Search found 8 matches

by darkcodemonkey
Fri Jul 30, 2010 4:47 am
Forum: Gameplay & Design
Topic: linking maps together
Replies: 15
Views: 12507

I'm not having a problem compiling the QuakeC source code, but the actual engine code.

Thanks anyway.
by darkcodemonkey
Wed Jul 28, 2010 7:46 pm
Forum: Gameplay & Design
Topic: linking maps together
Replies: 15
Views: 12507

Well, I'll try it once I figure out why I can't even get the normal Quake source code to compile on my machine. Oh well, maybe here soon.
by darkcodemonkey
Tue Jul 27, 2010 2:59 am
Forum: Gameplay & Design
Topic: linking maps together
Replies: 15
Views: 12507

thanks, I'll try out the tutorial you wrote up on that post.

Thanks a lot.
by darkcodemonkey
Mon Jul 26, 2010 7:55 pm
Forum: Gameplay & Design
Topic: linking maps together
Replies: 15
Views: 12507

i was mainly using that as an example of what I want to do. mostly because I want multiple maps interconnecting with each other.

but thanks, this information my come in handy for when I do towns. and I was wondering if something like that would be at all possible.

Thanks
by darkcodemonkey
Mon Jul 26, 2010 6:08 pm
Forum: Gameplay & Design
Topic: linking maps together
Replies: 15
Views: 12507

1: spawnflag will kill that 2: means you have no cd in the drive, ignore it. also see 1. 3: don't know what you mean lets say, you start the game in House A. when you leave House A, you are brought just outside House A into a town. If you go into House B, you are brought inside that house. But when...
by darkcodemonkey
Mon Jul 26, 2010 5:52 pm
Forum: Gameplay & Design
Topic: linking maps together
Replies: 15
Views: 12507

Well, I figured half of my problem out, just by using the change level trigger, but now what if I want the player to teleport from one map to a different spot (much like after completing a level) but without holding anything. so basically spawn at playerspawn 2 without holding a rune. thanks again S...
by darkcodemonkey
Mon Jul 26, 2010 5:16 pm
Forum: Gameplay & Design
Topic: linking maps together
Replies: 15
Views: 12507

thanks for the quick replies, but... IDK whether I'm just not reading what you said right, or whether I didn't explain it well enough. Basically what I want is to have the player walk from one map and then to another, and then back again. Right now, I'm not worried about complicated stuff like havin...
by darkcodemonkey
Mon Jul 26, 2010 4:03 pm
Forum: Gameplay & Design
Topic: linking maps together
Replies: 15
Views: 12507

linking maps together

I'm not sure whether I should put this here or in mapping, so forgive me. Anyway, I am trying to do a quake single player mod and would like to create a massive world, but i'm trying to have it spread out over several maps, more along the lines of Legend of Zelda or Monster Hunter. I've been using G...