Search found 29 matches

by thorn3001
Mon Aug 06, 2012 9:25 pm
Forum: QuakeC Programming
Topic: request help! autosave system
Replies: 3
Views: 1583

Re: request help! autosave system

ok thank you Dr. Shadowborg working......
by thorn3001
Mon Aug 06, 2012 4:52 pm
Forum: QuakeC Programming
Topic: request help! autosave system
Replies: 3
Views: 1583

request help! autosave system

hello everyone,
I just have a question, anyone know how to add an autosave system?
Actually I am working in a single player campaign project with Darkplaces engine.

thanks for your helping.

thorn3001
by thorn3001
Mon Dec 05, 2011 5:36 am
Forum: QuakeC Programming
Topic: Impulse on start
Replies: 11
Views: 2178

Re: Impulse on start

you just have to edit a file called default.cfg, this is in the id1 folder or data folder.


if you use Darkplaces that file is in My Documents/My Games/Darkplaces
by thorn3001
Tue Oct 11, 2011 3:27 am
Forum: General Discussion
Topic: hot steam effect
Replies: 5
Views: 1406

Re: hot steam effect

I tried to make it with the "pretty water" texture, but don´t see very good, because it can see the corners
by thorn3001
Mon Oct 10, 2011 2:09 am
Forum: General Discussion
Topic: hot steam effect
Replies: 5
Views: 1406

hot steam effect

hello at all

Anyone knows how to make a hot steam effect to weapons or models :D
by thorn3001
Tue Oct 04, 2011 4:30 am
Forum: General Discussion
Topic: Leaving the Quake Community
Replies: 32
Views: 6319

Re: Leaving the Quake Community

it's a shame you decide to leave forum :(
by thorn3001
Mon Aug 29, 2011 11:54 pm
Forum: QuakeC Programming
Topic: Pendulum physics
Replies: 15
Views: 3731

Hello!

Do you will make something like this?

http://www.youtube.com/watch?v=51DSDtnoPVg

it seem very difficult, maybe on Darkplaces engine
by thorn3001
Fri Aug 12, 2011 6:55 pm
Forum: QuakeC Programming
Topic: weapon slots
Replies: 6
Views: 1521

Thanks Nahuel,

but I really need an explanation of the code in QC
because I want to apply it in my project
by thorn3001
Fri Aug 12, 2011 4:19 pm
Forum: QuakeC Programming
Topic: weapon slots
Replies: 6
Views: 1521

weapon slots

Good morning everyone!

Someone can help me with my project, now almost all modern FPS have a weapons system slot, anything I can do seemed using DP.
The main character can only carry two weapons at a time and change them when there are other weapons and have a melee attack.
by thorn3001
Tue Jul 19, 2011 3:59 am
Forum: Mapping
Topic: Q3 shaders in Darkplaces engine
Replies: 1
Views: 1780

Q3 shaders in Darkplaces engine

Hello everyone!

how can I get to use the sky shaders from Q3A in Darkplaces? for example the sky clouds.

thanks in advance
by thorn3001
Fri Jul 15, 2011 1:23 pm
Forum: General Discussion
Topic: scar3crow, Sajt, FrikaC, LordHavoc
Replies: 22
Views: 6667

I'm sure that will be a great work
by thorn3001
Wed Jul 13, 2011 2:20 am
Forum: General Discussion
Topic: O.D.E. in Darkplaces?
Replies: 15
Views: 3714

toneddu2000, could you upload an example of your O.D.E's work in DP?

:?:
by thorn3001
Fri Jul 08, 2011 3:26 pm
Forum: Modeling
Topic: models emit light
Replies: 14
Views: 5563

Ok!!! Seven Thank you!!!! :D
by thorn3001
Thu Jul 07, 2011 3:46 pm
Forum: Modeling
Topic: models emit light
Replies: 14
Views: 5563

thanks Seven, but please explain me, how can use this function? exist any tutorial?

moreover, for the creation of my monster, this function will not achieve my goal (emitting red eyes), but I will use it for something else.

:shock:
by thorn3001
Wed Jul 06, 2011 2:02 am
Forum: General Discussion
Topic: O.D.E. in Darkplaces?
Replies: 15
Views: 3714

Ok thanks apolluwn, my intention is add props to Q3 maps for my single player project.

Thorn