Just click on the links in my post above
You gonna see the list of commits on rtlights2 branch, clicking on individual commit messages shows you the corresponding diff.
Search found 21 matches
- Wed Jul 11, 2018 12:19 pm
- Forum: Engine Programming
- Topic: [FTE]Directional dynamic light implementation
- Replies: 16
- Views: 12096
- Wed Jul 11, 2018 10:17 am
- Forum: General Programming
- Topic: Old sources crash when compiled in fully updated win 7
- Replies: 8
- Views: 5515
Re: Old sources crash when compiled in fully updated win 7
Yeah, vanilla glquake is known to crash with newer drivers due to GL strings overflowing the string buffer and the range checks missing..
- Wed Jul 11, 2018 9:41 am
- Forum: Engine Programming
- Topic: [FTE]Directional dynamic light implementation
- Replies: 16
- Views: 12096
Re: [FTE]Directional dynamic light implementation
Just some heads up: could you please tell which files should I look into it? I would recommend going backwards in commit log and studying the diffs rather that going through individual files. But most of the actual stuff happens in (surprise!) in r_light.c and r_shadow.c, with bits and pieces scatt...
- Tue Jul 10, 2018 1:35 pm
- Forum: Engine Programming
- Topic: [FTE]Directional dynamic light implementation
- Replies: 16
- Views: 12096
Re: [FTE]Directional dynamic light implementation
Hi toneddu2000, you might want to look into some of my work on ortho lights (which also include lights from sky brushes) and parallel split shadow maps over here: https://github.com/Qfusion/qfusion/commits/rtlights2 https://github.com/Qfusion/glsl/commits/rtlights2 The code is 90% done and tested, o...
- Fri Aug 26, 2016 2:12 pm
- Forum: General Discussion
- Topic: New FPS project, need help
- Replies: 11
- Views: 22833
Re: New FPS project, need help
Too much slacking was going on, too many empty promises given. I couldn't stand that kind of environment anymore.
- Sat Aug 13, 2016 11:12 pm
- Forum: General Discussion
- Topic: New FPS project, need help
- Replies: 11
- Views: 22833
Re: New FPS project, need help
unfriendly fork of Warsow's qfusion Warsow 's qfusion? I am qfusion :) I've been working on it since 2002 or so, long before Warsow's inception. P.S.: When you say assets licensed under a creative commons license, which one do you mean? AFAIK only CC-by and CC-by-SA 4.0 are fully one way compatible...
- Tue Jul 26, 2016 9:07 am
- Forum: General Discussion
- Topic: New FPS project, need help
- Replies: 11
- Views: 22833
Re: New FPS project, need help
Unfortunately, there isn't much new to showcase at the moment, otherwise we'd have had a Qexpo booth for sure.
On a side note, I have put up on github stuff which has been written by me and others over the years of work on Warsow. You can find it here -> https://github.com/Picmip
On a side note, I have put up on github stuff which has been written by me and others over the years of work on Warsow. You can find it here -> https://github.com/Picmip
- Tue Jul 05, 2016 10:26 am
- Forum: General Discussion
- Topic: New FPS project, need help
- Replies: 11
- Views: 22833
New FPS project, need help
Hi everyone, some of you might remember me from the good old days of quakesrc.org, tochris, qfusion and formerly, Warsow. I have recently stepped down from my role as Warsow developer/maintainer and been thinking of forking the project. Not necessarily having to follow the old formula would then pro...
- Sun Mar 09, 2014 10:13 am
- Forum: Modeling
- Topic: mdl, md2, md3, dpm, iqm, etc... Optimal model format.
- Replies: 34
- Views: 30582
Re: mdl, md2, md3, dpm, iqm, etc... Optimal model format.
Wow, cool Vic! Thanks a lot for doing this! So you say the best way to export to iqm is to pass through iqe and then convert to iqm. But Blender has iqe/iqm exporter. So this plugin is for users that don't want to use Blender, right? Right. Noesis is widely used as anything-to-anything converter. A...
- Sun Mar 09, 2014 8:52 am
- Forum: Modeling
- Topic: mdl, md2, md3, dpm, iqm, etc... Optimal model format.
- Replies: 34
- Views: 30582
Re: mdl, md2, md3, dpm, iqm, etc... Optimal model format.
Just wanted to let everyone know that I wrote an IQE exporter for Noesis so that the standard IQM converter may be used on Noesis-exported models: https://github.com/viciious/noesis_iqe as the builtin IQM-exporter was too troublesome. IQE-to-IQM is the de facto recommended way to generate your IQM ...
- Thu Oct 10, 2013 8:49 pm
- Forum: OpenGL Programming
- Topic: Bloom
- Replies: 5
- Views: 4867
Re: Bloom
Spike,
thanks, I'll take a look at fteqw sometime soon.
P.S. Love code comments such as this one:
thanks, I'll take a look at fteqw sometime soon.
P.S. Love code comments such as this one:
Code: Select all
/*top level uses nearest sampling*/
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- Tue Oct 08, 2013 6:13 pm
- Forum: OpenGL Programming
- Topic: Bloom
- Replies: 5
- Views: 4867
Re: Bloom
fbo, of course!
- Mon Oct 07, 2013 5:37 pm
- Forum: OpenGL Programming
- Topic: Bloom
- Replies: 5
- Views: 4867
Bloom
Hi,
can anyone here provide me examples of _good_ bloom code? By good I mean reasonably optimized, well written C/C++ and modern GLSL code that produces quality picture? There are plenty tutorials on the web but somehow nothing has yet satisfied my taste Any clues would be appreciated.
can anyone here provide me examples of _good_ bloom code? By good I mean reasonably optimized, well written C/C++ and modern GLSL code that produces quality picture? There are plenty tutorials on the web but somehow nothing has yet satisfied my taste Any clues would be appreciated.
- Sun Aug 19, 2012 9:50 pm
- Forum: General Discussion
- Topic: Making a standalone project but need some info
- Replies: 20
- Views: 5550
Re: Making a standalone project but need some info
Good luck with your project even though you have probably decided against using the Warsow engine (which is basically qfusion)
- Fri Mar 09, 2012 10:24 am
- Forum: Engine Programming
- Topic: Help fixing Q3's dynamic lights
- Replies: 7
- Views: 1910
Re: Help fixing Q3's dynamic lights
No, it's not possible.