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GL QuakeDroid - The Saga
by Baker » Tue Apr 17, 2018 1:15 pm
in Engine Programming
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- 11
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by Baker
Tue Apr 17, 2018 1:15 pm
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Joystick Snippet reference for ericw
by Baker » Tue Apr 17, 2018 3:31 am
in Engine Programming
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- 11
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by Baker
Tue Apr 17, 2018 3:31 am
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Does FTEQW supports Kingpin .mdx format ?
by frag.machine » Tue Apr 03, 2018 2:42 am
in Modeling
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- 65
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by frag.machine
Tue Apr 03, 2018 2:42 am
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John Cena to Star in Duke Nukem Movie?
by frag.machine » Wed Jan 24, 2018 1:58 am
in General Discussion
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- 161
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by frag.machine
Wed Jan 24, 2018 1:58 am
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FTE - how to rotate a sprite ?
by frag.machine » Wed Jan 17, 2018 1:45 pm
in Engine Programming
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- 104
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by frag.machine
Wed Jan 17, 2018 1:45 pm
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D3D11 Quake
by JasonX » Wed Nov 08, 2017 2:54 am
in Engine Programming
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- 198
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by JasonX
Wed Nov 08, 2017 2:54 am
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Faster single-threaded game performance on HyperThreaded CPU
by mankrip » Mon Aug 28, 2017 2:56 am
in General Discussion
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- 392
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by mankrip
Mon Aug 28, 2017 2:56 am
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Finally a fix for an old tenebrae problem
by revelator » Wed Mar 29, 2017 5:43 pm
in Engine Programming
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- 237
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by revelator
Wed Mar 29, 2017 5:43 pm
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Detecting maps compiled with lit liquids
by mankrip » Mon Feb 20, 2017 8:49 pm
in Programming Tutorials
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- 242
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by mankrip
Mon Feb 20, 2017 8:49 pm
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Help: Re-ordering bones issue
by OneManClan » Fri Jan 27, 2017 4:57 am
in Modeling
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- 281
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by OneManClan
Fri Jan 27, 2017 4:57 am
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New AGR TF movie 'Rock2ober 2015' is HERE!
by OneManClan » Tue Nov 01, 2016 11:14 am
in Quake Events
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- 306
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by OneManClan
Tue Nov 01, 2016 11:14 am
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Q2 cd audio bug fix
by Barnes » Fri Aug 19, 2016 7:40 pm
in Engine Programming
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- 318
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by Barnes
Fri Aug 19, 2016 7:40 pm
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uHexen2 (Hammer of Thyrion) v1.5.8
by szo » Wed Aug 17, 2016 2:25 am
in General Discussion
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- 509
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by szo
Wed Aug 17, 2016 2:25 am
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User-friendly tilde typing in the console
by mankrip » Mon May 09, 2016 9:32 am
in Programming Tutorials
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- 567
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by mankrip
Mon May 09, 2016 9:32 am
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Quake Dodgeball v1.2 released
by Trickle » Wed Mar 30, 2016 5:22 pm
in Project Showcase
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- 419
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by Trickle
Wed Mar 30, 2016 5:22 pm
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Quakespasm 0.91.0 released
by szo » Mon Jan 18, 2016 6:53 am
in General Discussion
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- 631
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by szo
Mon Jan 18, 2016 6:53 am
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tools for porting
by revelator » Mon Jan 04, 2016 4:41 pm
in General Programming
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- 443
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by revelator
Mon Jan 04, 2016 4:41 pm
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Custom Sounds?
by IceDagger » Thu Dec 17, 2015 2:25 pm
in General Discussion
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- 584
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by IceDagger
Thu Dec 17, 2015 2:25 pm
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Dissapering support for older windows
by revelator » Sat Sep 19, 2015 8:25 am
in General Discussion
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- 660
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by revelator
Sat Sep 19, 2015 8:25 am
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[Tutorial] Headshots
by Dr. Shadowborg » Thu Jul 30, 2015 11:01 pm
in QuakeC Programming
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- 417
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by Dr. Shadowborg
Thu Jul 30, 2015 11:01 pm
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[tool] tyrutils-ericw release (q1bsp tools)
by ericw » Wed Jul 22, 2015 4:21 pm
in Mapping
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- 367
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by ericw
Wed Jul 22, 2015 4:21 pm
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[Tutorial] Railgun
by Dr. Shadowborg » Sat Jul 18, 2015 8:41 pm
in QuakeC Programming
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- 429
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by Dr. Shadowborg
Sat Jul 18, 2015 8:41 pm
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Quakespasm 0.90.1 released
by szo » Mon Jun 15, 2015 7:23 am
in General Discussion
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- 1591
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by szo
Mon Jun 15, 2015 7:23 am
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q2xp 1.26.4 release
by Barnes » Mon Jun 15, 2015 6:16 am
in Engine Programming
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- 305
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by Barnes
Mon Jun 15, 2015 6:16 am
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Need a review on some old code
by revelator » Fri Jun 05, 2015 10:40 am
in General Programming
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- 352
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by revelator
