Search found 52 matches

by Blackstar1000
Mon Mar 26, 2012 4:17 am
Forum: General Discussion
Topic: Prey 2
Replies: 5
Views: 1783

Prey 2

Rumors are flying that Prey 2 has been cancelled. It would be a shame. Discuss.
by Blackstar1000
Sun Feb 05, 2012 5:36 pm
Forum: General Programming
Topic: How are the games connected.
Replies: 4
Views: 2258

Re: How are the games connected.

Ah well I will defiantly look into this. I would hate to cause a similar conflict if I am ever to do a public release. Thankfully I have my game installed on at least 4 of my computers so I assume I can find a way to get this configuration data off of the other machines and revert whatever Retroblad...
by Blackstar1000
Sat Feb 04, 2012 4:47 pm
Forum: General Programming
Topic: How are the games connected.
Replies: 4
Views: 2258

How are the games connected.

Hi guys. I'm not sure where to field this question but I'll give this a shot. I recently downloaded the alpha of Retroblazer. I'm sure most of you know what I am talking about. Upon exiting the game (which was launched from a folder on my desktop). And entering the game I have been working on (Launc...
by Blackstar1000
Thu Feb 02, 2012 3:45 pm
Forum: Artificial Intelligence
Topic: Pedestrians and Patrons
Replies: 5
Views: 7346

Re: Pedestrians and Patrons

Oh yeah? I assume this is how you would have a platform go all the way around a room and back? This was one of the next things I was going to tackle once my schedule frees up again.
by Blackstar1000
Thu Jan 12, 2012 4:14 am
Forum: Mapping
Topic: Decals
Replies: 7
Views: 3342

Re: Decals

//EDIT

I figured it out, thanks for pointing me correctly to where I needed to go. ;)
by Blackstar1000
Tue Jan 10, 2012 12:25 am
Forum: Mapping
Topic: Decals
Replies: 7
Views: 3342

Re: Decals

Yes, this is the same thing I have been doing actually. The only problem is that even when using some tricks the renderer will sometimes not render brushes that are obstructed by even a transparent brush... So a picket fence will block the renderer from rendering what is behind it. Can I tie the bru...
by Blackstar1000
Sun Jan 08, 2012 10:11 pm
Forum: Mapping
Topic: Decals
Replies: 7
Views: 3342

Re: Decals

Okay, so maybe I'm asking incorrectly... The decal button exists in worldcraft. I have patched mine with the quake patcher for worldcraft. Is there anyway to add decals to the repository inside worldcraft to make my own custom decals placeable? Is there anyway make this functional in worldcraft for ...
by Blackstar1000
Fri Jan 06, 2012 9:27 pm
Forum: Mapping
Topic: Decals
Replies: 7
Views: 3342

Decals

Hey guys, I used to be a Half-Life2 mapper which is the reason I use worldcraft as my preferred program. Worldcraft obviously doesn't have a function to place decals as Hammer does. I currently use Darkplaces, is there anyway to add some sort of decal functionality? This is to essentially place and ...
by Blackstar1000
Sun Dec 18, 2011 12:00 am
Forum: QuakeC Programming
Topic: Help modifying code. Targeting System.
Replies: 3
Views: 1248

Re: Help modifying code. Targeting System.

Ugh, Im still so confused. I just cant manage to spawn only one of them and I can't seem to get just one to follow the character around using your method. My understanding of quakeC is still inadequate. I would ask for someone to help clarify, I have wasted my only two nights off on this :|. I just ...
by Blackstar1000
Sat Dec 17, 2011 3:30 am
Forum: QuakeC Programming
Topic: Help modifying code. Targeting System.
Replies: 3
Views: 1248

Help modifying code. Targeting System.

Essentially I like the power that is contained in the code for the "Targeting System" from the tutorial on your main page. I have broken it down to this void() target_system = { local float mega; // variable to see how far to find enemies mega = 900; local entity en1; en1 = findradius (sel...
by Blackstar1000
Fri Dec 16, 2011 2:01 am
Forum: QuakeC Programming
Topic: Quake [Glass]
Replies: 19
Views: 4156

Re: Quake [Glass]

Hey guys. I figured out how to do this about a year ago and have since forgot. I'm using Clean QuakeC. And am using the quake modified worldcraft. I did it originally using qc I think. Could you point me at the exact file that holds these material properties? I remember it being a pain to find the f...
by Blackstar1000
Fri Dec 16, 2011 1:48 am
Forum: Programming Tutorials
Topic: Tutorial: How to do DAT menu.DAT
Replies: 13
Views: 11856

Re: Tutorial: How to do DAT menu.DAT

can someone make a youtube video of this thing in action?
by Blackstar1000
Sat Dec 10, 2011 7:20 pm
Forum: QuakeC Programming
Topic: Impulse?
Replies: 8
Views: 1809

Re: Impulse?

::EDIT:: Again ::: AGAIN::: ::AGAIN:::!! Saved me hours upon hours of work. These movement checks are unbelievable! My only problem was that I needed to add the .vector to the defs. ( I guess the darkplaces code comes with this initially ) But I figured it out immediately. I was able to rewrite a hu...
by Blackstar1000
Sat Dec 10, 2011 1:41 am
Forum: QuakeC Programming
Topic: Impulse?
Replies: 8
Views: 1809

Re: Impulse?

Stayed up all night getting the velocity check right. Success!

Any hints on where to start getting the directions for Forward, Back, Left, and Right.?
by Blackstar1000
Fri Dec 09, 2011 11:26 pm
Forum: QuakeC Programming
Topic: Impulse?
Replies: 8
Views: 1809

Re: Impulse?

Follow up Question. If I have a " void Chaseright_Toggle() ' in my client.qc That is activated by an impulse when I press "D" to move right. How would I substitute using an impulse? How in QuakeC could I say... "If the player is walking to the right, activate void Chaseright_Togg...