Search found 52 matches
- Mon Mar 26, 2012 4:17 am
- Forum: General Discussion
- Topic: Prey 2
- Replies: 5
- Views: 1783
Prey 2
Rumors are flying that Prey 2 has been cancelled. It would be a shame. Discuss.
- Sun Feb 05, 2012 5:36 pm
- Forum: General Programming
- Topic: How are the games connected.
- Replies: 4
- Views: 2258
Re: How are the games connected.
Ah well I will defiantly look into this. I would hate to cause a similar conflict if I am ever to do a public release. Thankfully I have my game installed on at least 4 of my computers so I assume I can find a way to get this configuration data off of the other machines and revert whatever Retroblad...
- Sat Feb 04, 2012 4:47 pm
- Forum: General Programming
- Topic: How are the games connected.
- Replies: 4
- Views: 2258
How are the games connected.
Hi guys. I'm not sure where to field this question but I'll give this a shot. I recently downloaded the alpha of Retroblazer. I'm sure most of you know what I am talking about. Upon exiting the game (which was launched from a folder on my desktop). And entering the game I have been working on (Launc...
- Thu Feb 02, 2012 3:45 pm
- Forum: Artificial Intelligence
- Topic: Pedestrians and Patrons
- Replies: 5
- Views: 7346
Re: Pedestrians and Patrons
Oh yeah? I assume this is how you would have a platform go all the way around a room and back? This was one of the next things I was going to tackle once my schedule frees up again.
Re: Decals
//EDIT
I figured it out, thanks for pointing me correctly to where I needed to go.
I figured it out, thanks for pointing me correctly to where I needed to go.
Re: Decals
Yes, this is the same thing I have been doing actually. The only problem is that even when using some tricks the renderer will sometimes not render brushes that are obstructed by even a transparent brush... So a picket fence will block the renderer from rendering what is behind it. Can I tie the bru...
Re: Decals
Okay, so maybe I'm asking incorrectly... The decal button exists in worldcraft. I have patched mine with the quake patcher for worldcraft. Is there anyway to add decals to the repository inside worldcraft to make my own custom decals placeable? Is there anyway make this functional in worldcraft for ...
Decals
Hey guys, I used to be a Half-Life2 mapper which is the reason I use worldcraft as my preferred program. Worldcraft obviously doesn't have a function to place decals as Hammer does. I currently use Darkplaces, is there anyway to add some sort of decal functionality? This is to essentially place and ...
- Sun Dec 18, 2011 12:00 am
- Forum: QuakeC Programming
- Topic: Help modifying code. Targeting System.
- Replies: 3
- Views: 1248
Re: Help modifying code. Targeting System.
Ugh, Im still so confused. I just cant manage to spawn only one of them and I can't seem to get just one to follow the character around using your method. My understanding of quakeC is still inadequate. I would ask for someone to help clarify, I have wasted my only two nights off on this :|. I just ...
- Sat Dec 17, 2011 3:30 am
- Forum: QuakeC Programming
- Topic: Help modifying code. Targeting System.
- Replies: 3
- Views: 1248
Help modifying code. Targeting System.
Essentially I like the power that is contained in the code for the "Targeting System" from the tutorial on your main page. I have broken it down to this void() target_system = { local float mega; // variable to see how far to find enemies mega = 900; local entity en1; en1 = findradius (sel...
- Fri Dec 16, 2011 2:01 am
- Forum: QuakeC Programming
- Topic: Quake [Glass]
- Replies: 19
- Views: 4156
Re: Quake [Glass]
Hey guys. I figured out how to do this about a year ago and have since forgot. I'm using Clean QuakeC. And am using the quake modified worldcraft. I did it originally using qc I think. Could you point me at the exact file that holds these material properties? I remember it being a pain to find the f...
- Fri Dec 16, 2011 1:48 am
- Forum: Programming Tutorials
- Topic: Tutorial: How to do DAT menu.DAT
- Replies: 13
- Views: 11856
Re: Tutorial: How to do DAT menu.DAT
can someone make a youtube video of this thing in action?
- Sat Dec 10, 2011 7:20 pm
- Forum: QuakeC Programming
- Topic: Impulse?
- Replies: 8
- Views: 1809
Re: Impulse?
::EDIT:: Again ::: AGAIN::: ::AGAIN:::!! Saved me hours upon hours of work. These movement checks are unbelievable! My only problem was that I needed to add the .vector to the defs. ( I guess the darkplaces code comes with this initially ) But I figured it out immediately. I was able to rewrite a hu...
- Sat Dec 10, 2011 1:41 am
- Forum: QuakeC Programming
- Topic: Impulse?
- Replies: 8
- Views: 1809
Re: Impulse?
Stayed up all night getting the velocity check right. Success!
Any hints on where to start getting the directions for Forward, Back, Left, and Right.?
Any hints on where to start getting the directions for Forward, Back, Left, and Right.?
- Fri Dec 09, 2011 11:26 pm
- Forum: QuakeC Programming
- Topic: Impulse?
- Replies: 8
- Views: 1809
Re: Impulse?
Follow up Question. If I have a " void Chaseright_Toggle() ' in my client.qc That is activated by an impulse when I press "D" to move right. How would I substitute using an impulse? How in QuakeC could I say... "If the player is walking to the right, activate void Chaseright_Togg...