Fri Jun 05, 2015 10:40 am
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converting a mdl3 to mdl
by Madfox » Mon Apr 06, 2015 12:19 am
in Modeling
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- 372
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by Madfox
Mon Apr 06, 2015 12:19 am
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[Preview alpha] MaOtopia-Moony-V1
by LordCortcha » Tue Mar 31, 2015 3:47 pm
in Mapping
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- 838
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by LordCortcha
Tue Mar 31, 2015 3:47 pm
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Absolute Beginners Guide to (CSQC) Hats
by OneManClan » Tue Mar 24, 2015 8:51 am
in CSQC Programming
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- 580
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by OneManClan
Tue Mar 24, 2015 8:51 am
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Custom Sounds
by Rikku2000 » Fri Mar 13, 2015 10:23 am
in QuakeC Programming
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- 428
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by Rikku2000
Fri Mar 13, 2015 10:23 am
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DP collision bug
by Cobalt » Sun Mar 01, 2015 12:35 pm
in Mapping
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- 395
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by Cobalt
Sun Mar 01, 2015 12:35 pm
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Half-Life in a single map
by frag.machine » Mon Feb 09, 2015 11:59 pm
in Mapping
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- 489
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by frag.machine
Mon Feb 09, 2015 11:59 pm
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[FTEQW][FIXED]Particles are being difficult
by jjsullivan5196 » Mon Feb 02, 2015 8:33 am
in QuakeC Programming
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- 482
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by jjsullivan5196
Mon Feb 02, 2015 8:33 am
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Jackhammer Editor
by drm_wayne » Fri Jan 09, 2015 11:22 am
in Mapping
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- 513
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by drm_wayne
Fri Jan 09, 2015 11:22 am
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Quakespasm 0.90.0 released
by szo » Mon Oct 20, 2014 4:47 pm
in General Discussion
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- 731
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by szo
Mon Oct 20, 2014 4:47 pm
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[FIXED]setattachment() makes models huge
by jjsullivan5196 » Tue Aug 19, 2014 11:57 pm
in QuakeC Programming
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- 527
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by jjsullivan5196
Tue Aug 19, 2014 11:57 pm
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Q2 func_door_rotating help
by franqutrass » Sat Aug 02, 2014 7:05 pm
in General Programming
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- 691
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by franqutrass
Sat Aug 02, 2014 7:05 pm
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Something to toy with if you like homeworld
by revelator » Thu Jul 24, 2014 9:34 am
in General Discussion
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- 703
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by revelator
Thu Jul 24, 2014 9:34 am
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Dumping status bar layout to file (Q2)
by Knightmare » Tue Jul 22, 2014 3:01 am
in Engine Programming
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- 594
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by Knightmare
Tue Jul 22, 2014 3:01 am
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Hovertank 3D / Catacomb 3D source GPL'd
by leileilol » Thu Jun 05, 2014 7:36 pm
in General Discussion
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- 869
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by leileilol
Thu Jun 05, 2014 7:36 pm
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GLQuake lightmap loading speedup
by ericw » Wed Jun 04, 2014 5:59 pm
in Engine Programming
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- 557
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by ericw
Wed Jun 04, 2014 5:59 pm
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Q3 - Multiple light sources per model
by leileilol » Mon May 05, 2014 2:21 am
in Engine Programming
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- 504
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by leileilol
Mon May 05, 2014 2:21 am
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aircontrol.
by pitchatan » Wed Feb 12, 2014 8:32 pm
in QuakeC Programming
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- 665
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by pitchatan
Wed Feb 12, 2014 8:32 pm
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Wii engine tune up / overhaul / upgrade
by jdstoner » Sun Jan 19, 2014 6:35 pm
in Engine Programming
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- 697
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by jdstoner
Sun Jan 19, 2014 6:35 pm
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Guidelines
by Dr. Shadowborg » Fri Jan 17, 2014 11:10 pm
in Project Showcase
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- 610
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by Dr. Shadowborg
Fri Jan 17, 2014 11:10 pm
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Doom is 20
by leileilol » Tue Dec 10, 2013 10:15 pm
in General Discussion
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- 677
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by leileilol
Tue Dec 10, 2013 10:15 pm
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Implementing GJK Video
by jitspoe » Sun Nov 24, 2013 2:09 am
in Engine Programming
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- 519
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by jitspoe
Sun Nov 24, 2013 2:09 am
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Rock2ober 2013!
by OneManClan » Sat Oct 26, 2013 11:47 am
in Quake Events
- 0
- 747
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by OneManClan
Sat Oct 26, 2013 11:47 am
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Kernel-based dithering of MDL affine triangles
by mankrip » Tue Oct 22, 2013 10:52 pm
in Programming Tutorials
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- 899
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by mankrip
Tue Oct 22, 2013 10:52 pm
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Incredibly useful website for references
by mankrip » Sun Jul 14, 2013 6:49 pm
in Modeling
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- 835
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by mankrip
Sun Jul 14, 2013 6:49 pm
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gl3 Conditional Render
by Barnes » Fri May 24, 2013 6:43 pm
in OpenGL Programming
- 0
- 2093
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by Barnes
Fri May 24, 2013 6:43 pm
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