Hey MadFox, much time has passed but I am happy to see that this thread has been revived.
Sure, I will allow for a CC license, now put it in your mods! I hope to make some new stuff soon. Recommendations or ideas would be appreciated.
Cheers.
Search found 13 matches
- Wed Oct 30, 2013 6:24 am
- Forum: Modeling
- Topic: Wingskull Flying monster
- Replies: 16
- Views: 14604
- Wed Sep 07, 2011 2:02 am
- Forum: General Discussion
- Topic: Congratz on forum upgrade
- Replies: 26
- Views: 3661
Re: Congratz on forum upgrade
Congrats!
Lol, I know this is spam, but I am confused as to the motivation behind the spammers that create these posts? Are they automated? Are they made out of an elaborate equation program that types posts involving stuff that the community of the forum reads about? Once they get people posting replies, how...
- Fri Jul 01, 2011 8:04 am
- Forum: Modeling
- Topic: Nominon Squid monster
- Replies: 3
- Views: 3289
Nominon Squid monster
I was reading a thread in the gameplay forum where people were talking about a monster that can fly and revive zombies/monsters. I thought I would have a go at making another flying monster, so I looked at some monsters from Castlevania for the NDS, and saw this guy: http://images3.wikia.nocookie.ne...
- Tue Jun 28, 2011 7:18 am
- Forum: Modeling
- Topic: SlasherOaf monster
- Replies: 2
- Views: 2590
SlasherOaf monster
Another WIP, I was thinking of an Enforcer/soldier that was experimented on, similar to Bane from Batman, with a giant blade and a blaster pistol. Hope to unwrap him tomorrow and get started on a texture. http://i.imgur.com/qGBrf.jpg I'll release the animated version of the Wing Skull flying monster...
- Sat Jun 18, 2011 11:18 pm
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 115078
No need for name calling and getting all worked up... Why not try to just back up the old forum as an archive, lock it, and start fresh with a new message board software package? Maybe you can even use the database to transfer the new users to the new message board without having to bug the old memb...
- Sat Jun 18, 2011 4:56 am
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 115078
just wanted to say that i think its your loss for not allowing Negke access to your forum, the whole dirty IP thing seems ridiculous to me. Way to go for making a small community even smaller by not allowing people who are actually interested in the subject matter, and talented as well, be blocked f...
- Mon Jun 13, 2011 7:02 am
- Forum: Modeling
- Topic: Wingskull Flying monster
- Replies: 16
- Views: 14604
Hey Madfox, nice job! but I am confused, how come in the past I was able to get models into quake with textures of 256x256, but this time you had to reduce it? Anyways, I sent you my email via PM, looking forward to seeing it in game! No rush, take your time. I think there should be animations of id...
- Mon Jun 13, 2011 6:57 am
- Forum: General Discussion
- Topic: Mod Request - Mapper-friendly mod with darkplaces features
- Replies: 39
- Views: 8752
- Sat Jun 11, 2011 6:24 pm
- Forum: Modeling
- Topic: Wingskull Flying monster
- Replies: 16
- Views: 14604
Wow awesome Madfox! Great job Here is a zip containing the texture for it in .tga and .bmp (converted to quake 1 palette), hopefully this can for work for you. http://hahasweet.com/wp-content/uploads/2011/06/demonhed02.zip http://i.imgur.com/T9NSi.jpg Any way to get the inside edges of the wings to ...
- Tue Jun 07, 2011 5:31 am
- Forum: Modeling
- Topic: Wingskull Flying monster
- Replies: 16
- Views: 14604
Wingskull Flying monster
Hey guys, I whipped this up today, I was in a Doom/Quake sort of mood, hope you like: http://i.imgur.com/Z2QRD.jpg I mainly wanted to test max 2011's new viewport canvas feature which is freakin amazing. I did the texture in photoshop but touched it up with the new viewport canvas. The wings are pre...
- Mon Jun 06, 2011 6:08 pm
- Forum: Mapping
- Topic: Canyon Terrain Editor
- Replies: 46
- Views: 21752
I made the block width 72 and made the vertices 13x13 and it was able to compile and run. http://i.imgur.com/LsyWD.jpg that was fun to do I made the map in gtkradiant and since I haven't been able to figure out how to get gtkradiant to build and run, I used Tread to build and run. Any tips on gettin...
- Sun Jun 05, 2011 10:33 pm
- Forum: Mapping
- Topic: Canyon Terrain Editor
- Replies: 46
- Views: 21752
thought I would give it a shot and was able to come up with this: http://i.imgur.com/wmbgL.jpg the first time I tried it, the build got hung up, so I did a google search and read that in order to prevent that, I should turn the terrain into a 'detail' by selecting it and pressing ctrl+M in gtkradian...