Search found 29 matches
- Fri Jan 03, 2014 10:23 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127508
Re: What are you working on?
got a base mesh together, not sure how it's going to rig (or whether it'll just explode!), but if anybody with more experience modelling has any feedback on the topology it'd be appreciated.
Schpuld, that looks pretty smooth, does it work with the quake monsters?
- Sun Sep 29, 2013 9:51 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127508
Re: What are you working on?
@leileilol it's an untextured shotgun sitting next to the original quake v_shot.mdl. two questions: what happens to the framerate when you look down at the key in e1m3/ back into a wall in the main cavern in e1m4? and when are you planning to do another release? I don't have a windows machine I can ...
- Tue Sep 24, 2013 2:24 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127508
Re: What are you working on?
is that vertex lighting?? is that water refraction?? is that dripping gore??
there's some hands and a pistol as well, but I don't think they look low poly enough. for a probably never finished/released qc mod.
there's some hands and a pistol as well, but I don't think they look low poly enough. for a probably never finished/released qc mod.
- Wed Jan 16, 2013 7:54 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127508
Re: What are you working on?
don't know how to embed!
https://www.youtube.com/watch?v=5Pf4wb2e4f8
https://www.youtube.com/watch?v=5Pf4wb2e4f8
Re: iqm help
awesome. started building a rig. not sure how to connect it to the mesh yet..
edit. added the .r and .l suffixes, don't think the vertex groups are being mirrored properly...
edit2. turns out you need empty vertex groups for the mirror modifier to work properly.
edit. added the .r and .l suffixes, don't think the vertex groups are being mirrored properly...
edit2. turns out you need empty vertex groups for the mirror modifier to work properly.
iqm help
so I made the following model. http://i.imgur.com/CfBva.jpg I want to get it in game in iqm format as a replacement for the axe but I'm completely at sea. Is there any way to leave the mirror modifier in in blender and still rig the model? how do I align it to view? what do I do about the framegroup...
- Fri Dec 14, 2012 1:12 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127508
Re: What are you working on?
Still tinkering away. I would be really grateful if people could read and respond to this blog post, it would help me lots: http://earthquakemod.wordpress.com/2012/12/08/08_12_2012-2/ I don't think you're doing enough with the early pc aesthetic, try adding adding a skybox to bring out the profile ...
- Tue Jan 10, 2012 2:09 pm
- Forum: General Discussion
- Topic: Remake Quake 2011 SP Demo #3
- Replies: 2
- Views: 2336
Re: Remake Quake 2011 SP Demo #3
pretty amazing! the maps could use some polish in places (and I'm certain will get it) inspired me to learn mapping, sneaking files out of your svn and trying to set up radiant as I type this!
- Mon Dec 12, 2011 2:58 pm
- Forum: Gameplay & Design
- Topic: Weapon feedback
- Replies: 32
- Views: 22279
Re: Weapon feedback
in a quake context malice had some of the most satisfying weapons ever, I also liked everything in half-life except the egon, but I don't think I've ever seen a well made fps beam weapon, would love to be shown the error of my ways.
- Mon Dec 12, 2011 12:03 pm
- Forum: General Discussion
- Topic: So umm...
- Replies: 7
- Views: 1921
Re: So umm...
I am glad my account has not been deleted, I love quake, wish I had more time to learn how to mod it.
- Tue Mar 22, 2011 4:34 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127508
- Thu Dec 23, 2010 7:58 am
- Forum: General Discussion
- Topic: Engoo
- Replies: 222
- Views: 56362
- Sat Dec 18, 2010 10:22 pm
- Forum: General Discussion
- Topic: Bloom Post-Processing for Windows
- Replies: 10
- Views: 2178
- Wed Dec 15, 2010 6:09 am
- Forum: General Discussion
- Topic: The most expected DarkPlaces games
- Replies: 8
- Views: 2196
- Sat Dec 04, 2010 5:16 am
- Forum: General Discussion
- Topic: Know what i would like to see?
- Replies: 75
- Views: 24405