Search found 170 matches
- Fri Dec 07, 2012 6:38 am
- Forum: Modeling
- Topic: MD2 Models + Normal Maps in Darkplaces
- Replies: 1
- Views: 5118
MD2 Models + Normal Maps in Darkplaces
Hey guys, I've got a question that it should be fairly easy for someone to help me with.. I've been able to successfully load normal maps in Darkplaces thanks to help from a friend, and they look great. I've also been able to load MD2 models using some information I found here on the forum. However,...
- Sun Sep 23, 2012 5:19 pm
- Forum: QuakeC Programming
- Topic: Checking if an event happens within a certain amount of time
- Replies: 5
- Views: 2074
Re: Checking if an event happens within a certain amount of
His mod is similar to what I'm looking to achieve, but not exactly. Basically, I'm trying to check if the weapon is fired 6 or more times in a period of 2 seconds or less. Then, if the gun has been fired 6 or more times, the 7th shot and all others will be "ramped", basically meaning, the ...
- Sun Sep 16, 2012 11:57 pm
- Forum: QuakeC Programming
- Topic: Checking if an event happens within a certain amount of time
- Replies: 5
- Views: 2074
Re: Checking if an event happens within a certain amount of
Actually, I'm gonna change some numbers and a couple small things around a bit.. This is going to be a secondary fire mode on a pistol, and the pistol will have a slightly extended 18 round magazine. I think I'm going to make it so that if you fire 6 shots in 2 seconds or less, then it begins to ram...
- Sun Sep 16, 2012 6:10 pm
- Forum: QuakeC Programming
- Topic: Checking if an event happens within a certain amount of time
- Replies: 5
- Views: 2074
Checking if an event happens within a certain amount of time
Hey guys, it's been a while since I've programmed anything for Quake, and I've decided to implement a new firing mode for semi-automatic weapons. For those of you who play paintball, you should be familiar with the Ramp PSP firing mode, and for those of you who aren't, I'll explain it. Basically, yo...
- Mon Jun 18, 2012 10:46 pm
- Forum: General Discussion
- Topic: You might want to ban this user..
- Replies: 1
- Views: 1855
You might want to ban this user..
http://forums.inside3d.com/memberlist.p ... ile&u=3651
BugMeNot is a site where people make accounts and post the passwords to enable others to be able to use that site without signing up themselves.
I would suggest banning this account..
BugMeNot is a site where people make accounts and post the passwords to enable others to be able to use that site without signing up themselves.
I would suggest banning this account..
- Tue Feb 28, 2012 9:11 pm
- Forum: QuakeC Programming
- Topic: How do sprites work?
- Replies: 7
- Views: 2667
Re: How do sprites work?
Oh, ok. Thanks for that. I looked at that before, but I never noticed the frame numbers in the s_explode functions. That's definitely what I was looking for, Thank you.
- Tue Feb 28, 2012 9:01 pm
- Forum: QuakeC Programming
- Topic: How do sprites work?
- Replies: 7
- Views: 2667
How do sprites work?
I don't really have much knowledge as to how sprites work. I have a series of images that I have made into a .spr file for an explosion sprite, but I don't know how to actually call the sprite's "animation"... I know that either the model for the entity that is exploding needs to be change...
- Sun Feb 19, 2012 7:40 am
- Forum: General Discussion
- Topic: Tango Spotted...
- Replies: 34
- Views: 6481
Re: Tango Spotted...
Sorry about that. It was the first thing that I thought of..Baker wrote:I blame Dusterdoo! Bad Dusterdoo!Spirit wrote:For the love of whatever god you worship (US military?) do not use such useless topic titles.
- Thu Feb 16, 2012 8:34 pm
- Forum: General Discussion
- Topic: Tango Spotted...
- Replies: 34
- Views: 6481
Tango Spotted...
Just noticed that a MAJOR spam bot registered on the forums...
User:
http://forums.inside3d.com/memberlist.p ... ile&u=3188
EDIT: Looks like there's another one..
http://forums.inside3d.com/memberlist.p ... ile&u=3215
User:
http://forums.inside3d.com/memberlist.p ... ile&u=3188
EDIT: Looks like there's another one..
http://forums.inside3d.com/memberlist.p ... ile&u=3215
- Tue Feb 14, 2012 9:11 pm
- Forum: Modeling
- Topic: Darkplaces MD3 mod [For learning]?
- Replies: 5
- Views: 3656
Re: Darkplaces MD3 mod [For learning]?
Sorry for stealing this topic, but is there a way to use framegroups with normal Quake MDLs? And is there any documentation on it?
- Sat Jan 28, 2012 7:25 pm
- Forum: General Programming
- Topic: [PSP - C++] Loading and Navigating a Simple 3D world?
- Replies: 4
- Views: 2206
Re: [PSP - C++] Loading and Navigating a Simple 3D world?
Does anyone know of any open source (preferably C++, but C is ok) games for the Playstation Portable that allow the loading and navigating of simple 3-dimensional worlds? The first thing that comes to mind for me would be LameCraft, but I'm curious to see if there's anything better that I should lo...
- Sat Jan 28, 2012 3:00 pm
- Forum: General Programming
- Topic: [PSP - C++] Loading and Navigating a Simple 3D world?
- Replies: 4
- Views: 2206
Re: [PSP - C++] Loading and Navigating a Simple 3D world?
I did a search on it, and it seems it has been ported to the PSP, it just hasn't been released..
- Fri Jan 27, 2012 8:39 pm
- Forum: General Programming
- Topic: [PSP - C++] Loading and Navigating a Simple 3D world?
- Replies: 4
- Views: 2206
[PSP - C++] Loading and Navigating a Simple 3D world?
Does anyone know of any open source (preferably C++, but C is ok) games for the Playstation Portable that allow the loading and navigating of simple 3-dimensional worlds? The first thing that comes to mind for me would be LameCraft, but I'm curious to see if there's anything better that I should loo...
- Mon Jan 23, 2012 8:45 pm
- Forum: Modeling
- Topic: Modeller Wanter (Is this allowed?)
- Replies: 62
- Views: 18844
Re: Modeller Wanter (Is this allowed?)
+1 to Hogsy.hogsy wrote:Or why not just give up completely since it's pretty clear you're incapable of doing anything yourself.
- Mon Jan 23, 2012 8:41 pm
- Forum: Engine Programming
- Topic: DQuake PSP
- Replies: 118
- Views: 21159
Re: DQuake PSP
No one have been able to compile it, but lots of us have managed to port some of its features to Kurok..dr_mabuse wrote:Anybody found out how to compile dquake with cygwin?
I still cant get it to work, it always says "progs/s_light.spr not found", but it IS in the progs folder...