I'm not having a problem compiling the QuakeC source code, but the actual engine code.
Thanks anyway.
Search found 8 matches
- Fri Jul 30, 2010 4:47 am
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 12507
- Wed Jul 28, 2010 7:46 pm
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 12507
- Tue Jul 27, 2010 2:59 am
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 12507
- Mon Jul 26, 2010 7:55 pm
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 12507
- Mon Jul 26, 2010 6:08 pm
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 12507
1: spawnflag will kill that 2: means you have no cd in the drive, ignore it. also see 1. 3: don't know what you mean lets say, you start the game in House A. when you leave House A, you are brought just outside House A into a town. If you go into House B, you are brought inside that house. But when...
- Mon Jul 26, 2010 5:52 pm
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 12507
Well, I figured half of my problem out, just by using the change level trigger, but now what if I want the player to teleport from one map to a different spot (much like after completing a level) but without holding anything. so basically spawn at playerspawn 2 without holding a rune. thanks again S...
- Mon Jul 26, 2010 5:16 pm
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 12507
thanks for the quick replies, but... IDK whether I'm just not reading what you said right, or whether I didn't explain it well enough. Basically what I want is to have the player walk from one map and then to another, and then back again. Right now, I'm not worried about complicated stuff like havin...
- Mon Jul 26, 2010 4:03 pm
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 12507
linking maps together
I'm not sure whether I should put this here or in mapping, so forgive me. Anyway, I am trying to do a quake single player mod and would like to create a massive world, but i'm trying to have it spread out over several maps, more along the lines of Legend of Zelda or Monster Hunter. I've been using G...