Search found 109 matches: vwep
Searched query: vwep
Re: Visible Weapons Help
It was simply called vwep, and it only had all 8 original weapons. It required changing the actual player model and syncing animation state, but worked well enough that it was probably my most popular mod.
- Tue Mar 21, 2017 2:53 pm
- Forum: Modeling
- Topic: Visible Weapons Help
- Replies: 3
- Views: 183
[FTEQW][WIP]fteskel
... aspects of, respectively, CSQC skeletal animations and CSQC events communication. gnounc, frag.machine, OneManClan for the interesting post about VWEP models that inspired me, Seven and basically all the inside3d folks! LICENSE All these folders: - code (source code of fteskel) - models (3d game ...
- Sat Apr 18, 2015 7:09 am
- Forum: Project Showcase
- Topic: [FTEQW][WIP]fteskel
- Replies: 7
- Views: 733
Re: Darkplaces VWEAP documentation?
... this is attached to must be visible for this to work //note 5: if an entity is attached to the player entity it will not be drawn in first person. vwep = spawn(); setmodel(vwep, "progs/v_foo.mdl"); setattachment(vwep, self, ""); self.exteriormodeltoclient = self; you'll need ...
- Wed Apr 08, 2015 3:45 am
- Forum: Engine Programming
- Topic: Darkplaces VWEAP documentation?
- Replies: 3
- Views: 275
Re: Help: CSQC VWEP Options?
Ok, by 'try and catch', I'm assuming you mean 'trial and error'. Yeah that one :D . I was seeing it from a programming side ! :lol: As I've said, I also managed to find the 'perfect angle', but it was (like yourself) through trial and error. Cool! Glad to hear it. To be honest I don't know if there...
- Fri Apr 03, 2015 11:12 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 26
- Views: 1213
Re: Help: CSQC VWEP Options?
... in the hand of player. Ok, by 'try and catch', I'm assuming you mean 'trial and error'. Not sure what you mean by 'when arm rotates'. You mean the VWEP moves correctly when the player shoots? :? I mean, that, when player run, for example, or plays idle animation, right hand moves and rotates. Well, ...
- Fri Apr 03, 2015 7:16 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 26
- Views: 1213
Re: Help: CSQC VWEP Options?
... found that THAT angle was the only that aligned weapon correctly in the hand of player. Not sure what you mean by 'when arm rotates'. You mean the VWEP moves correctly when the player shoots? :? I mean, that, when player run, for example, or plays idle animation, right hand moves and rotates. Well, ...
- Thu Apr 02, 2015 8:32 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 26
- Views: 1213
Re: Help: CSQC VWEP Options?
... you? The weapon now stands correctly in arm and rotates when arm rotates. Perfect. Not sure what you mean by 'when arm rotates '. You mean the VWEP moves correctly when the player shoots? :? In any case, reading your post, I'm left wondering: how did you 'find' the correct angle'?
- Thu Apr 02, 2015 12:58 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 26
- Views: 1213
Re: Help: CSQC VWEP Options?
... is X axis, Y axis is Y axis, Z remains Z C: How to rotate the (hand) bone in the original model .. to (somehow) make it 'consistent' with how the VWEP gets exported (?) I used a new bone (like Xonotic does) called weapon, the strange orientation it has is a result of try and catch. First I made ...
- Tue Mar 31, 2015 11:03 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 26
- Views: 1213
Re: Help: CSQC VWEP Options?
... different angles settings in Blender, or: C: How to rotate the (hand) bone in the original model .. to (somehow) make it 'consistent' with how the VWEP gets exported (?) toneddu2000: It looks like you gave your model a specific bone for the vwep. I'm not sure how you chose what angle it should ...
- Tue Mar 31, 2015 1:17 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 26
- Views: 1213
Re: Help: CSQC VWEP Options?
See if these screenshots can help you I use in Blender Numpad 3 as front view and Numpad 1 as side view (inverted) so it's oriented correctly in game http://s21.postimg.org/p7e1apakj/weapon_bone.jpg http://s1.postimg.org/5n7n0ffnf/correct_orientation.jpg http://s1.postimg.org/zdurm70mz/weapon.jpg
- Mon Mar 30, 2015 2:58 pm
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 26
- Views: 1213
Re: Help: CSQC VWEP Options?
... EDIT: sorry onemanclan: when I was posting, your post came first and I didn't see it! toneddu2000: I'm not sure why you are (IIUC) moving the VWEP with the mouse... Either what you are doing is going over my head, or you have a different idea as to what a VWEP is.. I'm REALLY intrigued by ...
- Mon Mar 30, 2015 12:27 pm
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 26
- Views: 1213
Re: Help: CSQC VWEP Options?
... of vectors math and matrices math", so I found it difficult to follow this one . toneddu2000: I'm not sure why you are (IIUC) moving the VWEP with the mouse... Either what you are doing is going over my head, or you have a different idea as to what a VWEP is.. I'm REALLY intrigued by ...
- Mon Mar 30, 2015 12:25 pm
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 26
- Views: 1213
Re: Help: CSQC VWEP Options?
everything is relative. imagine you have a model with a vertex in blender. lets say the vertex is at '16 8 24' in blender's coordinate system. lets also say blender's coordinate system is friendly and matches quake. moving that coord into quake requires two transformations, but lets start with what ...
- Sun Mar 29, 2015 11:29 pm
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 26
- Views: 1213
Re: Help: CSQC VWEP Options?
Great description Spike, very detailed, thanks a lot. setorigin(wep,gettaginfo(self, gettagindex(self,"hand.r"))); wep.angles = vectoangles(v_up, v_forward); Yeah, that did the trick, huge thanks! Odd enough, if I use weapon bone instead of hand bone, weapon doesn't align to bone. I delete...
- Sun Mar 29, 2015 7:13 pm
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 26
- Views: 1213
Re: Help: CSQC VWEP Options?
not too long ago, onemanclan was asking just what the difference between a bone and a tag was, and why two names were being used (and not interchangably) for what he was told was exactly the same thing. basically the difference is in how you use it. a bone is some point inside the model with vertici...
- Sun Mar 29, 2015 3:04 pm
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 26
- Views: 1213