- 618
-
by frag.machine
Tue Apr 03, 2018 2:42 am
-
-
John Cena to Star in Duke Nukem Movie?
by frag.machine » Wed Jan 24, 2018 1:58 am
in General Discussion
- 0
- 1576
-
by frag.machine
Wed Jan 24, 2018 1:58 am
-
-
FTE - how to rotate a sprite ?
by frag.machine » Wed Jan 17, 2018 1:45 pm
in Engine Programming
- 0
- 524
-
by frag.machine
Wed Jan 17, 2018 1:45 pm
-
-
D3D11 Quake
by JasonX » Wed Nov 08, 2017 2:54 am
in Engine Programming
- 0
- 630
-
by JasonX
Wed Nov 08, 2017 2:54 am
-
-
Faster single-threaded game performance on HyperThreaded CPU
by mankrip » Mon Aug 28, 2017 2:56 am
in General Discussion
- 0
- 2039
-
by mankrip
Mon Aug 28, 2017 2:56 am
-
-
Finally a fix for an old tenebrae problem
by revelator » Wed Mar 29, 2017 5:43 pm
in Engine Programming
- 0
- 654
-
by revelator
Wed Mar 29, 2017 5:43 pm
-
-
Detecting maps compiled with lit liquids
by mankrip » Mon Feb 20, 2017 8:49 pm
in Programming Tutorials
- 0
- 876
-
by mankrip
Mon Feb 20, 2017 8:49 pm
-
-
Help: Re-ordering bones issue
by OneManClan » Fri Jan 27, 2017 4:57 am
in Modeling
- 0
- 774
-
by OneManClan
Fri Jan 27, 2017 4:57 am
-
-
New AGR TF movie 'Rock2ober 2015' is HERE!
by OneManClan » Tue Nov 01, 2016 11:14 am
in Quake Events
- 0
- 780
-
by OneManClan
Tue Nov 01, 2016 11:14 am
-
-
Q2 cd audio bug fix
by Barnes » Fri Aug 19, 2016 7:40 pm
in Engine Programming
- 0
- 769
-
by Barnes
Fri Aug 19, 2016 7:40 pm
-
-
uHexen2 (Hammer of Thyrion) v1.5.8
by szo » Wed Aug 17, 2016 2:25 am
in General Discussion
- 0
- 1933
-
by szo
Wed Aug 17, 2016 2:25 am
-
-
User-friendly tilde typing in the console
by mankrip » Mon May 09, 2016 9:32 am
in Programming Tutorials
- 0
- 1135
-
by mankrip
Mon May 09, 2016 9:32 am
-
-
Quake Dodgeball v1.2 released
by Trickle » Wed Mar 30, 2016 5:22 pm
in Project Showcase
- 0
- 888
-
by Trickle
Wed Mar 30, 2016 5:22 pm
-
-
Quakespasm 0.91.0 released
by szo » Mon Jan 18, 2016 6:53 am
in General Discussion
- 0
- 2049
-
by szo
Mon Jan 18, 2016 6:53 am
-
-
tools for porting
by revelator » Mon Jan 04, 2016 4:41 pm
in General Programming
- 0
- 822
-
by revelator
Mon Jan 04, 2016 4:41 pm
-
-
Custom Sounds?
by IceDagger » Thu Dec 17, 2015 2:25 pm
in General Discussion
- 0
- 1669
-
by IceDagger
Thu Dec 17, 2015 2:25 pm
-
-
Dissapering support for older windows
by revelator » Sat Sep 19, 2015 8:25 am
in General Discussion
- 0
- 1028
-
by revelator
Sat Sep 19, 2015 8:25 am
-
-
[Tutorial] Headshots
by Dr. Shadowborg » Thu Jul 30, 2015 11:01 pm
in QuakeC Programming
- 0
- 933
-
by Dr. Shadowborg
Thu Jul 30, 2015 11:01 pm
-
-
[tool] tyrutils-ericw release (q1bsp tools)
by ericw » Wed Jul 22, 2015 4:21 pm
in Mapping
- 0
- 846
-
by ericw
Wed Jul 22, 2015 4:21 pm
-
-
[Tutorial] Railgun
by Dr. Shadowborg » Sat Jul 18, 2015 8:41 pm
in QuakeC Programming
- 0
- 903
-
by Dr. Shadowborg
Sat Jul 18, 2015 8:41 pm
-
-
Quakespasm 0.90.1 released
by szo » Mon Jun 15, 2015 7:23 am
in General Discussion
- 0
- 2130
-
by szo
Mon Jun 15, 2015 7:23 am
-
-
q2xp 1.26.4 release
by Barnes » Mon Jun 15, 2015 6:16 am
in Engine Programming
- 0
- 535
-
by Barnes
