Search found 13 matches

by DrDire
Wed Oct 30, 2013 6:24 am
Forum: Modeling
Topic: Wingskull Flying monster
Replies: 16
Views: 13053

Re: Wingskull Flying monster

Hey MadFox, much time has passed but I am happy to see that this thread has been revived.

Sure, I will allow for a CC license, now put it in your mods! I hope to make some new stuff soon. Recommendations or ideas would be appreciated.

Cheers.
by DrDire
Wed Sep 07, 2011 2:02 am
Forum: General Discussion
Topic: Congratz on forum upgrade
Replies: 26
Views: 3610

Re: Congratz on forum upgrade

Congrats! :D
by DrDire
Tue Jul 05, 2011 4:56 am
Forum: Modeling
Topic: 3DS Max
Replies: 4
Views: 3102

Lol, I know this is spam, but I am confused as to the motivation behind the spammers that create these posts? Are they automated? Are they made out of an elaborate equation program that types posts involving stuff that the community of the forum reads about? Once they get people posting replies, how...
by DrDire
Fri Jul 01, 2011 8:04 am
Forum: Modeling
Topic: Nominon Squid monster
Replies: 3
Views: 3261

Nominon Squid monster

I was reading a thread in the gameplay forum where people were talking about a monster that can fly and revive zombies/monsters. I thought I would have a go at making another flying monster, so I looked at some monsters from Castlevania for the NDS, and saw this guy: http://images3.wikia.nocookie.ne...
by DrDire
Tue Jun 28, 2011 7:18 am
Forum: Modeling
Topic: SlasherOaf monster
Replies: 2
Views: 2562

SlasherOaf monster

Another WIP, I was thinking of an Enforcer/soldier that was experimented on, similar to Bane from Batman, with a giant blade and a blaster pistol. Hope to unwrap him tomorrow and get started on a texture. http://i.imgur.com/qGBrf.jpg I'll release the animated version of the Wing Skull flying monster...
by DrDire
Sat Jun 18, 2011 11:18 pm
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 109516

No need for name calling and getting all worked up... Why not try to just back up the old forum as an archive, lock it, and start fresh with a new message board software package? Maybe you can even use the database to transfer the new users to the new message board without having to bug the old memb...
by DrDire
Sat Jun 18, 2011 4:56 am
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 109516

just wanted to say that i think its your loss for not allowing Negke access to your forum, the whole dirty IP thing seems ridiculous to me. Way to go for making a small community even smaller by not allowing people who are actually interested in the subject matter, and talented as well, be blocked f...
by DrDire
Mon Jun 13, 2011 7:02 am
Forum: Modeling
Topic: Wingskull Flying monster
Replies: 16
Views: 13053

Hey Madfox, nice job! but I am confused, how come in the past I was able to get models into quake with textures of 256x256, but this time you had to reduce it? Anyways, I sent you my email via PM, looking forward to seeing it in game! No rush, take your time. I think there should be animations of id...
by DrDire
Mon Jun 13, 2011 6:57 am
Forum: General Discussion
Topic: Mod Request - Mapper-friendly mod with darkplaces features
Replies: 39
Views: 8679

hey guys I'd be interested in helping with new models and skins for items and stuff, just list some ideas of things needed 8)
by DrDire
Sat Jun 11, 2011 6:24 pm
Forum: Modeling
Topic: Wingskull Flying monster
Replies: 16
Views: 13053

Wow awesome Madfox! Great job Here is a zip containing the texture for it in .tga and .bmp (converted to quake 1 palette), hopefully this can for work for you. http://hahasweet.com/wp-content/uploads/2011/06/demonhed02.zip http://i.imgur.com/T9NSi.jpg Any way to get the inside edges of the wings to ...
by DrDire
Tue Jun 07, 2011 5:31 am
Forum: Modeling
Topic: Wingskull Flying monster
Replies: 16
Views: 13053

Wingskull Flying monster

Hey guys, I whipped this up today, I was in a Doom/Quake sort of mood, hope you like: http://i.imgur.com/Z2QRD.jpg I mainly wanted to test max 2011's new viewport canvas feature which is freakin amazing. I did the texture in photoshop but touched it up with the new viewport canvas. The wings are pre...
by DrDire
Mon Jun 06, 2011 6:08 pm
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 21512

I made the block width 72 and made the vertices 13x13 and it was able to compile and run. http://i.imgur.com/LsyWD.jpg that was fun to do I made the map in gtkradiant and since I haven't been able to figure out how to get gtkradiant to build and run, I used Tread to build and run. Any tips on gettin...
by DrDire
Sun Jun 05, 2011 10:33 pm
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 21512

thought I would give it a shot and was able to come up with this: http://i.imgur.com/wmbgL.jpg the first time I tried it, the build got hung up, so I did a google search and read that in order to prevent that, I should turn the terrain into a 'detail' by selecting it and pressing ctrl+M in gtkradian...