Search found 29 matches
- Mon Aug 06, 2012 9:25 pm
- Forum: QuakeC Programming
- Topic: request help! autosave system
- Replies: 3
- Views: 1583
Re: request help! autosave system
ok thank you Dr. Shadowborg working......
- Mon Aug 06, 2012 4:52 pm
- Forum: QuakeC Programming
- Topic: request help! autosave system
- Replies: 3
- Views: 1583
request help! autosave system
hello everyone,
I just have a question, anyone know how to add an autosave system?
Actually I am working in a single player campaign project with Darkplaces engine.
thanks for your helping.
thorn3001
I just have a question, anyone know how to add an autosave system?
Actually I am working in a single player campaign project with Darkplaces engine.
thanks for your helping.
thorn3001
- Mon Dec 05, 2011 5:36 am
- Forum: QuakeC Programming
- Topic: Impulse on start
- Replies: 11
- Views: 2178
Re: Impulse on start
you just have to edit a file called default.cfg, this is in the id1 folder or data folder.
if you use Darkplaces that file is in My Documents/My Games/Darkplaces
if you use Darkplaces that file is in My Documents/My Games/Darkplaces
- Tue Oct 11, 2011 3:27 am
- Forum: General Discussion
- Topic: hot steam effect
- Replies: 5
- Views: 1406
Re: hot steam effect
I tried to make it with the "pretty water" texture, but don´t see very good, because it can see the corners
- Mon Oct 10, 2011 2:09 am
- Forum: General Discussion
- Topic: hot steam effect
- Replies: 5
- Views: 1406
hot steam effect
hello at all
Anyone knows how to make a hot steam effect to weapons or models
Anyone knows how to make a hot steam effect to weapons or models
- Tue Oct 04, 2011 4:30 am
- Forum: General Discussion
- Topic: Leaving the Quake Community
- Replies: 32
- Views: 6319
Re: Leaving the Quake Community
it's a shame you decide to leave forum
- Mon Aug 29, 2011 11:54 pm
- Forum: QuakeC Programming
- Topic: Pendulum physics
- Replies: 15
- Views: 3731
Hello!
Do you will make something like this?
http://www.youtube.com/watch?v=51DSDtnoPVg
it seem very difficult, maybe on Darkplaces engine
Do you will make something like this?
http://www.youtube.com/watch?v=51DSDtnoPVg
it seem very difficult, maybe on Darkplaces engine
- Fri Aug 12, 2011 6:55 pm
- Forum: QuakeC Programming
- Topic: weapon slots
- Replies: 6
- Views: 1521
- Fri Aug 12, 2011 4:19 pm
- Forum: QuakeC Programming
- Topic: weapon slots
- Replies: 6
- Views: 1521
weapon slots
Good morning everyone!
Someone can help me with my project, now almost all modern FPS have a weapons system slot, anything I can do seemed using DP.
The main character can only carry two weapons at a time and change them when there are other weapons and have a melee attack.
Someone can help me with my project, now almost all modern FPS have a weapons system slot, anything I can do seemed using DP.
The main character can only carry two weapons at a time and change them when there are other weapons and have a melee attack.
- Tue Jul 19, 2011 3:59 am
- Forum: Mapping
- Topic: Q3 shaders in Darkplaces engine
- Replies: 1
- Views: 1780
Q3 shaders in Darkplaces engine
Hello everyone!
how can I get to use the sky shaders from Q3A in Darkplaces? for example the sky clouds.
thanks in advance
how can I get to use the sky shaders from Q3A in Darkplaces? for example the sky clouds.
thanks in advance
- Fri Jul 15, 2011 1:23 pm
- Forum: General Discussion
- Topic: scar3crow, Sajt, FrikaC, LordHavoc
- Replies: 22
- Views: 6667
- Wed Jul 13, 2011 2:20 am
- Forum: General Discussion
- Topic: O.D.E. in Darkplaces?
- Replies: 15
- Views: 3714
- Fri Jul 08, 2011 3:26 pm
- Forum: Modeling
- Topic: models emit light
- Replies: 14
- Views: 5563
- Thu Jul 07, 2011 3:46 pm
- Forum: Modeling
- Topic: models emit light
- Replies: 14
- Views: 5563
- Wed Jul 06, 2011 2:02 am
- Forum: General Discussion
- Topic: O.D.E. in Darkplaces?
- Replies: 15
- Views: 3714