Mon Jun 15, 2015 6:16 am
-
-
Need a review on some old code
by revelator » Fri Jun 05, 2015 10:40 am
in General Programming
- 0
- 682
-
by revelator
Fri Jun 05, 2015 10:40 am
-
-
converting a mdl3 to mdl
by Madfox » Mon Apr 06, 2015 12:19 am
in Modeling
- 0
- 770
-
by Madfox
Mon Apr 06, 2015 12:19 am
-
-
[Preview alpha] MaOtopia-Moony-V1
by LordCortcha » Tue Mar 31, 2015 3:47 pm
in Mapping
- 0
- 1335
-
by LordCortcha
Tue Mar 31, 2015 3:47 pm
-
-
Absolute Beginners Guide to (CSQC) Hats
by OneManClan » Tue Mar 24, 2015 8:51 am
in CSQC Programming
- 0
- 1077
-
by OneManClan
Tue Mar 24, 2015 8:51 am
-
-
Custom Sounds
by Rikku2000 » Fri Mar 13, 2015 10:23 am
in QuakeC Programming
- 0
- 880
-
by Rikku2000
Fri Mar 13, 2015 10:23 am
-
-
DP collision bug
by Cobalt » Sun Mar 01, 2015 12:35 pm
in Mapping
- 0
- 832
-
by Cobalt
Sun Mar 01, 2015 12:35 pm
-
-
Half-Life in a single map
by frag.machine » Mon Feb 09, 2015 11:59 pm
in Mapping
- 0
- 925
-
by frag.machine
Mon Feb 09, 2015 11:59 pm
-
-
[FTEQW][FIXED]Particles are being difficult
by jjsullivan5196 » Mon Feb 02, 2015 8:33 am
in QuakeC Programming
- 0
- 923
-
by jjsullivan5196
Mon Feb 02, 2015 8:33 am
-
-
Jackhammer Editor
by drm_wayne » Fri Jan 09, 2015 11:22 am
in Mapping
- 0
- 967
-
by drm_wayne
Fri Jan 09, 2015 11:22 am
-
-
Quakespasm 0.90.0 released
by szo » Mon Oct 20, 2014 4:47 pm
in General Discussion
- 0
- 949
-
by szo
Mon Oct 20, 2014 4:47 pm
-
-
[FIXED]setattachment() makes models huge
by jjsullivan5196 » Tue Aug 19, 2014 11:57 pm
in QuakeC Programming
- 0
- 739
-
by jjsullivan5196
Tue Aug 19, 2014 11:57 pm
-
-
Something to toy with if you like homeworld
by revelator » Thu Jul 24, 2014 9:34 am
in General Discussion
- 0
- 951
-
by revelator
Thu Jul 24, 2014 9:34 am
-
-
Dumping status bar layout to file (Q2)
by Knightmare » Tue Jul 22, 2014 3:01 am
in Engine Programming
- 0
- 817
-
by Knightmare
Tue Jul 22, 2014 3:01 am
-
-
Hovertank 3D / Catacomb 3D source GPL'd
by leileilol » Thu Jun 05, 2014 7:36 pm
in General Discussion
- 0
- 1093
-
by leileilol
Thu Jun 05, 2014 7:36 pm
-
-
GLQuake lightmap loading speedup
by ericw » Wed Jun 04, 2014 5:59 pm
in Engine Programming
- 0
- 769
-
by ericw
Wed Jun 04, 2014 5:59 pm
-
-
Q3 - Multiple light sources per model
by leileilol » Mon May 05, 2014 2:21 am
in Engine Programming
- 0
- 708
-
by leileilol
Mon May 05, 2014 2:21 am
-
-
aircontrol.
by pitchatan » Wed Feb 12, 2014 8:32 pm
in QuakeC Programming
- 0
- 876
-
by pitchatan
Wed Feb 12, 2014 8:32 pm
-
-
Wii engine tune up / overhaul / upgrade
by jdstoner » Sun Jan 19, 2014 6:35 pm
in Engine Programming
- 0
- 909
-
by jdstoner
Sun Jan 19, 2014 6:35 pm
-
-
Guidelines
by Dr. Shadowborg » Fri Jan 17, 2014 11:10 pm
in Project Showcase
- 0
- 1012
-
by Dr. Shadowborg
Fri Jan 17, 2014 11:10 pm
-
-
Doom is 20
by leileilol » Tue Dec 10, 2013 10:15 pm
in General Discussion
- 0
- 905
-
by leileilol
Tue Dec 10, 2013 10:15 pm
-
-
Implementing GJK Video
by jitspoe » Sun Nov 24, 2013 2:09 am
in Engine Programming
- 0
- 692
-
by jitspoe
Sun Nov 24, 2013 2:09 am
Return to advanced search