Search found 237 matches

by behind_you
Mon Oct 03, 2011 8:36 pm
Forum: General Discussion
Topic: Leaving the Quake Community
Replies: 32
Views: 6319

Re: Leaving the Quake Community

reckless wrote:So what can we do ?.
That's obvious. HELP! When someone new comes along and asks for help, help him! And try to actually help him instead of tossing the usual garbage at him AKA saying 'Needs CSQC' or 'Look at Nexuiz' is not help.
by behind_you
Mon Oct 03, 2011 4:01 pm
Forum: General Discussion
Topic: Leaving the Quake Community
Replies: 32
Views: 6319

Re: Leaving the Quake Community

Irritant wrote:Dramatic exits are never a good thing.
I'm trying to prove a point. I don't care how you see it.
by behind_you
Sun Oct 02, 2011 3:22 pm
Forum: General Discussion
Topic: Leaving the Quake Community
Replies: 32
Views: 6319

Leaving the Quake Community

Hey, some of you know me from before. In case you don't, I've been coding in Quake since Jan 2011. I've been working solo for my entire 'career', mainly learning from tutorials and such. My biggest accomplishment would have to be my snippets . As for why I'm leaving, I'll get to that in a minute. I ...
by behind_you
Sun Oct 02, 2011 1:26 pm
Forum: QuakeC Programming
Topic: QuakeC contract work (Kot-in-Action hiring)
Replies: 30
Views: 11666

Re: QuakeC contract work (Kot-in-Action hiring)

I would help but I'm 'retired' from Quake coding (Even though I never really accomplished anything :? )
by behind_you
Wed Jul 20, 2011 7:19 am
Forum: Programming Tutorials
Topic: ssqc sbar control (darkplaces, psp soon)
Replies: 4
Views: 3269

Nice work there.
by behind_you
Wed Jul 20, 2011 7:05 am
Forum: General Discussion
Topic: Suggestions for LordHavoc's Darkplaces
Replies: 18
Views: 5632

A really good feature I was reminded of when playing half life today: A func_conveyor. Basically, the brush would act like a conveyor belt with the text scrolling in whichever direction you want. .vector conveyor would use x and y to scroll in the wanted direction and the higher the value you give i...
by behind_you
Sun Jul 17, 2011 7:45 am
Forum: General Discussion
Topic: Suggestions for LordHavoc's Darkplaces
Replies: 18
Views: 5632

Hello frag.machine and behind_you, yes sure. :) If you use a very short time and a very small alpha/scale reduction, you can make everything fluent that you want. But then we would not need interpaolation for anything, right ? Your described procedure is a manual workaround, that I use in all my wo...
by behind_you
Sat Jul 16, 2011 7:39 am
Forum: General Discussion
Topic: Suggestions for LordHavoc's Darkplaces
Replies: 18
Views: 5632

Works the way mod authors/mappers/etc expect If not, then it won't be used by the wider community. Take the interpolating alpha example - nice idea, but no engine supports interpolating alpha. If a mod author switches alpha from 1 to 0, the mod author therefore expects the change to happen immediat...
by behind_you
Sat Jul 09, 2011 8:16 am
Forum: QuakeC Programming
Topic: Snippet
Replies: 24
Views: 5397

This is a simple CSQC function that allows you to draw an equiladeral triangle of any size you want. void drawtriangle (vector posi, float trisize, vector tricolor, float trialpha, float triflags, float upordown) { vector point1, point2, point3; float calc; point1 = posi; point2 = posi; point2_x = p...
by behind_you
Sat Jul 09, 2011 8:15 am
Forum: QuakeC Programming
Topic: Snippet
Replies: 24
Views: 5397

Alright. I figured out why paragraphprint and charprint wouldn't work together. It turns out that I needed to strzone the string that I wanted to print. This basically means saving the string so that it can be recalled later. Only engines with strzone and the improved substring will work with this a...
by behind_you
Wed Jul 06, 2011 7:36 am
Forum: General Discussion
Topic: Suggestions for LordHavoc's Darkplaces
Replies: 18
Views: 5632

Suggestions for LordHavoc's Darkplaces

I PMed LH about some suggestions I had for DP a few days ago. It turned out that a lot of what I suggested was already possible in DP, it just needed someone with some decent knowledge to explain it to me. He then recommended that I start a public topic about this to get your opinion on what you wan...
by behind_you
Wed Jul 06, 2011 7:05 am
Forum: QuakeC Programming
Topic: Snippet
Replies: 24
Views: 5397

Thanks a lot! I tried combining the two of them as well but it yielded no results. I have no idea why this is the case. I think it's the newlines that are the source of the problem. I will look into that since it will be cool to have a letter by letter paragraph being printed! About your other reque...
by behind_you
Tue Jul 05, 2011 6:20 am
Forum: Modeling
Topic: models emit light
Replies: 14
Views: 5562

self.effects = self.effects + EF_BRIGHTLIGHT works in regular quake, but in DP it's weird unless you change a cvar

or look at the tenebrae light extension in dpextensions.qc
by behind_you
Mon Jul 04, 2011 7:53 am
Forum: QuakeC Programming
Topic: Snippet
Replies: 24
Views: 5397

Thanks a lot! Small contribution today. This float function returns either true or false depending on if the supplied float is an interger or not. (AKA if it has no decimal point) float(float num) intergercheck = { num = floor(num) - num;//Subtract a floored version of the number by the number if (n...
by behind_you
Sat Jul 02, 2011 7:10 am
Forum: Artificial Intelligence
Topic: Rebuilding Singleplayer AI
Replies: 11
Views: 8396

Ok, I really need help on this. Can someone explain to me in plain English a technique for making a bot navigate? This is driving me insane. If someone can tell me what I need to do, I can translate that into QC at least.